Showing 321 - 340 results of 881 for search '"game design"', query time: 0.14s Refine Results
  1. 321

    Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation by Khowaja, Kamran, Salim, Siti Salwah

    Published 2019
    “…In designing games for children with ASD, there is a need to consider components specifically from the perspectives of ASD and the generic components that can support from the theoretical, content, and game design aspects. In the absence of any existing framework to design games for children with ASD, this article first introduces a framework named serious game design framework (SGDF), constructed to provide support throughout the design process. …”
    Article
  2. 322

    Abstract or realistic style: inclusive designing for student experience in educational games by Lee, Lilian Shiau Gee, Jasni Dolah

    Published 2020
    “…The both graphic style approaches have been obtained much attention and discussion in the game design ever since, especially the suitability and endurability aspect are disputed heatedly. …”
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    Article
  3. 323

    Song of the skylark. by Foo, Danyu.

    Published 2012
    “…As a project, it is a game design project, with the first level of the game made as a prototype/prologue to acoompany the actual design.…”
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    Final Year Project (FYP)
  4. 324
  5. 325

    Game engine and authoring tool for near real-time pattern matching games on mobile platform by Ng, Zixiang

    Published 2016
    “…User feedback focuses on the aspects of game design, user experience and interface as well as user acceptance.…”
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    Final Year Project (FYP)
  6. 326

    Employing method for a method: design and evaluation of the proposed PDEduGame process method using design science research method by Ismail, Rozana, Ibrahim, Roslina, Ya'acob, Suraya, Bahari, Rokiah, Syed Yahya Kamal, Syed Ardi, R. Azami, Husna Hafiza, Abd. Hamid, Siti Zamilah

    Published 2020
    “…Identifying the process of participatory design (PD) approach to cater for students' mutual needs in recognizing their educational game design aspirations for schools and higher education and applying their game knowledge to the educational game prototype setting, is very challenging. …”
    Conference or Workshop Item
  7. 327
  8. 328

    FOR THE WIN : How GAME THINKING Can Revolutionize Your Business / by Werbach, Kevin, Hunter, Dan, author

    Published 2012
    “…In their book, they reveal how game thinking--addressing problems like a game designer--can motivate employees and customers and create engaging experiences that can transform your business. …”
  9. 329

    Unlocking the potential of game-based learning for soft skills development: A comprehensive review by Bee Sian Tan, Kim Soon Chong

    Published 2023-12-01
    “…This study aims to provide recommendations for game designers and educators to enhance GBL for soft skills development. …”
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    Article
  10. 330

    Design of a Digital Game Intervention to Promote Socio-Emotional Skills and Prosocial Behavior in Children by Pamela Saleme, Timo Dietrich, Bo Pang, Joy Parkinson

    Published 2021-09-01
    “…This paper contributes to our understanding of theory application in the design of digital game interventions focused on health and behavior change and provides much needed guidance on how theory and stakeholder input can be incorporated into a final game design.…”
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    Article
  11. 331

    A Framework for Identifying the Proper Mechanics of Computer Games for Teaching Cognitive Topics by H. Dehghanzadeh, H. Dehghanzadeh, B. Minaei

    Published 2019-03-01
    “…The purpose of the present study was to develop a computer game design framework for learning a variety of cognitive topics and assessing its effectiveness in procedural learning. …”
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    Article
  12. 332

    Games about LOVE and TRUST?: harnessing the power of metaphors for experience design by Rusch, Doris C., Weise, Matthew J.

    Published 2015
    “…In this paper we will tackle the question of how thinking about game design as metaphorical process can help game designers to systematically expand the experiential scope of videogames. …”
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    Article
  13. 333

    Games about LOVE and TRUST?: harnessing the power of metaphors for experience design by Rusch, Doris C., Weise, Matthew J.

    Published 2015
    “…In this paper we will tackle the question of how thinking about game design as metaphorical process can help game designers to systematically expand the experiential scope of videogames. …”
    Get full text
    Article
  14. 334
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  16. 336

    Serious game for teaching a computing subject by Ankit Wal

    Published 2015
    “…The ‘Game First’ approach proved to be a successful model of serious game design and the game created sufficient incentivisation by game play mechanics to aid in the study of the learning material. …”
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    Final Year Project (FYP)
  17. 337

    An evaluation study on gamified online learning experiences and its acceptance among medical students by May Honey Ohn, Khin Maung Ohn

    Published 2020
    “…Conclusions: The impact of this concept can be maximized by tailoring the game design to foster-positive learning attributes, behaviors, and outcomes in students. …”
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    Article
  18. 338

    An investigation of affective embodied agents in an information literacy game by Guo, Yanru

    Published 2017
    “…Study I addressed the first research question, where Library Escape, an IL game that incorporated affective EAs was designed, based on pedagogical and game design principles. A PD approach was used in the IL game design. …”
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    Thesis
  19. 339

    Tweetre: What role can technology play in contemporary theatre? by Dave Carolan

    Published 2017-06-01
    “…Concurrent to this, this article will demonstrate the validity of using the principles of game design to consider the potentials offered by digital theatre and indicate possible avenues for future research.…”
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    Article
  20. 340

    Simulating Dissociation: The Psychedelic Experience and Videogame Space by Aaron Oldenburg

    Published 2023-06-01
    “… In this essay, the author details their own original experiments with using the qualities of psychedelic experiences, specifically those brought on by the atypical psychedelic, salvia divinorum, to inform game design. It discusses the brief history of games designed with varying levels of influence from psychedelic drugs and culture. …”
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    Article