Showing 661 - 680 results of 881 for search '"game design"', query time: 0.19s Refine Results
  1. 661

    Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach by Dai-Jie Yang, Meng-Yao Lu, Chi-Wen Chen, Pei-Ching Liu, I-Ching Hou

    Published 2022-08-01
    “…ObjectiveThe purpose of this study was to develop a TVG using the popular Mechanics, Dynamics, and Aesthetics (MDA) framework for game design and to investigate the effect of this TVG on the reduction of therapy-related anxiety among preschool-aged children with ALL. …”
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  2. 662

    The Effectiveness of Computer-Based Games as A Learning Media on The IUPAC Name of Inorganic Compounds by Rusly Hidayah, Nuril Lailiyah Iswahyuni, Rista Ajeng Mitasari

    Published 2021-01-01
    “…Designing an Educational Game: Design Principles From a Holistic Perspective. …”
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    Article
  3. 663

    A New Socially Assistive Robot with Integrated Serious Games for Therapies with Children with Autism Spectrum Disorder and Down Syndrome: A Pilot Study by João Antonio Campos Panceri, Éberte Freitas, Josiany Carlos de Souza, Sheila da Luz Schreider, Eliete Caldeira, Teodiano Freire Bastos

    Published 2021-12-01
    “…Regarding the Serious Games, they were considered suitable based on both the “Guidelines for Game Design of Serious Games for Children” and the “Evaluation of the Psychological Bases” used during the games’ development. …”
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  4. 664

    Assessing health science students’ gaming experience: a cross-sectional study by Beatriz Rodríguez-Roca, Beatriz Rodríguez-Roca, Estela Calatayud, Estela Calatayud, Isabel Gomez-Soria, Isabel Gomez-Soria, Yolanda Marcén-Román, Yolanda Marcén-Román, Juan Nicolas Cuenca-Zaldivar, Juan Nicolas Cuenca-Zaldivar, Juan Nicolas Cuenca-Zaldivar, Elena Andrade-Gómez, Ana Belén Subirón-Valera, Ana Belén Subirón-Valera, Ana Belén Subirón-Valera

    Published 2023-11-01
    “…BackgroundDigital gamification applied to university students enrolled in health-related degrees is considered an innovative and beneficial tool that complements traditional teaching.ObjectivesTo analyze the enjoyment experience obtained by university students in the Faculty of Health Sciences and to know the gender differences after participating in a digital game.DesignCross-sectional descriptive study.ParticipantsA total of 156 university students from the Faculty of Health Sciences, University of Zaragoza.MethodsThe activity of a digital game took place in the academic year 2021–2022 and was carried out as a teaching innovation project with the final approval of the University of Zaragoza. …”
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  5. 665
  6. 666

    Penerapan Covid Shooter Berbasis Android sebagai Game Edukasi Pencegahan Covid-19 pada Anak Usia Dini by Rocky Ardiansyah Yudistira Putra, Unzilla Savika Putri, Ginanjar Setyo Permadi, Dodik Arwin Dermawan

    Published 2023-04-01
    “…This game name is Covid Shooter which tells the adventures of a virus specialist doctor with a mission to eradicate covid-19. Game design is done using Game Development Life Cycle method and then implemented using GDevelop software. …”
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    Article
  7. 667
  8. 668

    Review and Anlysis of Iranian and Foreign Digital games; Ideation for Designing, Localizing and Promotion the Quality of Iranian Games by SeyedAli Sharififard, Mohammad Ahmadpanah, SeyedAli Ghotbi, Hanieyh Ghebleverdi

    Published 2023-09-01
    “…In a more modern conceptualization, they are viewed as a type of digital entertainment in which players interact with a digital interface and face different types of challenges based on the game design. The global market for computer-based games has experienced significant growth in recent years, with the projected market size for the industry expected to reach $129.93 billion by 2030. …”
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  9. 669

