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561
Games and Rewards: A Scientometric Study of Rewards in Educational and Serious Games
Published 2022-01-01“…The results of this study reveal that the most occurring topics in this dataset are gamification, physical activity, health, game design, and game-based learning. New directions for research are provided as the most commonly used media appear to be video games and mobile devices in addition to the literature being mostly focused on theory and not practical application.…”
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562
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563
MedSMA℞T Adventures in PharmaCity Game: Youth Experiences and Recommendation for Use in Opioid Safety Education
Published 2023-09-01“…Analysis yielded four themes: prior gaming experience, educational salience, game design impressions, and recommendations for improvement. …”
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564
Designing Computer Games to Teach Finance and Technical Concepts in an Online Learning Context: Potential and Effectiveness
Published 2022-11-01“…Not all disciplines, however, embed the same degree of cognitive load, and not all game design approaches are appropriate across contexts. …”
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565
Analysis of Innovation Product Development of The Boardgame "Kewania”
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566
Navigating the Future Landscape of Gamified Education
Published 2024-01-01“…As technology, pedagogy, and game design converge, gamified education is evolving from a passive to an active, participatory model. …”
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567
User experience of mixed reality applications for healthy ageing: A systematic review
Published 2023-09-01“…This suggests that the instrumental quality of the MR applications remains the focus of user experience studies, with far fewer studies examining the non-instrumental quality of the applications. Implications for game design and future research are discussed. …”
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568
Two-part onboarding for game-based learning environments
Published 2023-09-01“…This paper presents a two-part onboarding process as a game-design element, analyzing its underlying mechanisms and potential effects on student learning through theoretical frameworks. …”
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569
Point of equilibrity. A narrative video game on decision-making during the COVID-19 pandemic crisis
Published 2023-08-01“…IntroductionPoint of Equilibrity (PoE) is a narrative game designed and developed with the aim to simulate the COVID-19 pandemic from a government's point of view and offer different perspectives on the complexity of managing a pandemic crisis. …”
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570
SERIOUS GAMES AS A MEANS TO PROMOTE THINKING ABOUT EUROPEAN IDENTITY: A CASE STUDY OF THE DESIGN AND DEVELOPMENT OF THE RU EU? GAME
Published 2021-09-01“…Game as a case study explaining the thinking behind the game design. We outline the early design tasks that led to development of the multicomponent model of European identity that we used in the game, the adoption of the journalist narrative and the tools that assisted the player in his goal of compiling and publishing a set of articles about European identity. …”
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571
MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series
Published 2021-05-01“…Insights from the study provide guidance and suggestions for potential improvements in long-term game design.…”
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572
Application of Digital Twins and Metaverse in the Field of Fluid Machinery Pumps and Fans: A Review
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573
Development and effects of advanced cardiac resuscitation nursing education program using web-based serious game: application of the IPO model
Published 2024-03-01“…Design The program was developed based on the stages of analysis, design, development, implementation, and evaluation, and the Input Process Outcome Model of Serious Game Design formed the theoretical basis. Settings and participants The research design employed a before-and-after non-equivalent control group, and data collection took place among 2nd and 3rd year nursing students at K University in D City, Korea, from March 2, 2023, to March 24, 2023. …”
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574
Gender and Game Genres Differences in Playing Online Games
Published 2019-06-01“…The data were collected among 116 students from Diploma in game design and development course offered by Faculty of Arts, Computing & Creative Industry at Sultan Idris Education University (UPSI), Malaysia. …”
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575
Artistic research within a lab of possibilities: exploring post-digital ignorance in “a’21 amberNetworkFestival”
Published 2022-09-01“…Our ethnographic study, which included interviews, document analysis, participant observations, case study, game design and online focus group meetings, was based on a hybrid mode of artistic research within a’21 amberNetworkFestival, a co-curated, decentralized and translocal art and technology festival. …”
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576
The integration of digital twin and serious game framework for new normal virtual urban exploration and social interaction
Published 2023-06-01“…This study applies the concept of digital twin and serious game design and uses Minecraft, a game-based platform that inspires creative, inclusive learning through play, for virtual urban exploration and the development of social interaction among participants. …”
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577
Short‐time wind speed prediction based on Legendre multi‐wavelet neural network
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578
Using a Cooperative Educational Game to Promote Pro-Environmental Engagement in Future Teachers
Published 2021-10-01“…Phase I (validation phase): students pursuing a Master’s Degree in Secondary Education evaluated different aspects of the game, providing feedback that improved the game design and playing rules. Phase II (implementation–evaluation phase): the game was implemented using students of the Primary Education Degree, whose learning performance and engagement was assessed through a qualitative survey. …”
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579
Geometrial: Development of Educational Digital Game for Combined Two-Dimensional Figure Learning
Published 2022-09-01“…This study tries to present a solution to this problem in the form of a mobile-based educational digital game design that can be accessed by all students. This digital educational game is called Geometry. …”
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580
Video games as a tool for ecological learning: the case of Animal Crossing
Published 2023-03-01“…The role of the species in the game design impacts the ability to identify the species in real life, such as plants having mainly a role of ornamentation. …”
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