Showing 681 - 700 results of 881 for search '"game design"', query time: 0.12s Refine Results
  1. 681

    Command and conquer : the accounting quest. by Quek, Michelle Hwei Yi., Quek, Xiaowei., Toh, Ming Zhong.

    Published 2008
    “…AQ is a accounting board game designed to reinforce fundamental accounting concepts and technical knowledge of students in NBS. …”
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    Final Year Project (FYP)
  2. 682

    The Design Process of Educational Video Games in Cultural Heritage by Yavor Dankov

    Published 2023-09-01
    “…The summary model focuses on CH objects that form the theme of the educational video game. Designers should carefully and purposefully research and analyze the CH objects, use the classification, and follow the design recommendations to design educational video games for CH, following the described design stages in the presented summary model of the design process. …”
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    Article
  3. 683

    Evaluating a Conceptual Model for Measuring Gaming Experience: A Case Study of Stranded Away Platformer Game by Luka Blašković, Alesandro Žužić, Tihomir Orehovački

    Published 2023-06-01
    “…To ensure that video games are not just technically advanced, but also enjoyable and engaging, measuring the gaming experience is essential because it helps game designers understand how players interact with the game and identify areas for its improvement. …”
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    Article
  4. 684

    The effect of designing educational digital games on pre-service teachers' some competencies by Ruhşen Aldemir Engin

    Published 2023-10-01
    “…However, it was determined that game designing significantly affected game development self-efficacy.…”
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    Article
  5. 685

    PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDUCATION? PLAYING WITH MENTAL ISSUES – ENTERTAINING VIDEO GAMES AS A MEANS FOR MENTAL HEALTH EDU... by Elke Schlote, Andrin Major

    Published 2021-09-01
    “…The method of document analysis allowed us to reconstruct how and to which end game designers and mental health experts collaborated during the production process towards implementing the mental health issues. …”
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    Article
  6. 686

    EndGame for Corruption - A DPE-Based Framework to Support the Design of Serious Games for Fight Against Corruption by Vinicius Santos de Abreu, Tadeu Moreira de Classe

    Published 2023-06-01
    “…In this context, where the population is the primary victim, serious games are utilized to raise awareness, aiming to empower individuals and strengthen their role as vigilant citizens. Game designers strive to develop solutions that facilitate learning and reflection on corruption. …”
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    Article
  7. 687

    Developing 21st Century Chemistry Learning through Designing Digital Games by Ah-Nam Lay, Kamisah Osman

    Published 2018-01-01
    “…In this study, students were provided opportunities to take on the role of game designers, developing digital games while learning chemistry. …”
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    Article
  8. 688
  9. 689

    THE HERO WITH A THOUSAND FACES / by Campbell, Joseph, 1904-1987, author 317326

    Published 2008
    “…The book has also profoundly influenced creative artists-including authors, songwriters, game designers, and filmmakers-and continues to inspire all those interested in the inherent human need to tell stories.…”
    text
  10. 690

    Patterns of Young Children’s Number Sense Development as Assessed by How Many Hidden Game by Connie Cassy Ompok, Brian Doig, Maria Tambagas

    Published 2018
    “…Using games as a context for assessing children’s mathematical abilities is not unusual, but this study investigated the potential of games designed specifically for the purpose of assessment. …”
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    Article
  11. 691

    Design and designing : a critical introduction / by Garner, Steven W. (Steven William), Evans, Chris, 1947-

    Published 2012
    “…Each section concludes with a Design Project, a hands-on activity for the reader.Design and Designing covers the full range of the subject from graphic communication, to product design, to fashion and games design, setting all in their aesthetic, ethical and social contexts. …”
  12. 692

    iOS game programming with Xcode and Cocos2d / by Dike, Justin, author

    Published 2014
    “…Anyone learning Xcode & Cocos2d, beginner or otherwise, will benefit from this comprehensive resource. iOS Game Programming with Xcode and Cocos2d: - Offers topics specific to game programming, including everything a first-time game designer should know to get their app in the App Store - Serves as a reference guide for advanced programmers with easy to find pieces of code for any occasion - Includes a companion website with five hours of tutorial videos to go beyond topics covered in the book"--provided by publisher.…”
  13. 693

    Book Review: The Ethics of Computer Games by Miguel Sicart by Matthew Geyer Kaplan

    Published 2010-04-01
    “…Sicart uses a philosophical framework of various ethical and ontological theories to analyze how different games and game designs invoke or ignore the moral virtues of the culture in which they exist.  …”
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    Article
  14. 694

    Physink: sketching physical behavior by Davis, Randall, Scott, Jeremy Kenneth

    Published 2014
    “…We envision PhysInk being used as a physics teacher's sketchpad or a WYSIWYG tool for game designers.…”
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    Article
  15. 695

    The Island as Container: Islands, Archipelagos, and Player Movement in Video Games by Elizabeth Nyman

    Published 2013-11-01
    “…Islands remain popular settings because they work well with players’ preconceptions about these spaces, with people’s understandings of natural boundaries that make travel difficult, and with game designers’ intent to control player character movement throughout a world that is necessarily constrained by the reach of technology.…”
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    Article
  16. 696

    Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic by John Muñoz, Samira Mehrabi, Yirou Li, Aysha Basharat, Laura E Middleton, Shi Cao, Michael Barnett-Cowan, Jennifer Boger

    Published 2022-01-01
    “…We involved a total of 7 persons living with dementia/MCI, 5 exercise professionals, 5 community-dwelling older adults, a VR company for content creation, and a multidisciplinary research team with game designers, engineers, and kinesiology experts. …”
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    Article
  17. 697

    A Paradigm Shift from Optimal Play to Mental Comfort: A Perspective from the Game Refinement Theory by Hiroyuki Iida, Mohd Nor Akmal Khalid

    Published 2020-12-01
    “…The game refinement theory focuses on the game designer perspective, where its application in various types of games provides evidence of the occurring paradigm shift. …”
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    Article
  18. 698

    Complete motion control of a serious game against obesity in children by Scarle, S, Dunwell, I, Bashford-Rogers, T, Selmanovic, E, Debattista, K, Chalmers, A, Powell, J, Robertson, W

    Published 2011
    “…In the preliminary work described here, we produced a demonstration serious game designed to combat childhood obesity. All user interaction for the game was supplied via movement using re-appropriated Wii input devices to maximize physical activity whilst playing. …”
    Journal article
  19. 699

    Serious educational games for children: A comprehensive framework by Afsoon Asadzadeh, Hassan Shahrokhi, Behzad Shalchi, Zhila Khamnian, Peyman Rezaei-Hachesu

    Published 2024-03-01
    “…Introduction: Serious educational games are digital games designed to support teaching or learning objectives that have become popular among children. …”
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    Article
  20. 700

    “You Are Dead. Continue?”: Conflicts and Complements in Game Rules and Fiction by Jason Tocci

    Published 2008-09-01
    “…This is not an inherent bias of the form, but a potentially problematic convention left over from a time when it only made sense to look at games from a rules-based perspective. Now, as game designers become more ambitious with the sorts of stories they can tell, the “die-and-retry” approach presents an impediment to fictional coherence and enjoyment of story. …”
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    Article