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LEXICAL AND PRAGMATIC MEANS OF IMPLEMENTING THE ATTENTION STRATEGY IN GERMAN ENTERTAINMENT DISCOURSE
Published 2022-12-01Subjects: Get full text
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182
Monitoring as a tool for strategic management of organizations in the market of leisure and entertainment
Published 2014-06-01“…The market of leisure and entertainment is developing rapidly as a result of that fact that the number of this product’s consumers is constantly increasing. …”
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183
Questioning Practices and Speech Style Shifting in Korean Entertainment Talk Shows
Published 2023-12-01“…This study explores the dynamics of questioning practices and speech-style shifting in Korean entertainment talk shows. While prior research has examined the topic of questioning practices in the Korean language, mostly in everyday conversation or educational discourse, this article expands this investigation to encompass semi-institutional discourse, particularly focusing on the context of entertainment talk shows. …”
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184
The longitudinal influence of hedonic and eudaimonic entertainment preferences on psychological resilience and wellbeing
Published 2022-09-01Subjects: “…entertainment…”
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185
The effect from elimination mechanism on information diffusion on entertainment programs in Weibo
Published 2022-11-01Get full text
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186
The e-Reader — an Educational or an Entertainment Tool? e-Readers in an Academic Setting
Published 2012-01-01Get full text
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187
Bumbometer digital crowd game: collaboration through competition in entertainment events
Published 2021-12-01Subjects: Get full text
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188
A Framework for a Context-Aware Elderly Entertainment Support System
Published 2014-06-01Subjects: “…entertainment support system…”
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189
“Taking it for granted”: The utilization of pragmatic aspects in entertainment news reporting on Instagram
Published 2020-02-01Subjects: Get full text
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190
Digital Technologies as a Driver of Capitalization Growth in Shopping and Entertainment Centers
Published 2022-06-01“…The study aims to assess the impact of modern digital technologies on the performance of a shopping and entertainment center. Research was conducted using the example of a retail and entertainment center in Saint-Petersburg. …”
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191
Cultural Mediaries on AniTube: Between Fans and Social Media Entertainers
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192
Ретроспективи становлення конференції «Technology Entertainment Design» (TED) як бренда
Published 2019-12-01Get full text
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193
Editorial: User states in extended reality media experiences for entertainment games
Published 2023-08-01Get full text
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194
Design of Desktop Audiovisual Entertainment System with Deep Learning and Haptic Sensations
Published 2020-10-01Subjects: “…audiovisual entertainment system…”
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195
The effects of live streamer’s expertise and entertainment on the viewers’ purchase and follow intentions
Published 2024-03-01“…This study explores the impact of two characteristics of streamers—expertise and entertainment—on viewers’ purchase intention and follow intention in live-streaming e-commerce, with a specific focus on viewers’ trust and flow experience as two mediators and viewers’ optimal stimulation level as a moderator. …”
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Development and anti-development messages in Pakistan TV, entertainment, advertising and films
Published 2008Get full text
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Affordable, low cost home entertainment media centre using XBMC
Published 2014Subjects: “…DRNTU::Engineering::Electrical and electronic engineering::Home entertainment systems…”
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Final Year Project (FYP)