Showing 401 - 420 results of 881 for search '"game design"', query time: 0.14s Refine Results
  1. 401
  2. 402

    What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games by Andrew Ee, Hichang Cho

    Published 2012-05-01
    “…Using in-depth interview data from 20 Singaporean World of Warcraft players, we examined how environmental factors (e.g. game design, communication, and collaboration structures), personal factors (e.g. self-efficacy), and gaming behaviour affect the development of leadership capabilities. …”
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    Article
  3. 403

    Analysis of the features of computer game character creation tools by A.S., M.S., A.Yu., S.O.

    Published 2023-06-01
    “…The role of mathematics in the game characters creation and the influence of character creation tools on computer game design are studied. The paper also considers the challenges and prospects for the development of character creation software in the future, and an improved algorithm of the tool work for creating a computer game character is proposed. …”
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    Article
  4. 404

    Exploring the impact of positive and negative emotions on cooperative behaviour in a Prisoner’s Dilemma Game by Oscar N.E. Kjell, Sam Thompson

    Published 2013-12-01
    “…To explore the influences of discrete positive and negative emotions on cooperation in the context of a social dilemma game.Design. Two controlled studies were undertaken. …”
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    Article
  5. 405

    Pengembangan Permainan Untuk Pembelajaran Angka Dan Huruf Hijaiyah Berbasis Android by Andhika Hanifa Naufaliawan, R. Rizal Isnanto, Ike Pertiwi Windasari

    Published 2015-04-01
    “…Stages of research method, namely literature, game design, game implementation, testing, and analysis. …”
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    Article
  6. 406

    A pervasividade do neoliberalismo nas representações de trabalho precário no game Death Stranding by Daniel Abath

    Published 2021-12-01
    “…Neste artigo, detemo-nos a observar a pervasividade do neoliberalismo em elementos de game design, mecânicas e plot narrativo do jogo em questão, sobretudo preocupados com o motivo da precarização do trabalho. …”
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    Article
  7. 407

    Guardare il passato, ai suoi margini: sguardi microcomunitari nel videogioco italiano by Nicoletta Raffa, Francesco Toniolo

    Published 2021-08-01
    “…L’articolo, infine, si chiude riflettendo su come determinate scelte di game design design, soprattutto legate al punto di vista, siano funzionali o meno per la rappresentazione proposta.…”
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    Article
  8. 408

    A Review on Quantum Computing Trends & Future Perspectives by A.A. Laghari, H. Shah, R.A. Laghari, K. Kumar, A.A. Waqan, A.K. Jumani

    Published 2022-05-01
    “…In this paper, we describe the basic concept, history of quantum computing and development in network and cryptography, and future game design based on quantum. Specifically, we present the latest development in quantum networking and cryptography. …”
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    Article
  9. 409

    KuDiKuPa – Kultur der Digitalität = Kultur der Partizipation?! by Daniel Autenrieth, Stefanie Nickel

    Published 2022-02-01
    “…Weiterhin wird der Begriff der Partizipation betrachtet und danach gefragt, wie Gaming und Game Design einen Beitrag zu Partizipationserfahrungen leisten können. …”
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    Article
  10. 410

    Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria by Boyan Bontchev, Radina Panayotova

    Published 2017-09-01
    “…There are explained the maze game design process, the educational tasks embedded into the maze, and a practical experiment conducted with the generated game. …”
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    Article
  11. 411

    Analysis of methods for developing educational computer games by Lazareva Marina, Gorovik Alexander

    Published 2023-01-01
    “…Detailed diagrams of the components of game design development, learning concepts, interactivity and adaptability, and the use of multimedia have been constructed. …”
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    Article
  12. 412

    On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games by Erik van Ooijen

    Published 2018-09-01
    “…Taking the hunting mechanics of open-world games as its point of discussion, it looks at how game design manifests procedural arguments on the ideological aspects of animal violence. …”
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    Article
  13. 413

    Movers and Shakers: Conversation and Conflict in a Serious Game for Tablets by Mitgutsch, Konstantin, Schirra, Steven, Verrilli, Sara, Eberhardt, Richard

    Published 2015
    “…Movers and Shakers is a tablet-based serious game that explores how subversive game design can foster meaningful conversational conflict beyond outside the game’s digital screens. …”
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    Article
  14. 414

    GalVR: a novel collaboration interface using GVS by Sra, Misha, Xu, Xuhai, Maes, Pattie

    Published 2021
    “…The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. …”
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    Article
  15. 415

    Random and Raster: Display Technologies and the Development of Videogames by Montfort, Nick, Bogost, Ian

    Published 2010
    “…A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.…”
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  16. 416

    Adaptive pathfinding and utility AI implementation for a tower defense game by Andre, Terence

    Published 2022
    “…This report covers the game design, game mechanics implementation, and AI system implementation using the Unity game engine.…”
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    Final Year Project (FYP)
  17. 417

    Serious game for teaching a computing subject by Teo, Zhi Hao

    Published 2017
    “…Then it continues with generating ideas to connect game design with formal learning guidelines. Next, it follows the visualization of ideas using a wireframe. …”
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    Final Year Project (FYP)
  18. 418

    E-learning courseware development by Yang, Guang

    Published 2017
    “…It has been used in multi-domain, like in the game design, the multimedia demonstration and on the internet. …”
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    Final Year Project (FYP)
  19. 419

    User Experience Design of History Game by Wong, Seng Yue, Ghavifekr, Simin

    Published 2018
    “…Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on educational history games will benefit from this systematic review and analysis of current educational history games, as this article examines in detail which game features are the most effective in promoting engagement and supporting the process of learning Malaysian history. …”
    Article
  20. 420

    Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods Study by Femke Vanden Bempt, Maria Economou, Ward Dehairs, Maaike Vandermosten, Jan Wouters, Pol Ghesquière, Jolijn Vanderauwera

    Published 2022-03-01
    “…However, the GameFlow-based evaluation implied room for game design improvement. The general QRA confirmed a well-adapted level of difficulty for the target sample. …”
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    Article