Showing 701 - 720 results of 881 for search '"game design"', query time: 0.14s Refine Results
  1. 701

    Changing the Rules of the Game: Rule-Adjustment Mechanics in Tabletop Games by Jorgensen, Teis

    Published 2022
    “…The paper concludes with a discussion around the creative, strategic, and educational opportunities that rule-adjustment mechanics offer players and a set of recommendations for educators and game designers looking to integrate such mechanics into their work.…”
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    Thesis
  2. 702

    Motivare la classe di lingue by Lombardi, Ivan

    Published 2013-11-01
    “…This paper analyses video games by transcending the tool itself and breaking down its essence in the form of its constituent game elements – i.e. the components of games that game designers blend with craft into thoroughly engaging gaming experiences. …”
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    Article
  3. 703

    Donkey Kong's Legacy by Johannes Bruder

    Published 2021-06-01
    “…Through the strategic use of the microprocessor as “model organism” and references to biological and psychological lab research, the authors draw attention to speculative research in machine learning, where arcade video games designed in the 1980s provide test beds for artificial intelligences under development. …”
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    Article
  4. 704

    Designing a Game for Playful Communication within Families by Ida Marie Toft, Amani Naseem

    Published 2012-05-01
    “…This article presents the game Junomi, a game designed to give families and teenagers opportunities to play with the way they communicate and also experience closeness and togetherness. …”
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    Article
  5. 705

    Un environnement multimédia privilégiant l'expression en langage naturel, pour des activités éducatives de type piagétien by Élisabeth Godbert

    “…This paper deals with the development of educational software, which proposes, in a multimedia, multimodal and reactive environment favoring natural language expression, piagetian games designed for natural language learning. In such systems, each exercise brings into play a micro-world of graphic objects on which the user can act (for example to modify, move or withdraw the objects), by composing natural language queries to which the system gives an answer. …”
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    Article
  6. 706

    Closer and Closer Worlds: Using LLMs to Surface Personal Stories in World-building Conversation Games by Lee, Cassandra, Mindel, Jessica

    Published 2024
    “…This demonstration presents Closer Worlds, a 2-player digital game designed to facilitate intimate conversation through the magic of collaborative world-building. …”
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    Article
  7. 707

    Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review by Juan Martínez-Miranda, Ismael Edrein Espinosa-Curiel

    Published 2022-08-01
    “…The eligibility criteria included studies that described serious games designed to support the prevention or treatment of alcohol and drug consumption, targeted a population aged between 12 and 30 years, and included an evaluation procedure. …”
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    Article
  8. 708

    Design Recommendations for Improving Immersion in Role-Playing Video Games. A Focus on Storytelling and Localisation by Vanessa Cesário, Mariana Ribeiro, António Coelho

    Published 2023-10-01
    “…The results provided design recommendations to enhance video game immersion (language and voice-acting) and highlight certain aspects that game designers should consider to further intensify players’ immersion during gameplay.…”
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    Article
  9. 709

    Games as Political Actors in Digital Journalism by Salvador Gómez-García, Teresa de la Hera

    Published 2023-05-01
    “…The development of digital games designed to frame journalistic messages led to the emergence of newsgames. …”
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    Article
  10. 710

    Video Games and Learning About Climate Change by Garrett W. Richards, Michael Long

    Published 2021-03-01
    “…This short perspectives article describes our experiences as an early-career climate change researcher and an independent game designer in responding to a community challenge posed by a nonprofit organization focused on the potential positive social impact of video games. …”
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    Article
  11. 711

    The Response to Impactful Interactivity on Spectators’ Engagement in a Digital Game by Raphaëlle Brissette-Gendron, Pierre-Majorique Léger, François Courtemanche, Shang Lin Chen, Marouane Ouhnana, Sylvain Sénécal

    Published 2020-12-01
    “…These results provide a suggestion of design that could be used by game designers who wish to engage their spectatorship, a segment of their target market that is becoming impossible to ignore.…”
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    Article
  12. 712

    A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games by Min-Bin Chen, Siou-Ge Wang, You-Ning Chen, Xiao-Fang Chen, Yi-Zhen Lin

    Published 2020-04-01
    “…The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance education and entertainment. …”
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    Article
  13. 713

    استخدام الالعاب Gamification کوسيلة لمحو الامية المعلوماتية بالمکتبات الجامعية by إيناس صادق

    Published 2013-12-01
    “…The best game that achieved the elements of game designing is the Quarantined Axl Wise game,most games have concentrated on dealing with the sources and  services of information in the library, followed by learning the methods of research in indices, and finally teaching the numbers of indexing of the Congress Library used in most university libraries.…”
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    Article
  14. 714

    Review of user experience (UX) frameworks for educational games by Nagalingam, Vanisri, Ibrahim, Roslina

    Published 2015
    “…Knowledge of UX design for EG will benefit the games designer for helping them design a better game.…”
    Conference or Workshop Item
  15. 715

    A review of user experience (UX) frameworks for educational games by Nagalingam, Vanisri, Ibrahim, Roslina

    Published 2015
    “…Knowledge of UX design for EG will benefit the games designer for helping them design a better game.…”
    Conference or Workshop Item
  16. 716

    Evaluating a Strengths-Based mHealth Tool (MyStrengths): Explorative Feasibility Trial by Stian Jessen, Jelena Mirkovic, Elanor Halvorsen Brendmo, Lise Solberg Nes

    Published 2021-11-01
    “…With this in mind, we have developed the MyStrengths app prototype, a gamefully designed app aimed at aiding users in both identifying their strengths and using these strengths more actively in their daily life. …”
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    Article
  17. 717
  18. 718

    Diamond: The Game – a board game for secondary school students promoting scientific careers and experiences by Claire Murray, Matthew Dunstan, Catherine Heron, Laura Holland, Sophy Palmer, David Price, Mark Basham

    Published 2022-05-01
    “…<p class="first" id="d618865e174"> Diamond: The Game is a board game designed for secondary school students (aged 11–18) to enable them to explore a broad variety of science, technology, engineering and mathematics (STEM) careers, STEM subjects and life as a scientist. …”
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    Article
  19. 719

    A Game on Time: The Witness and the Temporality of the Digital Image by Patrick Saxton Brown

    Published 2021-09-01
    “…Taking the game’s embedding of a ten-minute sequence from director Andrei Tarkovsky’s film Nostalghia (1983) within its gameplay as a cue, I develop these ideas in relationship to both the phenomenology of time and the cinema of the “time image,” in particular the work of Abbas Kiarostami. For game designer Jonathan Blow, as for Kiarostami, the digital image is a fundamentally new form of temporal experience that requires new kinds of environmental awareness and care (Sorge). …”
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    Article
  20. 720

    “Even’s nightmare was just beginning…”: Lost in Random and the Gothic Tradition by Tânia Cerqueira

    Published 2023-11-01
    “…Indeed, looking back at the history of video games, game designers have been frequently drawing on the Gothic by representing labyrinthine spaces, ghostly enemies, and uncanny objects (Kirkland, “Gothic” 109). …”
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    Article