Showing 421 - 440 results of 881 for search '"game design"', query time: 0.14s Refine Results
  1. 421

    Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research. by Paweł Strojny, Agnieszka Strojny, Krzysztof Rębilas

    Published 2023-01-01
    “…The following study also supports concerns regarding the usefulness of self-report data in the game design process.…”
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    Article
  2. 422

    Influence of Game-Based Learning in Mathematics Education on Students’ Affective Domain: A Systematic Review by Peter Vankúš

    Published 2021-04-01
    “…The rest of the articles show mixed results, with the authors’ conclusions possibly affected by flaws in the research instruments, selection of study groups, and game design, therefore, stressing the importance of these elements in future research on this topic.…”
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    Article
  3. 423

    Gamification resources in the system of specialist training for the agricultural complex by Efremova Nadezhda

    Published 2023-01-01
    “…This paper describes the factors responsible for the effectiveness of gamification development and application in the digital educational environment, shows the fundamental differences of the game mechanics employed in educational activities from the ordinary game. Design and game content that is compelling to participants is essential for keeping them motivated and engaged when working on solving important tasks. …”
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    Article
  4. 424

    How to Create Serious Games? Proposal for a Participatory Methodology by Ernesto Pacheco-Velazquez, Virginia Rodes-Paragarino, Lucia Rabago-Mayer, Andre Bester

    Published 2023-11-01
    “…Inadequate requirements definition during the initial stages of development can lead to issues in game design. This article emphasizes the importance of establishing clear requirements and objectives in the creation of serious games for educational purposes. …”
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    Article
  5. 425

    A Game of Twisted Shouting by Paweł Grabarczyk, Bo Kampmann Walther

    Published 2022-12-01
    “…Here we argue that embracing LND as a result of some of the necessary tensions of game design can result in the creative victory of the developers. …”
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    Article
  6. 426

    Case Studies in Game-Based Complex Learning by Josh Aaron Miller, Seth Cooper

    Published 2021-11-01
    “…This article represents a series of case studies on those successes. We interviewed game designers Zach Gage and Jack Schlesinger, creators of Good Sudoku, and Zach Barth, creator of Zachtronics games, using reflexive thematic analysis to thematize findings. …”
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    Article
  7. 427

    Speedrunner as a Virtual Naturalist by Vladislav V. Kirichenko

    Published 2022-12-01
    “…The central place is occupied by the problem of gamers’ experience during the actualization of speedrunning activity, in which speedrunners study the nature of computer game and call into question game design principles and manipulations, leading to some resistance to artificial prohibitions. …”
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    Article
  8. 428

    Facilitating Multi-Stakeholder Dialogue and Collaboration in the Energy Transition of Municipalities through Serious Gaming by Tania Ouariachi

    Published 2021-06-01
    “…The study reveals that the game engages participants mostly at the cognitive level, and that key elements in this process are game design, the debriefing session, and the role of the facilitator.…”
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    Article
  9. 429

    Application of graphic image processing technology in 2D game interface design by Liang Yong

    Published 2024-01-01
    “…The results show that the image graphics technology has an accuracy rate of 87.25% for image recognition, the user satisfaction rate for the 2D game design interface is 78.60%, and users aged 30-40 are the largest group of game consumers. …”
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    Article
  10. 430

    Gamification in a Year 10 Latin Classroom: Ineffective ‘Edutainment’ or a Valid Pedagogical Tool? by Emily Evans

    Published 2016-10-01
    “…Gamification can be defined simply as the process by which elements of game design (for example competition and point scoring) are incorporated into alternative contexts, including education (Yee, 2013, p. 335). …”
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    Article
  11. 431

    Videogame Construction by Engineering Students for Understanding Modelling Processes: The Case of Simulating Water Behaviour by Angel PRETELÍN-RICÁRDEZ, Ana Isabel SACRISTÁN

    Published 2015-10-01
    “…The objective is to help them identify and understand the elements and concepts involved in the modelling process. That is, we use game design as a constructionist approach for promoting a modelling activity and the learning of the elements involved. …”
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    Article
  12. 432

    Screening Play: Rules, Wares, and Representations in “Realistic” Video Games by Ian Reyes, Suellen Adams

    Published 2010-11-01
    “…Arriving at this point by first theorizing the video game apparatus, however, highlights matters of video game design more so than issues of audience or textual analysis. …”
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    Article
  13. 433

    Creation Through Destruction: Artifacts of Worldbuilding in Experiential Legacy Games by Otto-Hawke, Jay Jaeger

    Published 2022
    “…This work returns to the vanguard “legacy game” definition and employs iterative design research to push the boundaries of the game design space. To create meaningful, playful social interactions, the game iterations explore the power of various practices in their mechanics: fire, funeral rites, ancestral connections, generational knowledge, community-building, and more. …”
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    Thesis
  14. 434

    Gaming Like a State: Historical Strategy Game Victoria and "Keyboard Politics" in China by Wang, Jiaqi

    Published 2023
    “…Specifically, the study focuses on Victoria, a video game that allows one to "game like a state" in its simulation of the long-nineteenth-century global history. By examining the game design and analyzing paratexts from the Chinese player community—including forum discussions, game reviews, video recordings, and user-created mods— this research investigates the interaction between the technological affordance and the players, who bring their experiences, memories, and cultural milieu into the game. …”
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    Thesis
  15. 435

    Smartphone-based augmented reality gaming application by Kihata, Kevin Steven

    Published 2021
    “…The paper will also discuss the game design and implementation of ARtochess, an AR-powered single-player strategy game, which was built on top of Unity. …”
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    Final Year Project (FYP)
  16. 436

    Turn-based strategy video game to inspire youths to adopt sustainable lifestyle habits by Lim, Jia Jing

    Published 2023
    “…The game is targeted towards Singapore youth and considers the unique characteristics of this demographic in the context of climate action. The game's design elements, including gameplay and mechanics, are carefully crafted to motivate and empower players to take action. …”
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    Final Year Project (FYP)
  17. 437

    Virtual reality game - ace's memories by Wong, Fabian Jing Lin

    Published 2023
    “…This report documents the game design, features, mechanics, and the technologies used to develop the game.…”
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    Final Year Project (FYP)
  18. 438

    Investigative film installation by Foo, Melvin Yong Shen

    Published 2014
    “…Attached to the report are supporting documents detailing the initial proposal, game design technicalities, production in filming and the design in user experience.…”
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    Final Year Project (FYP)
  19. 439

    Inter-generation interaction app by Azmira Tania

    Published 2015
    “…This involves adding elements of a game such as point systems, badges, leader boards or game design patterns into non-gaming contexts. The target audience for this application are families with at least three different generations. …”
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    Final Year Project (FYP)
  20. 440

    Computer-game instructional design model by Mahmud, Rosnaini, Abdullah, Yusri, Ab. Jalil, Habibah, Mohd Daud, Shaffe

    Published 2015
    “…Thus, an educational computer game development model that incorporates the concept of instructional design with computer game design is very much needed by the developers of educational computer games. …”
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    Conference or Workshop Item