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Intermidiality in a walk through the narrative in fighting games
Published 2021-08-01“…The goal of this paper is to reflect upon media concepts along with narrative process in the video games, most of all, in the genre fighting games. To do this, firstly, a literary review over narrative and medias was approached, covering ideas about McLuhan (2013), Jenkins (2009), Todorov (2006) and Barthes (2011). …”
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Fighting games and Go: Exploring the aesthetics of play in professional gaming
Published 2017Journal article -
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Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games
Published 2019-12-01“…Based on participatory observations of gameplay (i.e., the research team engaging with the material by playing the games we study), close reading of gendered sonic presence, and a historical content analysis of three iconic arcade fighting games, this article reports on a notable trend: As games self-purportedly and in the eyes of the wider community improve the visual representation of female playable leads important aspects of the vocal representation of women has not only lagged behind but become more exaggeratedly gendered with higher-fidelity bigger-budget game productions. …”
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Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
Published 2024-01-01Get full text
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Video Games and Stress: How Stress Appraisals and Game Content Affect Cardiovascular and Emotion Outcomes
Published 2019-05-01“…Participants received challenge or threat appraisal instructions, and played a fighting game (Mortal Kombat) or a puzzle game (Tetris). …”
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Master Wars / Raja Adleina Marsya Raja Azman Shah
Published 2018“…Master Wars is a 2D fighting game, which characters who are chefs that fights using their unique abilities and weapon to fight. …”
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Game “Wayang Fighter” pada Platform Android menggunakan Algoritma Basic Probability
Published 2015-12-01“…Game Wayang Fighter is a fighting game was adapted from story of Mahabharata. …”
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Les combats de coqs à Timor-Leste : un jeu d’argent institutionnalisable ?
Published 2015-07-01“…First, the article presents manu futu as a fighting game, with bets very codified. In a State both in building and emerging phase, then the analysis focus on the business sector aspect. …”
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HRLB⌃2: A Reinforcement Learning Based Framework for Believable Bots
Published 2018-12-01“…We evaluated the effectiveness of our framework in the domain of the 2D fighting game named <i>Street Fighter IV</i>. The results of our tests demonstrate that our bot behaves in a human-like manner.…”
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Beating the world's best at Super Smash Bros. with deep reinforcement learning
Published 2017Get full text
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Effect of Video Game on School Achievement in School Age Children in Erbil/City
Published 2021-11-01“…The study recommended the parent to limit the time of playing less than one hour daily, also limit the number and type of game especially fighting game and replaced with educational game. …”
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Espaços para o jogo no recreio escolar e a ocorrência de lutas a “brincar”
Published 2008-08-01“…Beyond the activities developed, it could be seen that the fight games were the most used. It was concluded that the evaluated schools do not give the desirable attention to the importance of the creation and disponibilization of proper places to games on the school breaktime, and the predominancy of the fight games is a consequence of this proper place lack.…”
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Gaming during the COVID-19 pandemic: Examining its effect on loneliness & motivation, playing and gratification differences between competitive and recreational gamers
Published 2023-09-01“…In particular, multiplayer online battle arena (MOBA) and fighting games were more popular among competitive players as they were more skill demanding. …”
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From Zelda to Stanley
Published 2019-08-01“…It uses integrative complexity, a linguistic variable with an established research history, to compare the complexity of the writing in walking simulators to the writing in five mainstream video game genres (RPGs, shooters, action/adventure games, fighting games, and strategy games). Randomly sampling dialogue from 30 video games, a one-way ANOVA (analysis of variance) revealed no statistically significant linguistic differences between the genres. …”
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Addictive Video Game Use: An Emerging Pediatric Problem?
Published 2019-03-01“…We found additional factors associated with being in the risk group: greater time of use; online, action and fighting games (p < 0.001). Children with risk behaviors showed a shorter sleep duration (p < 0.001). …”
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