Showing 721 - 740 results of 881 for search '"game design"', query time: 0.11s Refine Results
  1. 721

    Global justice or other people's problems? Computer gaming and critical reflection in an international classroom by Elaine Unterhalter

    Published 2009-02-01
    “…The paper describes and critically analyses doctoral students' responses to a computer game designed to develop insight into contemporary education and global social justice. …”
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    Article
  2. 722

    Temporally organized representations of reward and risk in the human brain by Vincent Man, Jeffrey Cockburn, Oliver Flouty, Phillip E. Gander, Masahiro Sawada, Christopher K. Kovach, Hiroto Kawasaki, Hiroyuki Oya, Matthew A. Howard III, John P. O’Doherty

    Published 2024-03-01
    “…Here we leverage the spatiotemporal precision of intracranial electroencephalography, along with a simple card game designed to elicit the unfolding computation of a set of reward and risk variables, to uncover this temporal organization. …”
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    Article
  3. 723

    (Swiss) GraphoLearn: an app-based tool to support beginning readers by Hannah Mehringer, Gorka Fraga-González, Georgette Pleisch, Martina Röthlisberger, Franziska Aepli, Vera Keller, Iliana I. Karipidis, Silvia Brem

    Published 2020-02-01
    “…Abstract We assessed the Swiss-German version of GraphoLearn, a computer game designed to support reading by training grapheme-phoneme correspondences. …”
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    Article
  4. 724

    Learning to Manage Common Resources: Stakeholders Playing a Serious Game See Increased Interdependence in Groundwater Basin Management by Robert Goodspeed, Christina Babbitt, Ana Lucia Garcia Briones, Emily Pfleiderer, Camilla Lizundia, Colleen M. Seifert

    Published 2020-07-01
    “…Stakeholders (<i>n</i> = 41) involved in the implementation of California’s Sustainable Groundwater Management Act were recruited to play a new serious game designed to illustrate how alternative water management strategies, including pumping restrictions and simple trading schemes, affect supply. …”
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    Article
  5. 725

    Learning to tutor from expert demonstrators via apprenticeship scheduling by Gombolay, Matthew, Jensen, Reed, Stigile, Jessica, Son, Sung-Hyun, Shah, Julie

    Published 2020
    “…We have conducted a study investigating the use of automated tutors for educating players in the context of serious gaming (i.e., game designed as a professional training tool). Historically, researchers and practitioners have developed automated tutors through a process of manually codifying domain knowledge and translating that into a human-interpretable format. …”
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    Article
  6. 726

    An integrated instrument for measuring science, technology, engineering, and mathematics: digital educational game acceptance and player experience. by R. Azami, Husna Hafiza, Ibrahim, Roslina, Masrom, Suraya, Che Mohd. Yusoff, Rasimah, Yaacob, Suraya

    Published 2023
    “…The proposed instrument can be used by educators and game designers in the selection and development of DEGs that satisfy the needs of target users. …”
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    Article
  7. 727

    Acceptability Evaluation of the Use of Virtual Reality Games in Smoking-Prevention Education for High School Students: Prospective Observational Study by Jong-Long Guo, Hsiao-Pei Hsu, Tzu-Ming Lai, Mei-Ling Lin, Chih-Ming Chung, Chiu-Mieh Huang

    Published 2021-09-01
    “…ObjectiveIn this study, we aimed to conduct an acceptability evaluation of educational virtual reality games designed to support smoking-prevention measures. …”
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    Article
  8. 728
  9. 729

    The Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect Sensor by Rachel Proffitt, Belinda Lange

    Published 2015-11-01
    “…Four participants with chronic stroke completed the intervention based on games designed with the customized Mystic Isle software. …”
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    Article
  10. 730

    Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents by Fatemeh Azizi-Soleiman, Motahar Heidari-Beni, Zeinab Hemati, Roya Kelishadi

    Published 2023-01-01
    “…The “Toward Health” is a board game designed by a multidisciplinary team consisting of nurses, nutritionists, physical activity experts, pediatricians, pediatric psychologists, graphic artists, and experts in designing board games to help children adopt healthy eating and sleep habits and become physically more active. …”
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    Article
  11. 731

