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361
S(H)ELFIES IN BITMOJI CLASSROOMS: A TREND OR A LITERACY PRACTICE?
Published 2022-05-01“…Digital Culture & Education…”
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362
Teaching and learning English through digital game projects
Published 2011-04-01“…Digital Culture & Education…”
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363
(DIGITAL) GAMES DON’T CARE ABOUT SOCIAL CATEGORIZATIONS: ENABLING INCLUSION THROUGH GAME-BASED LEARNING IN EDUCATIONAL SETTINGS
Published 2021-09-01“…Digital Culture & Education…”
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364
An integrative model for the dynamics of ICT-based innovations in education
Published 2009-12-01“…Digital Culture & Education…”
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365
Teacher candidates in the urban Canadian classroom: Rereading the digital citizenship paradigm through atom Egoyan’s Adoration
Published 2017-02-01“…Digital Culture & Education…”
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366
Learner antecedents of youth’s beliefs about agency and online learning
Published 2017-11-01“…Digital Culture & Education…”
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367
An explorative study of wiki as a teaching resource for students of journalism
Published 2012-09-01“…Digital Culture & Education…”
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368
The social technographics of gay men and other men who have sex with men (MSM) in Canada: Implications for HIV research, outreach and prevention
Published 2012-04-01“…Digital Culture & Education…”
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369
Book Review: Playing Nature: Ecology in Video Games. By Alenda Y. Chang
Published 2020-07-01“…Digital Culture & Education…”
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370
Review of IADIS e-learning conference 2009
Published 2009-12-01“…Digital Culture & Education…”
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371
A COMMODITY TO BE EXPLOITED AND EXHAUSTED: EXPRESSIONS OF ALIENATION IN HIGHER EDUCATION A COMMODITY TO BE EXPLOITED AND EXHAUSTED: EXPRESSIONS OF ALIENATION IN HIGHER EDUCATION
Published 2023-01-01“…Digital Culture & Education…”
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372
Book Review of Nick Montfort and Ian Bogost (2009). Racing the Beam: The Atari Video Computer System. Cambridge; London: The MIT Press.
Published 2009-05-01“…Digital Culture & Education…”
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373
Not so ‘techno-savvy’: Challenging the stereotypical images of the ‘Net generation’
Published 2009-12-01“…Digital Culture & Education…”
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374
Pre-service teacher discourses: Authoring selves through multimodal compositions
Published 2009-05-01“…Digital Culture & Education…”
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375
Facilitating dialog in the game-based learning classroom: Teacher challenges reconstructing professional identity
Published 2014-12-01“…Digital Culture & Education…”
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376
Book Review: The Media Education Manifesto by David Buckingham
Published 2020-04-01“…Digital Culture & Education…”
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377
Digital gaming and second language development: Japanese learners interactions in a MMORPG
Published 2011-04-01“…Digital Culture & Education…”
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378
Identity and agency in school and afterschool settings: Investigating digital media’s supporting role
Published 2017-03-01“…Digital Culture & Education…”
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379
SERIOUS GAMES AS A MEANS TO PROMOTE THINKING ABOUT EUROPEAN IDENTITY: A CASE STUDY OF THE DESIGN AND DEVELOPMENT OF THE RU EU? GAME
Published 2021-09-01“…Digital Culture & Education…”
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380
RHIZOMATIC PATCHWORKS: A POSTQUALITATIVE INQUIRY INTO CHILD–ENVIRONMENT–RESEARCHER AESTHETIC ENCOUNTERS
Published 2023-12-01“…Digital Culture & Education…”
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