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621
Implementation of serious games for data privacy and protection awareness in Cybersecurity
Published 2023“…In this study, we suggest a game design architecture for protecting and keeping data private in cybersecurity. …”
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Conference or Workshop Item -
622
“The Ark of Rights”: Development of a Board Game to Empower Older Adults Regarding Their Rights
Published 2023-03-01“…Its development followed three stages: A first phase to review the scientific literature and benchmarks on the rights of older persons, a second phase to define the game design and collect statements from older people for the game, and a third phase to test the game. …”
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623
Digital games for rehabilitation of speech disorders: A scoping review
Published 2023-06-01“…The data were extracted from the relevant articles, including the first author's name, year of publication, country, target group, participants, mobile device/computer‐based, type of game design, language level, number of sessions, and outcome. …”
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624
The most significant change for Colombian medical trainees going transformative learning on cultural safety: qualitative results from a randomised controlled trial
Published 2022-09-01“…In 2019, a randomised controlled trial tested the impact of cultural safety training for medical students using participatory serious game design. The quantitative evaluation showed improved cultural safety intentions of Colombian medical trainees. …”
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625
Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making
Published 2018-01-01“…These results can help inform future game design, and research methodologies to develop robust ways for engaging with stakeholders and end users, and enhance learning effects for resilient climate futures.…”
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626
Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach
Published 2022-03-01“…Four children and their parents contributed to the preferences, needs, requirements, and ideas for selected parts of the game design. The dietitian evaluated the prototype positively and validated its content and accuracy. …”
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Article -
627
Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
Published 2022-05-01“…The parents’ participation facilitated the meetings for their children, even though their involvement in the game design was negligible.…”
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628
Gamification-based Virtual Reality and post-burn rehabilitation: How promising is that?
Published 2023-04-01“…This perspective aims to explain the potential of game design principles to generate more motivation and content for therapy integrated with the proper technological context, like virtual reality.…”
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629
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630
Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
Published 2023-08-01“…Future study might need to explore game design elements that can accommodate high-exertion exercises.…”
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Article -
631
Design and Implementation of Burst Buffer Over-Subscription Scheme for HPC Storage Systems
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632
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
Published 2023-09-01“…The phenomenon uses game design elements and game principles to create better user experience on a system or activity. …”
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633
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634
User-centered design of a gamified mental health app for adolescents in sub-Saharan Africa: multicycle usability testing study
Published 2023“…This approach taught the principles of BA using storytelling techniques and game design elements. The stories were developed collaboratively with adolescents from the study sites and included decision points that allowed users to shape the narrative, character personalization, in-app points, and notifications. …”
Journal article -
635
Modelling the player and avatar attachment based on student’s engagement and attention in educational games
Published 2021“…Hence, this study offers several constructive recommendations for future avatars in game design for education purpose, which may validate the user's engagement based on his or her focus attention.…”
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636
Tools for adaptive governance for complex social-ecological systems: a review of role-playing-games as serious games at the community-policy interface
Published 2019-01-01“…We evaluate game elements, including game design, adherence to reality and the degree to which games integrate elements of participatory—and action research. …”
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637
Choice-based games and resilience building of gender nonconforming individuals: a phenomenological study
Published 2022-11-01“…They may inform digital mental health interventions, information services and game design practices. Social implications – Equity, inclusion and social justice have become a significant theme in today’s society. …”
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638
How to motivate employees towards organizational energy conservation: Insights based on employees perceptions and an IoT-enabled gamified IS intervention
Published 2023-05-01“…Information Systems (IS)-enabled energy-related feedback interventions featuring gamification (utilizing game-design elements), have been suggested to increase organizational energy conservation. …”
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639
Implications of Jerk’s On the Measure of Game’s Entertainment: Discovering Potentially Addictive Games
Published 2022-01-01“…It was discussed from the perspective of game design and game-playing experiences, where artificial intelligence (AI) agents conducted self-playing simulations and verified the findings with empirical data. …”
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640
Playing at the school table: Systematic literature review of board, tabletop, and other analog game-based learning approaches
Published 2023-06-01“…However, important limitations were found in a fair amount of the pedagogical approaches studied, which can be mostly attributed to the low prevalence of modern board games that relate what is intended to be learned to aspects of game design and have little to no consideration of accessibility and inclusion aspects in these studies.…”
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Article