    The Role of Flow Theory in Viral Promotional Advergames: An exploration of Forwarding the Game and Sharing Personal Data by Mostafa Heidari Haratemeh

    Published 2023-09-01
    “…Games should also be designed in such a way as to induce psychological Flow/immersion in players; that is, game design elements should optimize the Flow or peak situation. …”
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  10. 670

    The effect of gamification on the intention of engagement and the attitude towards a brand by Mahdi Dehghani Soltani, Maryam Mesbahi, Sara Sheibani

    Published 2023-01-01
    “…In this research, gamification is defined as a system that uses game design components in a non-game environment in order to create enjoyable experiences, and influence the attitude or behavior of users. …”
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    Article
  11. 671
  12. 672

    3D math primer for graphics and game development / by Dunn, Fletcher, Parberry, Ian

    Published c201
    “…It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"--Provided by publisher.…”
  13. 673

    DAEMON / by Suarez, Daniel, 1964-, author

    Published 2009
    “…After the premature death of Matthew Sobol, a legendary computer game designer, a daemon that he designed to dismantle society and bring about a new world order is activiated and it's up to an unlikely alliance to decipher Sobol's intricate plans and wrest the world from the grasp of his computer program.…”
  14. 674

    Generating game immersion features for immersive game selection by Najirah Umar, Yuyun Yuyun, Hamdan Gani

    Published 2022-12-01
    “…Second, currently, the game designers are relied on speculative interpretation to evaluate their game because there is no method to examine whether the game is immersive or not. …”
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  15. 675

    NEUROPSYCHOLOGICAL HELP FOR CHILDREN WITH DIFFICULTIES IN LEARNING MATHEMATICS by S. M. Vinnikova

    Published 2013-09-01
    “…The aim of this paper is to reveal and to analyze the causes of children’s difficulties in learning mathematics, and to suggest several games designed to facilitate the processes of perception, analysis and comprehension of the material, and to increase children's interest in mathematics.…”
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  16. 676

    Student acceptance of educational games in higher education by Ibrahim, R., Masrom, S., Yusoff, R. C. M., Zainuddin, N. M. M., Rizman, Z. I.

    Published 2017
    “…Learning Expectancy, Effort Expectancy, Attitude and Enjoyment were found significant. Games designers can leverage the issues concern with students in developing better games.…”
    Article
  17. 677

    An Approach to Assess the Impact of Tutorials in Video Games by Dario Benvenuti, Lauren S. Ferro, Andrea Marrella, Tiziana Catarci

    Published 2023-01-01
    “…Video games are an established medium that provides interactive entertainment beyond pure enjoyment in many contexts. Game designers create dedicated tutorials to teach players the game mechanisms and rules, such as the conventions for interaction, control schemes, core game mechanics, etc. …”
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  18. 678

    G.A. STEM Project: Gaming through Cultural Heritage by Alden Dochshanov, Michela Tramonti

    Published 2019-09-01
    “…The article introduces G.A.STEM project aiming at improving STEM (Science, Technology, Engineering, Math) skills acquisition through the use of Arts and mini-games design and development. The project favors STEM learning through valorization and re-evaluation of cultural heritage coming from the promotion of art-works and cultural exchanging among partner countries (Finland, Italy, Belgium, and Estonia), considering art as an effective interconnector focused on problem-oriented creativity development. …”
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  19. 679

    Living room conservation: a virtual way to engage participants in insect conservation by Jaeson Clayborn, Alban Delamarre

    Published 2019-04-01
    “…Butterfly World 1.0 is a serious game designed to teach players about butterflies and plants in dry forest ecosystems in the Florida Keys (USA). …”
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  20. 680

    Understanding Kids, Play, and Interactive Design : How to Create Games Children Love / by Schlichting, Mark, author 631509

    Published 2019
    “…"This book is a resource for game designers who are new and for those who want a better understanding of their craft. …”
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