Showing 261 - 280 results of 881 for search '"game design"', query time: 0.15s Refine Results
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    The making of Terra: gameplay and level design by Koh, Boon Xuan

    Published 2024
    Subjects:
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    Final Year Project (FYP)
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    Exploring the relationships between gamification and motivational needs in technology design by Jian Tang, Ping Zhang

    Published 2019-03-01
    “…Content analysis was used to identify game design features and motivation variables studied in prior literature, and correspondence analysis was used to show the co-occurrence of game design features and basic motivational needs. …”
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    Article
  15. 275

    A Guideline Study For Designing Virtual Reality Games by Seray Şenyer, Güven Çatak, Server Masalcı

    Published 2020-12-01
    “…Based on the reviewed design pillars, five VR games were analyzed. Then, a VR game design guideline is proposed based on common game design elements in those games…”
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    Article
  16. 276

    Traverse. by Liang, April Ella.

    Published 2013
    “…This report provides an insight to the game design and learning progress of a free floating experiential game named Traverse. …”
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    Final Year Project (FYP)
  17. 277

    Pelimekaniikat osana ansaintalogiikkaa – Miten pelisuunnittelulla luodaan kysyntää by Hamari, J, Lehdonvirta, V

    Published 2010
    “…The results provide a new perspective to game design with interesting implications for developers. …”
    Book section
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    Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study by Dominique Jaccard, Laurent Suppan, Félicia Bielser

    Published 2021-11-01
    “…In a previous study, the co.LAB serious game design framework was created to support collaboration within serious game multidisciplinary design teams. …”
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    Article
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    The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students by Carla Sousa, José Carlos Neves, Manuel José Damásio

    Published 2022-01-01
    “…In the present work, we have implemented a Participatory Action Research (PAR) approach to target this problem, right at the stage of training new game designers and game developers. Thus, through a game-design-based or experimental game design pedagogical approach, we intended to promote inclusive and accessibility-driven game design and development skills in students, while decreasing their negative attitudes towards people with Intellectual Disability (pwID). …”
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