Showing 41 - 49 results of 49 for search '"electronic sports"', query time: 0.42s Refine Results
  1. 41

    The impact of electronic gaming on upper-limb neuropathies among esports athletes by Reem M. Basuodan, Aljoharah W. Aljebreen, Hetaf A. Sobih, Kholoud A. Majrashi, Noura H. Almutairi, Sadeem S. Alhaqbani, Mohammed H. Alanazy

    Published 2023-10-01
    “…Background The authors aimed to explore carpal tunnel syndrome (CTS) among electronic sports (esports) athletes, to compare hand symptoms and their severity between esports athletes and the control group and within the esports athletes, and to study the relationship between esports athletes’ variables. …”
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  2. 42

    E-sports: Definition and social implications by Marko Marelić, Dino Vukušić

    Published 2019-12-01
    “…The interest for the phenomenon of electronic sport has increased over the past several years in all social sciences, including sociology. …”
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  3. 43

    CONSIDERATIONS REGARDING THE DEVELOPMENT OF THE eSPORTS PHENOMENON by Mihai Constantin Răzvan BARBU, George Bogdan BURCEA, Dragoş Laurenţiu DIACONESCU, Marius Catalin POPESCU, Ioan TURCU, Paula APOSTU

    Published 2020-12-01
    “… eSports (Electronics Sports or short for esports, e-sports) is the term used in multiplayer computer games competitions, most of them organized and dedicated to professional players. …”
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  4. 44

    How to survive selling scoreboard by Khieng, C., Triyono, M. B., Minghat, A. D.

    Published 2019
    “…This research located in Sleman, Indonesia, is a case study based on entrepreneurship, called Selling Scoreboard supplies electronic sport scoreboard. This case study chronicled the way taken by the owner’s Selling Scoreboard, indicating accurately how the entrepreneurship stretched the surviving stature that it presently detains. …”
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  5. 45

    Examination of the Hungarian esport ecosystem throgh international examples by Anikó Molnár, János Sánta, Gergely Gábor Ráthonyi

    Published 2020-06-01
    “…As Hungary is trying to step onto international waters, our main goal was to make a comprehensive review of the Hungarian esport ecosystem analyzing the national picture of electronic sport. Although there is not much domestic literature regarding the topic, as a secondary research we choose to use available Hungarian papers to piece together a comprehensive picture. …”
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  6. 46

    Metallization of polymers and composites: State-of-the-art approaches by Ruslan Melentiev, Arief Yudhanto, Ran Tao, Todor Vuchkov, Gilles Lubineau

    Published 2022-09-01
    “…Polymers and their composites are widely used for designing structures in aerospace, automotive, electronic, sport industries due to their lightweight, cost, and processing advantages. …”
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  7. 47

    Influence of Esports on stress: A systematic review by Thamilselvan Palanichamy, Manoj Kumar Sharma, Maya Sahu, D M Kanchana

    Published 2020-01-01
    “…Esports is an electronic sport known as competitive video gaming, which has seen tremendous growth over the past few years. …”
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  8. 48
  9. 49

    Self-regulation, stress appraisal, and esport action performance by Michael G. Trotter, Emmanuel A. C. Obine, Benjamin T. Sharpe

    Published 2023-10-01
    “…Electronic sport has seen substantial growth in market value and popularity in the last 10 years. …”
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