Showing 281 - 300 results of 881 for search '"game design"', query time: 0.11s Refine Results
  1. 281

    When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education by Rebecca Rouse, Amy Corron Youmans

    Published 2022-12-01
    “…In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women’s history to support critical media literacy in game design education. Over three years we developed a dialogue-based introductory undergraduate course in the game design program at Rensselaer Polytechnic Institute intended to deepen engagement by students in game design practice. …”
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    Article
  2. 282

    Gamification: motivating users’ energy conservation behaviour by Wee, Siaw Chui, Choong, Weng Wai

    Published 2017
    “…Gamification is defined as the use of game design elements in a non-game context to create a fun environment to promote particular behaviour. …”
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    Article
  3. 283

    Students’ educational game acceptance in higher education in Saudi Arabia by Aljuaid, Nada Mansour, Ibrahim, Roslina, Maarop, Nurazean, Razami, Husna Hafiza

    Published 2022
    “…Therefore, educational-game designers and developers should integrate these factors in game design and development in order to increase student engagement and acceptance of educational games.…”
    Article
  4. 284

    Psychotherapy through video game to target illness related problematic behaviors of children with brain tumor by Abdullah, Abdul Hanan, Sajjad, Sadaf, Muhammad Sharif, Muhammad Sharif, Mahsin, Sajjad

    Published 2014
    “…Every health game has its own game design which can affect the health in a positive manner. …”
    Article
  5. 285

    Implementation of a participatory design process in designing an educational mobile game for primary school students: a case study in Malaysia by Ibrahim, Roslina, Ismail, Rozana

    Published 2018
    “…This research, therefore, aimed to identify an optimal participatory design (PD) process with a suitable mobile game design framework. This research is now at its third phase. …”
    Conference or Workshop Item
  6. 286

    Learning efficacy and user acceptance of a game-based social skills learning environment by Tan, Jean Lee

    Published 2013
    “…Specifically, the research seeks to design and evaluate the game based on instructional and game design principles and investigate the learning efficacy and user acceptance that the children derive from the game-based learning environment, Socialdrome®. …”
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    Thesis
  7. 287

    A proposed counseling attribute framework against game overuse by Ididi, Italumeh O., Hassan , Saadah, Abd Ghani, Abdul Azim, Mohd.Ali, Norhayati

    Published 2015
    “…However, there is yet no evidence that such warning messages have made any serious impact on gamers. The current game design issues, proposed control measures against game overuse and game design frameworks were carefully examined. …”
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    Article
  8. 288
  9. 289

    Formalisations du jeu vidéo : la métaphore langagière du jeu mise à l’épreuve au travers du concept de ludème by Damien Hansen

    Published 2022-03-01
    “…Whether they address game design or analysis, works in the field of game studies often suggest or refer to various abstract design concepts that seem to demonstrate a strong interest for formal and terminological considerations. …”
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    Article
  10. 290

    Student’s habits and preferences in digital game : a case of designing an educational game for primary schools student by Ismail, Rozana, Ibrahim, Roslina, Ya’acob, Suraya

    Published 2019
    “…This investigation is to identify interested and capable students in engaging future digital game design activities. In order to further investigateon students’ habits and game design preferences, we will use the first phase of PDEduGame framework process. …”
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    Article
  11. 291

    Gaming and cognition : theories and practice from the learning sciences / by Eck, Richard Van, 1964-

    Published 2010
    “…"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.…”
  12. 292
  13. 293

    Game-assisted learning for children with Autism Spectrum Disorder by Siti Faatihah Mohd Taib

    Published 2017
    “…Concluding this report is the future works and recommendations to further improve this project’s game design and implementation.…”
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    Final Year Project (FYP)
  14. 294

    Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo by Fitri Suraya Mohamad, Luca Morini, Jacey-Lynn Minoi, Sylvester Arnab

    Published 2019-07-01
    “… his action research utilised game-based learning principles in rural schools in Sarawak. Game design thinking was proposed as a pedagogical approach to guide teachers to address Higher Order thinking skills in subjects they teach, a requirement in the current national curriculum. …”
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    Article
  15. 295

    Played and Designed Sociality in a Massive Multiplayer Online Game by Lina Eklund, Magnus Johansson

    Published 2013-12-01
    “…The phenomenon is analyzed using interaction data complemented with interview data, forum data and consideration of game design. We found two main types of interaction, sociable and instrumental, but investment in the social situation was exceedingly little. …”
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    Article
  16. 296

    Design: Episteme and Doxa. Co-design as an Opportunity to Share Choices by Luciano Perondi, Mario Bisson

    Published 2024-04-01
    “…The article explores co-design’s applications in speculative design and ludo-didactics (game design). In speculative design, co-design aids in framing problems and generating plausible contextualizations, while in game design, participatory processes, particularly playtesting, enhance the exploratory and refinement phases. …”
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    Article
  17. 297

    Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive study by Juan Pimentel, Paola López, Camilo Correal, Anne Cockcroft, Neil Andersson

    Published 2022-11-01
    “…Conclusion The findings of this study could help researchers and educators to understand how medical students learn from game design and the kind of games that game jam participants can create without previous game design skills.…”
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    Article
  18. 298

    Lessons learned from implementing project management games by David Rumeser, Margaret Emsley

    Published 2019-03-01
    “…The purpose of this paper is to identify the principles governing successful project management serious (educational) game design and implementation by identifying lessons learned from implementing such games. …”
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    Article
  19. 299

    Awareness on the Energy Saving Behaviour Among Students: Gamification Approach by Erni Marlina Saari

    Published 2023-12-01
    “…In this study, researchers focus on obtaining information based on game design elements based on the researcher's objective which is What are the game design elements that are needed to improve learners' understanding of the content of energy-saving behavior. …”
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    Article
  20. 300

    Game Theory and Game Mechanics Design by Pi Jiasheng

    Published 2024-01-01
    “…In the end, the article puts forward the prospect that game theory can contribute to game design. The approach adopted in this study integrates existing research in game theory with practical insights from game design, without delving into extensive theoretical derivations or complex formulas.…”
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    Article