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701
Changing the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games
Published 2022“…The paper concludes with a discussion around the creative, strategic, and educational opportunities that rule-adjustment mechanics offer players and a set of recommendations for educators and game designers looking to integrate such mechanics into their work.…”
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702
Motivare la classe di lingue
Published 2013-11-01“…This paper analyses video games by transcending the tool itself and breaking down its essence in the form of its constituent game elements – i.e. the components of games that game designers blend with craft into thoroughly engaging gaming experiences. …”
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703
Donkey Kong's Legacy
Published 2021-06-01“…Through the strategic use of the microprocessor as “model organism” and references to biological and psychological lab research, the authors draw attention to speculative research in machine learning, where arcade video games designed in the 1980s provide test beds for artificial intelligences under development. …”
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704
Designing a Game for Playful Communication within Families
Published 2012-05-01“…This article presents the game Junomi, a game designed to give families and teenagers opportunities to play with the way they communicate and also experience closeness and togetherness. …”
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705
Un environnement multimédia privilégiant l'expression en langage naturel, pour des activités éducatives de type piagétien
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706
Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games
Published 2024“…This demonstration presents Closer Worlds, a 2-player digital game designed to facilitate intimate conversation through the magic of collaborative world-building. …”
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707
Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review
Published 2022-08-01“…The eligibility criteria included studies that described serious games designed to support the prevention or treatment of alcohol and drug consumption, targeted a population aged between 12 and 30 years, and included an evaluation procedure. …”
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708
Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation
Published 2023-10-01“…The results provided design recommendations to enhance video game immersion (language and voice-acting) and highlight certain aspects that game designers should consider to further intensify players’ immersion during gameplay.…”
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709
Games as Political Actors in Digital Journalism
Published 2023-05-01“…The development of digital games designed to frame journalistic messages led to the emergence of newsgames. …”
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710
Video Games and Learning About Climate Change
Published 2021-03-01“…This short perspectives article describes our experiences as an early-career climate change researcher and an independent game designer in responding to a community challenge posed by a nonprofit organization focused on the potential positive social impact of video games. …”
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711
The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game
Published 2020-12-01“…These results provide a suggestion of design that could be used by game designers who wish to engage their spectatorship, a segment of their target market that is becoming impossible to ignore.…”
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712
A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
Published 2020-04-01“…The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance education and entertainment. …”
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713
استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية
Published 2013-12-01“…The best game that achieved the elements of game designing is the Quarantined Axl Wise game,most games have concentrated on dealing with the sources and services of information in the library, followed by learning the methods of research in indices, and finally teaching the numbers of indexing of the Congress Library used in most university libraries.…”
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714
Review of user experience (UX) frameworks for educational games
Published 2015“…Knowledge of UX design for EG will benefit the games designer for helping them design a better game.…”
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715
A review of user experience (UX) frameworks for educational games
Published 2015“…Knowledge of UX design for EG will benefit the games designer for helping them design a better game.…”
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716
Evaluating a Strengths-Based mHealth Tool (MyStrengths): Explorative Feasibility Trial
Published 2021-11-01“…With this in mind, we have developed the MyStrengths app prototype, a gamefully designed app aimed at aiding users in both identifying their strengths and using these strengths more actively in their daily life. …”
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717
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718
Diamond: The Game – a board game for secondary school students promoting scientific careers and experiences
Published 2022-05-01“…<p class="first" id="d618865e174"> Diamond: The Game is a board game designed for secondary school students (aged 11–18) to enable them to explore a broad variety of science, technology, engineering and mathematics (STEM) careers, STEM subjects and life as a scientist. …”
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719
A Game on Time: The Witness and the Temporality of the Digital Image
Published 2021-09-01“…Taking the game’s embedding of a ten-minute sequence from director Andrei Tarkovsky’s film Nostalghia (1983) within its gameplay as a cue, I develop these ideas in relationship to both the phenomenology of time and the cinema of the “time image,” in particular the work of Abbas Kiarostami. For game designer Jonathan Blow, as for Kiarostami, the digital image is a fundamentally new form of temporal experience that requires new kinds of environmental awareness and care (Sorge). …”
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720
“Even’s nightmare was just beginning…”: Lost in Random and the Gothic Tradition
Published 2023-11-01“…Indeed, looking back at the history of video games, game designers have been frequently drawing on the Gothic by representing labyrinthine spaces, ghostly enemies, and uncanny objects (Kirkland, “Gothic” 109). …”
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