    Children's experiences of play in digital spaces: A scoping review. by Fiona M Loudoun, Bryan Boyle, Maria Larsson-Lund

    Published 2022-01-01
    “…This scoping review has identified a lack of articles focusing on children's experiences of play in a digital space, and these perspectives are essential for parents, professionals, game designers, and policymakers alike to contribute to an enhanced understanding of the role of play in digital spaces.…”
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    Article
  12. 732

    Mobile Game Adoption Model: Integrating Technology Acceptance Model and Game Features by Wahyu Rafdinal, Agri Qisthi, Sharnuke Asrilsyak

    Published 2020-05-01
    “…Game developers, game designers and game companies must create game features that create a pleasant experience for players.This study bridges the gap in the literature on mobile game adoption by explaining the relationship between game features and technology adoption. …”
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    Article
  13. 733

    Design Criteria for Pervasive Games in Historical Sites by Ahmed Hassan Emara, Adham M. Hany Abulnour, Mohammed Moustafa Ayoub

    Published 2018-12-01
    “…This paper aims to provide stakeholders (decision makers, preservation professionals, and game designers) with a guide on how to start the development process of a pervasive game in historical sites for the purpose of promoting the Egyptian architectural heritage to the next generation according to their understanding capacity and expectations. …”
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    Article
  14. 734

    The Analysis of Early Childhood Habits 0f Playing and Indoors Games at RA Wadas Kelir by Nur Hafidz, Siti Zubaedah, Zainal Arifin Ahmad, Perdana Pashela

    Published 2022-05-01
    “…From the data collected obtained that the analysis of children's habits of play and indoor games design based on the three stages can optimize the growth and development of children both physically and psychologically.…”
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    Article
  15. 735

    Serious games as research instruments – Do’s and don’ts from a cross-case-analysis in transportation by Maria Freese, Heide Lukosch, Jan Wegener, Alexandra König

    Published 2020-10-01
    “…Design guidelines resulting from our contribution can be helpful for game designers and researchers alike.…”
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    Article
  16. 736

    Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games by Uz Bilgin, Cigdem, Thompson, Meredith M, Anteneh, Melat

    Published 2020
    “…Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a global view through a tablet, or an Explorer, with a more detailed interactive view of the cell through a VR headset and hand controllers. …”
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    Article
  17. 737

    EEG recognition for music generation by Pham, Thien Tan

    Published 2022
    “…The user experience can be stimulated or changed to align with the game designer's intention by changing the music melody. …”
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    Final Year Project (FYP)
  18. 738

    A theoretical framework for relationship between graphic appearance and students' experiences by Lilian Lee Shiau Gee, Jasni Dolah

    Published 2017
    “…This framework provide a basic understanding and suggestions for the graphic style aspects with relevant experience outcomes that contributes for the game designers and educators to construct an educational games that meet the Malaysian students' needs.…”
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    Article
  19. 739

    Kids Cybersecurity Using Computational Intelligence Techniques / by Yafooz, Wael M. S., editor 652525, Al-Aqrabi, Hussain, editor 652526, Al-Dhaqm, Arafat, editor 652527, Emara, Abdelhamid, editor 652528, SpringerLink (Online service)

    Published 2023
    “…This book introduces and presents the newest up-to-date methods, approaches and technologies on how to detect child cyberbullying on social media as well as monitor kids E-learning, monitor games designed and social media activities for kids. On a daily basis, children are exposed to harmful content online. …”
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    software, multimedia
  20. 740

    sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial by Selena Marcos-Antón, Alberto Jardón-Huete, Edwin Daniel Oña-Simbaña, Aitor Blázquez-Fernández, Lidia Martínez-Rolando, Roberto Cano-de-la-Cuerda

    Published 2023-08-01
    “…The sample was randomised into two groups: an experimental group that received treatment based on UL serious games designed by the research team and controlled by the MYO Armband® gesture capture sensor, along with conventional rehabilitation and a control group that received the same conventional rehabilitation for the UL. …”
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    Article