Showing 581 - 600 results of 881 for search '"game design"', query time: 0.16s Refine Results
  1. 581
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  3. 583

    Manufactory : promoting 3D spatial skills with productive failure and educational games by Tian, Nana, Kanappan, Vinayak Teoh, Hong, Jeffrey Yan Jack, Fathima, Ayesha, Fernando, Owen Noel Newton, Seah, Hock Soon, Chattopadhyay, Anupam

    Published 2021
    “…This demonstrates that our 3D educational game design provided an engaging environment for the problem-solving phase, which serves as the primary motivation for effective absorption of the concepts in the delayed instruction phase. …”
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    Conference Paper
  4. 584

    Mobile application for health assessment and intervention by Teh, Malcom Wei Ye

    Published 2022
    “…The objective of this project is to improve upon the farming game, with regards to the gameplay experience and game design. The project also introduces new features to the game, in the form of a Job System, to serve as an in-game tutorial and a form of daily player engagement. …”
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    Final Year Project (FYP)
  5. 585

    The translation of mythical elements in game localization ——A case study of League of Legends by Zhou, Qiqi

    Published 2022
    “…Mythical elements in electronic games are often integrated into all aspects of game design. It is found that there are many game contents with mythical elements, which involves various mythological systems. …”
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    Thesis-Master by Coursework
  6. 586

    Serious game for VR road crossing in special needs education by Tan, Qi Peng, Huang, Lihui, Xu, Di, Cen, Yigang, Cao, Qi

    Published 2023
    “…The VR serious game operates on multiple types of platforms, with various user interaction inputs including the Microsoft Kinect sensor, keyboard, mouse, and touch screen. The game design and methodology will be described in this paper. …”
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    Journal Article
  7. 587

    Revitalizing endangered languages: a digital gamification approach to introduce and sustain Tenyidie culture by Liu, Ruiqian

    Published 2023
    “…To introduce this language to the global audience and sustain its use among younger generations, we propose a digital gamification approach that combines storytelling, game design, and language learning. Our project aims to collect and digitalize Tenyidie folktales, which were an integral part of the oral tradition in Nagaland. …”
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    Final Year Project (FYP)
  8. 588

    A mobile app for strategy game by Chiong, Yu Heng

    Published 2024
    “…To achieve the game functionalities proposed, the knowledge of programming language, converting the game movements to codes and game design principles are applied. The report will have a more elaborate design and development process for the game.…”
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    Final Year Project (FYP)
  9. 589

    A Game Experience Scoring Approach on Digital Educational Games and Cognitive Styles Behaviour by Dinna N. Mohd Nizam, Zaidatol Haslinda Abdullah Sani, Aslina Baharum, Siti Hasnah Tanalol, Laura Penny Jack

    Published 2020
    “…Overall this study expands the knowledge of objects in game design and human behaviour for young children in DEGs.…”
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    Article
  10. 590

    Gamification: A novel approach for facilities manager to foster energy-saving behaviour by Chui, Wee Siaw, Wai, Choong Weng

    Published 2015
    “…Gamification is an emerged concept where, it uses the game design elements, characteristic for games, in non-game contexts. …”
    Conference or Workshop Item
  11. 591

    Berättare i trikåer by Christian Mehrstam

    Published 2017-01-01
    “…It is shown how the game is influenced by American indie role-playing game design from The Forge, notably by refe rencing the term ”narrativism”, by the introduction of conflict resolution, and by the distribution of traditional game master power. …”
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    Article
  12. 592

    Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap by Rene Westerholt, Heinrich Lorei, Bernhard Höfle

    Published 2020-02-01
    “…The results are informative for game design, but also for a better understanding of how players interact with their geographical context during location-based games.…”
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    Article
  13. 593
  14. 594

    Implementing the Co-Immune Open Innovation Program to Address Vaccination Hesitancy and Access to Vaccines: Retrospective Study by Camille Masselot, Bastian Greshake Tzovaras, Chris L B Graham, Gary Finnegan, Rathin Jeyaram, Isabelle Vitali, Thomas Landrain, Marc Santolini

    Published 2022-01-01
    “…The program comprised 10 events to facilitate the creation of 20 new projects, as well as the continuation of two existing projects, to address the issues of vaccination hesitancy and access, ranging from app development and data mining to analysis and game design. In an open framework, the projects made their data, code, and solutions publicly available. …”
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    Article
  15. 595

    Are there literature reviews about gamification to foster Inclusive Teaching? A scoping review of gamification literature reviews by Santiago Ruiz-Navas, Pajaree Ackaradejraungsri, Sandra Dijk

    Published 2024-02-01
    “…We invite researchers to create more gamification literature reviews, to investigate gamification ethics in the light of recent technological developments such as generative models, and to reconnect gamification to the game design elements part of its definition, which goes beyond game elements.…”
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    Article
  16. 596

    Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games by Tjaša Kermavnar, Valentijn T Visch, Pieter M A Desmet

    Published 2023-03-01
    “…On the basis of the study results and informed by existing game theories, recommendations are made in relation to game development, deployment, and distribution; game users, design, and use; game design terminology; and effectiveness testing for serious games.…”
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    Article
  17. 597

    Towards a Pedagogical Model Applying Commedia dell’Arte and Art Workshops in Higher Education Design Studies by Haapaniemi Heini, Leinonen Teemu

    Published 2023-09-01
    “…The disciplines benefitting from cross-fertilization provided by the model include game design, fashion design, graphic design, theatre, and actor’s art. …”
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    Article
  18. 598

    Development of an Android Educational Game Magic Square -Megaforce Assisted to Improve Students' Creative Thinking Skills by Arif Fatahillah, Arif Wicaksono, Saddam Hussen, Susi Setiawani, Randi Pratama Murtikusuma

    Published 2023-10-01
    “…The effectiveness of this educational game was assessed based on classical learning completeness of 85.7%, student learning activities of 80%, and student response questionnaires of 85.5%, all of which were in the Good category. Educational game design can still be refined for further research so that it is more varied. …”
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    Article
  19. 599

    Exploring a Gaming-Based Intervention for Unemployed Young Adults: Thematic Analysis by Ingjerd Jevnaker Straand, Asbjørn Følstad, Jone Ravndal Bjørnestad

    Published 2024-01-01
    “…Our study also shows that game design could make interventions more entertaining and engaging but may distort the intervention if the game narrative is not properly aligned with the intervention intent and objectives. …”
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    Article
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