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261
Design and development of a puzzle platformer game (C)
Published 2024Subjects: Get full text
Final Year Project (FYP) -
262
Gender and Age Differences in Preferences on Game Elements and Platforms
Published 2022-05-01Subjects: Get full text
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263
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265
Association of Game Events with Facial Animations of Computer-Controlled Virtual Characters Based on Probabilistic Human Reaction Modeling
Published 2020-08-01Subjects: Get full text
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266
The making of Terra: gameplay and level design
Published 2024Subjects: Get full text
Final Year Project (FYP) -
267
Effects of the Design Factors of Skill Training Games on Learning Performance and Emotion: English-Language Typing Games
Published 2018-06-01Subjects: Get full text
Article -
268
Multiplayer Online Battle Arena (MOBA) Games: Improving Negative Atmosphere with Social Robots and AI Teammates
Published 2023-08-01Subjects: Get full text
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269
Location Hunting Game: Developing an Application to Promote Gameful Hybrid Machi-aruki Town Exploration
Published 2023-12-01Subjects: Get full text
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270
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271
Design Smart Games with requirements, generate them with a Click, and revise them with a GUIs
Published 2013-07-01Subjects: Get full text
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272
Comparing Expert and Novice Driving Behavior in a Driving Simulator
Published 2014-02-01Subjects: “…educational game design…”
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273
Transforming youth care through online simulation gaming. Aligning the positions of practitioners and observers
Published 2014-09-01Subjects: Get full text
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274
Exploring the relationships between gamification and motivational needs in technology design
Published 2019-03-01“…Content analysis was used to identify game design features and motivation variables studied in prior literature, and correspondence analysis was used to show the co-occurrence of game design features and basic motivational needs. …”
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275
A Guideline Study For Designing Virtual Reality Games
Published 2020-12-01“…Based on the reviewed design pillars, five VR games were analyzed. Then, a VR game design guideline is proposed based on common game design elements in those games…”
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276
Traverse.
Published 2013“…This report provides an insight to the game design and learning progress of a free floating experiential game named Traverse. …”
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Final Year Project (FYP) -
277
Pelimekaniikat osana ansaintalogiikkaa – Miten pelisuunnittelulla luodaan kysyntää
Published 2010“…The results provide a new perspective to game design with interesting implications for developers. …”
Book section -
278
The gamification model for motivating energy conservation behaviour
Published 2023Get full text
Thesis -
279
Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study
Published 2021-11-01“…In a previous study, the co.LAB serious game design framework was created to support collaboration within serious game multidisciplinary design teams. …”
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280
The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students
Published 2022-01-01“…In the present work, we have implemented a Participatory Action Research (PAR) approach to target this problem, right at the stage of training new game designers and game developers. Thus, through a game-design-based or experimental game design pedagogical approach, we intended to promote inclusive and accessibility-driven game design and development skills in students, while decreasing their negative attitudes towards people with Intellectual Disability (pwID). …”
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