Showing 621 - 640 results of 881 for search '"game design"', query time: 0.14s Refine Results
  1. 621

    Implementation of serious games for data privacy and protection awareness in Cybersecurity by Siti Normaziah, Ihsan, Tuty Asmawaty, Abd Kadir, Nurul Ishafira, Ismail, Yuan, Kerk Zhi, Jie, Yeow Song

    Published 2023
    “…In this study, we suggest a game design architecture for protecting and keeping data private in cybersecurity. …”
    Get full text
    Get full text
    Conference or Workshop Item
  2. 622

    “The Ark of Rights”: Development of a Board Game to Empower Older Adults Regarding Their Rights by Carla Sílvia Fernandes, Camila Neto, Catarina Silva, Sara Dionísio, Susana Oliveira, Isabel Amorim, Alice Delerue Matos, Maria Manuela Martins

    Published 2023-03-01
    “…Its development followed three stages: A first phase to review the scientific literature and benchmarks on the rights of older persons, a second phase to define the game design and collect statements from older people for the game, and a third phase to test the game. …”
    Get full text
    Article
  3. 623

    Digital games for rehabilitation of speech disorders: A scoping review by Sadrieh Hajesmaeel‐Gohari, Saeideh Goharinejad, Elaheh Shafiei, Kambiz Bahaadinbeigy

    Published 2023-06-01
    “…The data were extracted from the relevant articles, including the first author's name, year of publication, country, target group, participants, mobile device/computer‐based, type of game design, language level, number of sessions, and outcome. …”
    Get full text
    Article
  4. 624

    The most significant change for Colombian medical trainees going transformative learning on cultural safety: qualitative results from a randomised controlled trial by Juan Pimentel, Paola López, Anne Cockcroft, Neil Andersson

    Published 2022-09-01
    “…In 2019, a randomised controlled trial tested the impact of cultural safety training for medical students using participatory serious game design. The quantitative evaluation showed improved cultural safety intentions of Colombian medical trainees. …”
    Get full text
    Article
  5. 625

    Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making by Stephen Flood, Nicholas A Cradock-Henry, Paula Blackett, Peter Edwards

    Published 2018-01-01
    “…These results can help inform future game design, and research methodologies to develop robust ways for engaging with stakeholders and end users, and enhance learning effects for resilient climate futures.…”
    Get full text
    Article
  6. 626

    Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach by Jannie Nørlev, Christina Derosche, Katrine Sondrup, Ole Hejlesen, Stine Hangaard

    Published 2022-03-01
    “…Four children and their parents contributed to the preferences, needs, requirements, and ideas for selected parts of the game design. The dietitian evaluated the prototype positively and validated its content and accuracy. …”
    Get full text
    Article
  7. 627

    Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer by Catarina Cederved, Jon Back, Charlotte Ångström-Brännström, Gustaf Ljungman, Gunn Engvall

    Published 2022-05-01
    “…The parents’ participation facilitated the meetings for their children, even though their involvement in the game design was negligible.…”
    Get full text
    Article
  8. 628

    Gamification-based Virtual Reality and post-burn rehabilitation: How promising is that? by Maryam Zavarmousavi, Fatemeh Eslamdoust-Siahestalkhi, Alireza Feizkhah, MohammadReza Mobayen, Seyed Armin Fazeli Masouleh, Mahshid Badrikoohi, Parissa Bagheri

    Published 2023-04-01
    “…This perspective aims to explain the potential of game design principles to generate more motivation and content for therapy integrated with the proper technological context, like virtual reality.…”
    Get full text
    Article
  9. 629
  10. 630
  11. 631
  12. 632

    Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems by Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, Divine Senanu Ametefe, Abdulmalik Adozuka Aliu, Aziz Caliskan

    Published 2023-09-01
    “…The phenomenon uses game design elements and game principles to create better user experience on a system or activity. …”
    Get full text
    Article
  13. 633
  14. 634

    User-centered design of a gamified mental health app for adolescents in sub-Saharan Africa: multicycle usability testing study by Pozuelo, JR, Moffett, BD, Davis, M, Cohen, H, Craske, MG, Maritze, M, Makhubela, P, Nabulumba, C, Sikoti, D, Kahn, K, Sodi, T, van Heerden, A, O’Mahen, HA

    Published 2023
    “…This approach taught the principles of BA using storytelling techniques and game design elements. The stories were developed collaboratively with adolescents from the study sites and included decision points that allowed users to shape the narrative, character personalization, in-app points, and notifications. …”
    Journal article
  15. 635

    Modelling the player and avatar attachment based on student’s engagement and attention in educational games by Nooralisa Mohd Tuah, Dinna @ Nina Mohd Nizam, Zaidatol Haslinda Abdullah Sani

    Published 2021
    “…Hence, this study offers several constructive recommendations for future avatars in game design for education purpose, which may validate the user's engagement based on his or her focus attention.…”
    Get full text
    Get full text
    Article
  16. 636

    Tools for adaptive governance for complex social-ecological systems: a review of role-playing-games as serious games at the community-policy interface by Peter Edwards, Lisa Sharma-Wallace, Anita Wreford, Lania Holt, Nicholas A Cradock-Henry, Stephen Flood, Sandra J Velarde

    Published 2019-01-01
    “…We evaluate game elements, including game design, adherence to reality and the degree to which games integrate elements of participatory—and action research. …”
    Get full text
    Article
  17. 637

    Choice-based games and resilience building of gender nonconforming individuals: a phenomenological study by Yuri Cantrell, Xiaohua Awa Zhu

    Published 2022-11-01
    “…They may inform digital mental health interventions, information services and game design practices. Social implications – Equity, inclusion and social justice have become a significant theme in today’s society. …”
    Get full text
    Article
  18. 638

    How to motivate employees towards organizational energy conservation: Insights based on employees perceptions and an IoT-enabled gamified IS intervention by Dimosthenis Kotsopoulos, Cleopatra Bardaki, Katerina Pramatari

    Published 2023-05-01
    “…Information Systems (IS)-enabled energy-related feedback interventions featuring gamification (utilizing game-design elements), have been suggested to increase organizational energy conservation. …”
    Get full text
    Article
  19. 639

    Implications of Jerk’s On the Measure of Game’s Entertainment: Discovering Potentially Addictive Games by Naying Gao, Hengyuan Chang, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida

    Published 2022-01-01
    “…It was discussed from the perspective of game design and game-playing experiences, where artificial intelligence (AI) agents conducted self-playing simulations and verified the findings with empirical data. …”
    Get full text
    Article
  20. 640

    Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches by Carla Sousa, Sara Rye, Sara Rye, Micael Sousa, Pedro Juan Torres, Claudilene Perim, Shivani Atul Mansuklal, Firdaous Ennami

    Published 2023-06-01
    “…However, important limitations were found in a fair amount of the pedagogical approaches studied, which can be mostly attributed to the low prevalence of modern board games that relate what is intended to be learned to aspects of game design and have little to no consideration of accessibility and inclusion aspects in these studies.…”
    Get full text
    Article