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What Makes an MMORPG Leader? A Social Cognitive Theory-Based Approach to Understanding the Formation of Leadership Capabilities in Massively Multiplayer Online Role-Playing Games
Published 2012-05-01“…Using in-depth interview data from 20 Singaporean World of Warcraft players, we examined how environmental factors (e.g. game design, communication, and collaboration structures), personal factors (e.g. self-efficacy), and gaming behaviour affect the development of leadership capabilities. …”
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403
Analysis of the features of computer game character creation tools
Published 2023-06-01“…The role of mathematics in the game characters creation and the influence of character creation tools on computer game design are studied. The paper also considers the challenges and prospects for the development of character creation software in the future, and an improved algorithm of the tool work for creating a computer game character is proposed. …”
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404
Exploring the impact of positive and negative emotions on cooperative behaviour in a Prisoner’s Dilemma Game
Published 2013-12-01“…To explore the influences of discrete positive and negative emotions on cooperation in the context of a social dilemma game.Design. Two controlled studies were undertaken. …”
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405
Pengembangan Permainan Untuk Pembelajaran Angka Dan Huruf Hijaiyah Berbasis Android
Published 2015-04-01“…Stages of research method, namely literature, game design, game implementation, testing, and analysis. …”
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406
A pervasividade do neoliberalismo nas representações de trabalho precário no game Death Stranding
Published 2021-12-01“…Neste artigo, detemo-nos a observar a pervasividade do neoliberalismo em elementos de game design, mecânicas e plot narrativo do jogo em questão, sobretudo preocupados com o motivo da precarização do trabalho. …”
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407
Guardare il passato, ai suoi margini: sguardi microcomunitari nel videogioco italiano
Published 2021-08-01“…L’articolo, infine, si chiude riflettendo su come determinate scelte di game design design, soprattutto legate al punto di vista, siano funzionali o meno per la rappresentazione proposta.…”
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408
A Review on Quantum Computing Trends & Future Perspectives
Published 2022-05-01“…In this paper, we describe the basic concept, history of quantum computing and development in network and cryptography, and future game design based on quantum. Specifically, we present the latest development in quantum networking and cryptography. …”
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409
KuDiKuPa – Kultur der Digitalität = Kultur der Partizipation?!
Published 2022-02-01“…Weiterhin wird der Begriff der Partizipation betrachtet und danach gefragt, wie Gaming und Game Design einen Beitrag zu Partizipationserfahrungen leisten können. …”
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410
Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Published 2017-09-01“…There are explained the maze game design process, the educational tasks embedded into the maze, and a practical experiment conducted with the generated game. …”
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411
Analysis of methods for developing educational computer games
Published 2023-01-01“…Detailed diagrams of the components of game design development, learning concepts, interactivity and adaptability, and the use of multimedia have been constructed. …”
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412
On the Brink of Virtual Extinction: Hunting and Killing Animals in Open World Video Games
Published 2018-09-01“…Taking the hunting mechanics of open-world games as its point of discussion, it looks at how game design manifests procedural arguments on the ideological aspects of animal violence. …”
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413
Movers and Shakers: Conversation and Conflict in a Serious Game for Tablets
Published 2015“…Movers and Shakers is a tablet-based serious game that explores how subversive game design can foster meaningful conversational conflict beyond outside the game’s digital screens. …”
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414
GalVR: a novel collaboration interface using GVS
Published 2021“…The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. …”
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415
Random and Raster: Display Technologies and the Development of Videogames
Published 2010“…A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.…”
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416
Adaptive pathfinding and utility AI implementation for a tower defense game
Published 2022“…This report covers the game design, game mechanics implementation, and AI system implementation using the Unity game engine.…”
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Final Year Project (FYP) -
417
Serious game for teaching a computing subject
Published 2017“…Then it continues with generating ideas to connect game design with formal learning guidelines. Next, it follows the visualization of ideas using a wireframe. …”
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Final Year Project (FYP) -
418
E-learning courseware development
Published 2017“…It has been used in multi-domain, like in the game design, the multimedia demonstration and on the internet. …”
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Final Year Project (FYP) -
419
User Experience Design of History Game
Published 2018“…Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on educational history games will benefit from this systematic review and analysis of current educational history games, as this article examines in detail which game features are the most effective in promoting engagement and supporting the process of learning Malaysian history. …”
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420
Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods Study
Published 2022-03-01“…However, the GameFlow-based evaluation implied room for game design improvement. The general QRA confirmed a well-adapted level of difficulty for the target sample. …”
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