Showing 501 - 520 results of 881 for search '"game design"', query time: 0.14s Refine Results
  1. 501

    Optimal coalition splitting with heterogenous strategies by Raouf Boucekkine, Carmen Camacho, Weihua Ruan, Benteng Zou

    Published 2023-12-01
    “…Purpose – The authors characterize the conditions under which a country may eventually split and when it splits within an infinite horizon multi-stage differential game. Design/methodology/approach – In contrast to the existing literature, the authors do not assume that after splitting, players will adopt Markovian strategies. …”
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    Article
  2. 502

    Building a Digital Educational Escape Room Using an Online Design-Thinking Process by Jenny Moffett, Dara Cassidy

    Published 2023-06-01
    “…The process provides structure for game design teams, enabling them to address complex or “messy” educational development problems. …”
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    Article
  3. 503

    Auditory <i>Uta-Karuta</i>: Development and Evaluation of an Accessible Card Game System Using Audible Cards for the Visually Impaired by Haruna Miyakawa, Noko Kuratomo, Hisham E. Bilal Salih, Keiichi Zempo

    Published 2021-03-01
    “…The results suggested that the proposed system has the potential for an accessible board game design regardless of visual impairment. In the following experiment, we investigated the impact of each valuable parameter of the system on the player’s perception of the board games to clarify the appropriate audio cue design method. …”
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  4. 504

    Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice by Konstantinos Chorianopoulos, Michail Giannakos

    Published 2014-09-01
    “…After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the students with narrative (hero, story), 2) employ familiar gameplay mechanics from popular video games, 3) engage students into constructive trial and error game-play and 4) situate collaborative learning. …”
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    Article
  5. 505

    Design Science Research: Balancing Science and Art in Building a Game Applied to Health by Luma Wanderley de Oliveira, Saulo Soares de Oliveira, Marcos Alves Vieira, Silvana de Lima Vieira dos Santos, Sérgio Teixeira de Carvalho

    Published 2022-08-01
    “…We also present a discussion about the conduct of the research and adaptations that this model could receive for research focused on game design for applied game development. The conclusion is that a balance between ”Science” and ”Art” results in innovative work that is in demand for production.…”
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    Article
  6. 506

    Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players by Moritz Wischert-Zielke, Antonia Barke

    Published 2023-03-01
    “…To discuss IGD in the context of casual gaming, we consider demographic, motivational, and psychopathological player characteristics as well as game design and the COVID-19 pandemic. IGD research needs to broaden its focus concerning game types as well as gamer populations.…”
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  7. 507

    Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study by Hyungsook Kim, David Michael O'Sullivan, Seong Hee Chung

    Published 2022-12-01
    “…MethodsWe discuss related work in this field, the game design framework, the users’ depression severity, how we customize the contents accordingly, the gradual progression of the game to match exercise principles, and user flow optimization. …”
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  8. 508
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  10. 510

    In the pixel zone: Perception of digital design by Mgr. Mgr. Kateřina Tesařová

    Published 2022-08-01
    “…The term digital design covers the design of the entire range of digital products and services and is understood as a complex set of many disciplines: user interface, interaction design, information architecture, user experience design, visual design, web design, app design, or game design. The boundaries between the different areas of design are blurred and permeable, and although their mutual interaction can be beneficial, it is necessary to clearly differentiate between graphic and digital design. …”
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  11. 511

    Optimization of the Virtual Scene Layout Based on the Optimal 3D Viewpoint by Yan Zhang, Gang Yang

    Published 2022-01-01
    “…The experimental results show that our method can efficiently optimise the layout of the 3D building environment, and it has innovation and practical application value in the fields of architectural visualisation, 3D animation, landscape planning and game design.…”
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    Article
  12. 512

    Innovation Methods in Story-Driven Games: Genre Variation by Fernandez-Vara, Clara

    Published 2015
    “…The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. …”
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  13. 513

    Play's the Thing: A Framework to Study Videogames as Performance by Fernandez-Vara, Clara

    Published 2015
    “…Rather than explaining games in terms of ‘interactive drama,’ the parallels with theatre help us understand the role of players both as performers and as audience, as well as how the game design shapes the experience. The theatrical model also accounts for how videogames can have a spectatorship, and how the audience may have an effect on gameplay.…”
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  14. 514

    Combining video games and constructionist design to support deep learning in play by Holbert, Nathan, Weintrop, David, Wilensky, Uri, Sengupta, Pratim, Killingsworth, Stephen, Krinks, Kyra, Clark, Doug, Brady, Corey, Shapiro, R. Benjamin, Russ, Rosemary S., Klopfer, Eric

    Published 2017
    “…Similarly, for many years constructionists have engaged children in learning across a variety of contexts, including game design. While these programs have been successful, their exploratory nature leads to concerns about content coverage. …”
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    Article
  15. 515

    Design and development of a puzzle platformer game (A) by Manussawin, Sahassapon

    Published 2024
    “…Moreover, it is the intention to shed light on the possibility of having Game Design and Programming Design Patterns included in the Information Engineering with Media syllabus on Object-Oriented Programming (OOP). …”
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    Final Year Project (FYP)
  16. 516

    Development of EEE freshmen orientation mobile app by Lee, Sophia Lin

    Published 2024
    “…The implementation chapter provides an overview of the initial setup, the database structure, and the creative process behind the game design, as well as the challenges encountered and the innovative solutions devised. …”
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    Final Year Project (FYP)
  17. 517

    Gamification for eCommerce by Chia, Ven Ling

    Published 2015
    “…The objective of this report is to systematically break down the whole process of applying gamification and to adopt a generalized approach to it from multiple angles. Understanding the game design techniques could be employed to intrinsically and extrinsically motivate participants, it taps on the human nature to interact and be entertained with gamified applications. …”
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    Final Year Project (FYP)
  18. 518

    Classmotvr: Web application to encourage student’s participation in class using gamification / Mariatulqibtiah Makhtar by Makhtar, Mariatulqibtiah

    Published 2017
    “…Furthermore,gamification is used because it can persuade people to behave according to the individual desires by using game-design elements. Analysis of some similar system using gamification technique also has been done in order to understand about the project. …”
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    Thesis
  19. 519

    Tradigital knowledge? Indigenous video games, intellectual property law and the protection of traditional knowledge by Hughes, G

    Published 2022
    “…Through the lens of Indigenously determined game design, this research argues for the validity of what I have termed ‘tradigital’ knowledges — that is, the traditional knowledge in and of digital environments. …”
    Thesis
  20. 520

    Fortune run: a mobile game showcasing cultural celebration in Malaysia by Chong, Yong Khong, A Hamid, Rahayu, Wahid, Noorhaniza, Murli, Norhanifah, Othman, Muhammad Fakri

    Published 2018
    “…Technology Acceptance Model (TAM) is adapted to measure user acceptance level in terms of game design, functionality and overall game performance. …”
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    Article