-
361
What the Assassin's Guild Taught Me About Distributed Computing
Published 2006“…Distributed computing and live-action roleplaying share many of thesame fundamental problems, as live-action roleplaying games commonly include simulations carried out by their players.Games run by the MIT Assassin's Guild are particularly illustrative ofdistributed computing issues due to their large scope and highcomplexity.I discuss three distributed computing issues addressed by Assassin'sGuild game design---information hiding, error correction, andliveness/consistency tradeoffs---and the relevance of the solutionsused by game writers to current problems in distributed computing.…”
Get full text
-
362
The game of lifelong learning
Published 2022“…The poster will represent this through a game design, showing the journey a student could take through various types of course and the support they receive from the library at each stage.…”
Conference item -
363
Designing for Learning and Play – The Smiley Model as a Framework
Published 2016-06-01“…In a design-based research project, student game designers learned inside a gamified learning design while designing and implementing learning goals from curriculum into small digital games. …”
Get full text
Article -
364
Student-Created Tabletop Foresight Games as Advocacy
Published 2024-02-01“…This assignment asks first-year writing students to collaboratively create a tabletop game design that would expose players to possible future developments of climate change. …”
Get full text
Article -
365
VR game
Published 2022“…This report discusses a VR game that is a first-person shooter castle defense. A game design document is written to flesh out its game mechanics and gameplay. …”
Get full text
Final Year Project (FYP) -
366
Game engine programming
Published 2011“…The game will also be used as a showcase game for GameFactory. Game design and technical design of the implemented game are documented in this report. …”
Get full text
Final Year Project (FYP) -
367
Designing smart toys for the cognitive enrichment of elephants
Published 2014“…We explore the usefulness of applying conceptual frameworks from HCI and game design to the problem of developing species specific smart toys that promote natural behaviour and provide stimulation.…”
Get full text
Conference or Workshop Item -
368
Understanding Senior Adults’ Needs, Preferences, and Experiences of Commercial Exergames for Health: Usability Study
Published 2024-04-01“…The guidelines suggested in this study might be beneficial for game design, exercise training, and game technology adoption of exergames for older adults to improve health.…”
Get full text
Article -
369
網路虛擬實境博物館之互動展示設計研究 Research of interactive Exhibition Design for the Web-based Virtual Reality Museum
Published 2000-03-01“…In addition to reviewing the related literature and excellent examples on lnternet, the researchers integrate game design ideas into the exhibit system in order to provide visitors more enjoyable experience. …”
Get full text
Article -
370
When Video Games Tell Stories: A Model of Video Game Narrative Architectures
Published 2014-11-01“…In the present study a model is proposed offering a comprehensive categorization of video game narrative structures intended as the methods and techniques used by game designers and allowed by the medium to deliver the story content throughout the gameplay in collaboration with the players. …”
Get full text
Article -
371
Comparative Research of Chinese and American Game Mechanism Design
Published 2023-01-01“…This article proposes that game mechanism is an important kernel of game design and has a crucial influence on the social significance of games. …”
Get full text
Article -
372
Playing on life's terms
Published 2023-12-01“…This complexity and fluidity of play should be the starting point of a game design that must be heard in the public and academic discourses around gaming. …”
Get full text
Article -
373
Gamified.: a study of gamification in user experience design
Published 2023“…Specifically, I am exploring how designers can improve the user experience of any project they work on by implementing gamified concepts or game design theories without invoking unethical designs such as addictive practices or forceful engagement.…”
Get full text
Final Year Project (FYP) -
374
Tess
Published 2015“…The exploration of kinetic form is inclusive but not exclusive to window decor, other consideration include furniture design, game design and interactive display design.…”
Get full text
Final Year Project (FYP) -
375
Celebrity morph game development
Published 2015“…This project hopes to integrate different functions and implement warping, cross dissolve and morphing technique in the morphing game design.…”
Get full text
Final Year Project (FYP) -
376
Gamification : a look into the games elements that drive towards a meaningfull teaching and learning
Published 2014“…From this came the definition of gamification; which is the "use of game design elements in non-game contexts" (Deterding et al., 2011).…”
Get full text
Conference or Workshop Item -
377
Parâmetros para a concepção e avaliação de jogos para reabilitação de pacientes vítimas de AVE
Published 2017-12-01“…Para tanto, são abordados conceitos referentes às áreas de reabilitação e game design, destacando-se alguns dos principais padrões utilizados por game designers. …”
Get full text
Article -
378
Towards A More Balanced Approach to Addressing Game Adaptation Infringement in China
Published 2023-07-01“…This notion is strengthened by the exploration from the perspective of game design. Drawing on US judicial practice, this paper proposes a new three-step test to address game adaptation infringement in China. …”
Get full text
Article -
379
Interests-in-motion in an informal, media-rich learning setting
Published 2016-01-01“…STEM, music production, or game design). As such, mentors design youth-focused programs to serve those interests. …”
Get full text
Article -
380
THE USE OF UNITY 3D IN A SERIOUS GAME DEDICATED TO DEVELOPMENT OF FIREARM HANDLING SKILLS
Published 2017-06-01“…The paper presents the model of the serious game designed to develop firearm handling skills. The game is dedicated to act as an educational tool. …”
Get full text
Article