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721
Global justice or other people's problems? Computer gaming and critical reflection in an international classroom
Published 2009-02-01“…The paper describes and critically analyses doctoral students' responses to a computer game designed to develop insight into contemporary education and global social justice. …”
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722
Temporally organized representations of reward and risk in the human brain
Published 2024-03-01“…Here we leverage the spatiotemporal precision of intracranial electroencephalography, along with a simple card game designed to elicit the unfolding computation of a set of reward and risk variables, to uncover this temporal organization. …”
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723
(Swiss) GraphoLearn: an app-based tool to support beginning readers
Published 2020-02-01“…Abstract We assessed the Swiss-German version of GraphoLearn, a computer game designed to support reading by training grapheme-phoneme correspondences. …”
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724
Learning to Manage Common Resources: Stakeholders Playing a Serious Game See Increased Interdependence in Groundwater Basin Management
Published 2020-07-01“…Stakeholders (<i>n</i> = 41) involved in the implementation of California’s Sustainable Groundwater Management Act were recruited to play a new serious game designed to illustrate how alternative water management strategies, including pumping restrictions and simple trading schemes, affect supply. …”
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725
Learning to tutor from expert demonstrators via apprenticeship scheduling
Published 2020“…We have conducted a study investigating the use of automated tutors for educating players in the context of serious gaming (i.e., game designed as a professional training tool). Historically, researchers and practitioners have developed automated tutors through a process of manually codifying domain knowledge and translating that into a human-interpretable format. …”
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726
An integrated instrument for measuring science, technology, engineering, and mathematics: digital educational game acceptance and player experience.
Published 2023“…The proposed instrument can be used by educators and game designers in the selection and development of DEGs that satisfy the needs of target users. …”
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727
Acceptability Evaluation of the Use of Virtual Reality Games in Smoking-Prevention Education for High School Students: Prospective Observational Study
Published 2021-09-01“…ObjectiveIn this study, we aimed to conduct an acceptability evaluation of educational virtual reality games designed to support smoking-prevention measures. …”
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729
The Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect Sensor
Published 2015-11-01“…Four participants with chronic stroke completed the intervention based on games designed with the customized Mystic Isle software. …”
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730
Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents
Published 2023-01-01“…The “Toward Health” is a board game designed by a multidisciplinary team consisting of nurses, nutritionists, physical activity experts, pediatricians, pediatric psychologists, graphic artists, and experts in designing board games to help children adopt healthy eating and sleep habits and become physically more active. …”
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731
Children's experiences of play in digital spaces: A scoping review.
Published 2022-01-01“…This scoping review has identified a lack of articles focusing on children's experiences of play in a digital space, and these perspectives are essential for parents, professionals, game designers, and policymakers alike to contribute to an enhanced understanding of the role of play in digital spaces.…”
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732
Mobile Game Adoption Model: Integrating Technology Acceptance Model and Game Features
Published 2020-05-01“…Game developers, game designers and game companies must create game features that create a pleasant experience for players.This study bridges the gap in the literature on mobile game adoption by explaining the relationship between game features and technology adoption. …”
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733
Design Criteria for Pervasive Games in Historical Sites
Published 2018-12-01“…This paper aims to provide stakeholders (decision makers, preservation professionals, and game designers) with a guide on how to start the development process of a pervasive game in historical sites for the purpose of promoting the Egyptian architectural heritage to the next generation according to their understanding capacity and expectations. …”
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734
The Analysis of Early Childhood Habits 0f Playing and Indoors Games at RA Wadas Kelir
Published 2022-05-01“…From the data collected obtained that the analysis of children's habits of play and indoor games design based on the three stages can optimize the growth and development of children both physically and psychologically.…”
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735
Serious games as research instruments – Do’s and don’ts from a cross-case-analysis in transportation
Published 2020-10-01“…Design guidelines resulting from our contribution can be helpful for game designers and researchers alike.…”
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736
Exploring How Role and Background Influence Through Analysis of Spatial Dialogue in Collaborative Problem-Solving Games
Published 2020“…Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a global view through a tablet, or an Explorer, with a more detailed interactive view of the cell through a VR headset and hand controllers. …”
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737
EEG recognition for music generation
Published 2022“…The user experience can be stimulated or changed to align with the game designer's intention by changing the music melody. …”
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Final Year Project (FYP) -
738
A theoretical framework for relationship between graphic appearance and students' experiences
Published 2017“…This framework provide a basic understanding and suggestions for the graphic style aspects with relevant experience outcomes that contributes for the game designers and educators to construct an educational games that meet the Malaysian students' needs.…”
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739
Kids Cybersecurity Using Computational Intelligence Techniques /
Published 2023“…This book introduces and presents the newest up-to-date methods, approaches and technologies on how to detect child cyberbullying on social media as well as monitor kids E-learning, monitor games designed and social media activities for kids. On a daily basis, children are exposed to harmful content online. …”
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software, multimedia -
740
sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial
Published 2023-08-01“…The sample was randomised into two groups: an experimental group that received treatment based on UL serious games designed by the research team and controlled by the MYO Armband® gesture capture sensor, along with conventional rehabilitation and a control group that received the same conventional rehabilitation for the UL. …”
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