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Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study
Published 2022-01-01Subjects: “…Game design…”
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222
A psychologically “embedded” approach to designing games for prosocial causes
Published 2015-10-01Subjects: Get full text
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223
What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?
Published 2022-06-01Subjects: Get full text
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Processus de conscientisation par rhétorique procédurale dans des variations de Tetris : se heurter aux habitudes et styles de jeu
Published 2023-07-01Subjects: Get full text
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226
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update
Published 2020-11-01Subjects: Get full text
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227
These Great Urbanist Games: New Babylon and Second Life
Published 2008-06-01Subjects: Get full text
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228
Researching and designing educational games on the basis of “self-regulated learning theory”
Published 2022-11-01Subjects: Get full text
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229
Exploring User Experience from an Emotional Context When Designing Immersive Games for Education
Published 2021-03-01Subjects: Get full text
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230
Improving creativeness of computer games produced by students through appreciative learning approach
Published 2011Subjects: Get full text
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231
Development of educational toy design attributes for cultivating social skills among preschool children
Published 2019Subjects: “…Educational games - Design and construction…”
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232
How can a foundation be outlined for a successful serious game to increase reading engagement
Published 2023-03-01Subjects: Get full text
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233
Let’s Play Democracy, Exploratory Analysis of Political Video Games
Published 2023-01-01Subjects: Get full text
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234
The Design of a Persuasive Game to Motivate People with Asthma in Adherence to Their Maintenance Medication
Published 2023-11-01Subjects: Get full text
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235
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An Exergame Solution for Personalized Multicomponent Training in Older Adults
Published 2021-08-01Subjects: Get full text
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237
Serious Games and Soft Skills in Higher Education: A Case Study of the Design of <i>Compete!</i>
Published 2023-03-01Subjects: Get full text
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238
Profiling the Educational Value of Computer Games
Published 2014-02-01Subjects: “…game design…”
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239
The making of Terra: (3D cinematic production)
Published 2024Subjects: Get full text
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240
A Systematic Literature Review of Gamification in/for Cultural Heritage: Leveling up, Going Beyond
Published 2023-08-01Subjects: “…gameful design…”
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