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381
Talking past each other: Academic and media framing of literacy
Published 2010-05-01“…Digital Culture & Education…”
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382
Book Review of Nicola Whitton’s (2010) Learning with digital games: A practical guide to engaging students in higher education.
Published 2011-04-01“…Digital Culture & Education…”
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383
SURVEILLANCE CAPITALISM IN SCHOOLS: WHAT’S THE PROBLEM?
Published 2022-01-01“…Digital Culture & Education…”
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384
ALONE-TOGETHER: SHELVES AS INTERGENERATIONAL MAPS OF SENSE-LADEN, RELATIONAL, MULTIMODAL PEDAGOGIES
Published 2022-05-01“…Digital Culture & Education…”
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385
#donttagyourhate: Reading Collecting and Curating as Genres of Participation in LGBT Youth Activism on Tumblr
Published 2017-02-01“…Digital Culture & Education…”
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Article -
386
TECHNO-VEGETAL COLLABORATIONS: PLANTS AS COLLABORATORS IN THE DESIGN OF A COMPUTER SCIENCE LEARNING ENVIRONMENT
Published 2023-12-01“…Digital Culture & Education…”
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Article -
387
Review of Shawn Loewen and Hayo Reinders’ Key concepts in second language acquisition
Published 2012-09-01“…Digital Culture & Education…”
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Article -
388
YouTube as the art commons? Strategies, perceptions and outcomes of museums’ online video portals
Published 2014-12-01“…Digital Culture & Education…”
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Article -
389
SEARCHING IN THE WILD: SWEDISH TEENAGERS’ ONLINE SEARCHING DURING ENGLISH LESSONS
Published 2023-10-01“…Digital Culture & Education…”
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Article -
390
Improvable objects and attached dialogue: New literacy practices employed by learners to build knowledge together in asynchronous settings
Published 2010-05-01“…Digital Culture & Education…”
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391
IMAGINING DIFFERENCE: TECHNOLOGICAL POSTHUMANIST METHODS FOR ARTS-BASED FUTURES LITERACIES RESEARCH
Published 2023-12-01“…Digital Culture & Education…”
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392
ICT & HIV prevention: Experiences from a biomedical HIV prevention trial among men who have sex with men (MSM) in Cape Town, South Africa
Published 2012-04-01“…Digital Culture & Education…”
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Article -
393
OPEN(ING) SILENCES: SITUATIONAL ANALYSIS IN PRACTICE
Published 2023-12-01“…Digital Culture & Education…”
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Article -
394
THE TRANSFORMATION FROM PHYSICAL WARGAMES TO GRAND STRATEGY VIDEO GAMES, AND THE OPPORTUNITIES FOR DEEP AND EFFICIENT HISTORICAL WARGAMING EXPERIENCES
Published 2021-09-01“…Digital Culture & Education…”
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395
Two internet-based approaches to promoting HIV counselling and testing for MSM in China
Published 2014-07-01“…Digital Culture & Education…”
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396
A DIFFRACTIVE TRANSVERSAL FRAMEWORK: CRAFTING CARTOGRAPHIES OF PEDAGOGICAL ENCOUNTERS WITH A POSTHUMAN TEACHERBOT
Published 2023-12-01“…Digital Culture & Education…”
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397
Special themed issue: Beyond ‘new’ literacies
Published 2010-05-01“…Digital Culture & Education…”
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Article -
398
UNIVERSITY STUDENTS’ (DIS)ENGAGEMENT EXPERIENCES IN SYNCHRONOUS SESSIONS DURING THE COVID-19 PANDEMIC
Published 2022-06-01“…Digital Culture & Education…”
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399
The social constructivist mode of operation for personal computing
Published 2017-09-01“…Digital Culture & Education…”
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Article -
400
Book Review of Ian Bogost’s (2010) How to do things with videogames. Minneapolis: University of Minnesota Press.
Published 2012-12-01“…Digital Culture & Education…”
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