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741
Improved Belgian AI Algorithm for Dynamic Management in Action Role-Playing Games
Published 2022-11-01“…The robust dynamic management mechanism of IBAI can help game designers and developers achieve the combat system of action role-playing games more efficiently, thus, shortening the development cycle and improving the player retention rate.…”
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742
Energy Efficiency Strategy in D2D Cognitive Networks Using Channel Selection Based on Game Theory and Collaboration
Published 2016-07-01“…The decision making is modeled through a light noncooperative game designed for low resources networks. Despite the fact that the game used is a noncooperative game, the decision process takes advantage of the collaboration among CWSN nodes in a distributed way. …”
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743
Geocaching: Interactive Communication Instruments Around the Game
Published 2011-07-01“…Geocaching is a game made by the players, who use GPS technology in a new way, develop it continuously, and create more interactive communication channels and services; it can thus be seen as a pilot test area for game designers and developers. This study will introduce the concept of geocaching and present and define the interaction communication instruments used therein. …”
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744
Megadungeon: A Model for Media Complexity
Published 2023-12-01“…The nature of dungeons is to be theoretically infinite floor plans that game designers have learned to produce algorithmically: when they cross a certain size threshold, they are known as megadungeons. …”
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745
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746
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747
Play and learn : a study of online nutrition games and their effects on children's knowledge, attitudes and intentions.
Published 2010“…The first part of the study is a content analysis of 144 online nutrition games designed for children, whereby we examine the extent to which commercial and non-commercial games use persuasion and interactive strategies guided by health communication theories, as well as provide a balance of nutritional information. …”
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Final Year Project (FYP) -
748
Sugar spikes!
Published 2017“…Sugar Spikes is a card game designed to target families with children age from 7 to 10 as health communication. …”
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Final Year Project (FYP) -
749
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750
Robo Escape (Survival Statics): Development Of A Third Person Shooter 3d Game To Learn Statics
Published 2023“…While educational game is a game designed to teach players a specific subject or skill in an entertaining way. …”
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Undergraduates Project Papers -
751
An Accessible Serious Game-Based Platform for Process Learning of People with Intellectual Disabilities
Published 2023-06-01“…This research presents the “LudoMinga” platform based on serious games designed to facilitate the learning process of people with intellectual disabilities. …”
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752
From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games
Published 2015“…This historical exploration of adventure games design provides insight on the trade-offs of choosing different levels of abstraction in the design, which may be extensible to other videogame genres.…”
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753
Game for learning II
Published 2022“…With the carefully chosen product positioning of a simplistic, cost-effective 2D game that required minimum artwork, the project allowed more space for the designer to practice good game designs, good project management practices, carefully iterated and tested implementations, and detailed user surveys. …”
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Final Year Project (FYP) -
754
Digital gamers' attitude towards intention to continue playing digital games
Published 2014“…This understanding is important because it allows digital games designers to create games with the right game dynamics to capture a specific market segment. …”
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Conference or Workshop Item -
755
Edugxq: user experience instrument for educational games evaluation
Published 2020“…However, production of incompatible educational games not only cost wastage of money but also energy and time for game designers and game developers. To produce a suitable educational game, it is important to understand the user's need as well as the educational need. …”
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756
Using the Business Model Canvas (BMC) strategy tool to support the Play4Guidance online entrepreneurial game
Published 2017-12-01“…The Erasmus + Play4Guidance (P4G) project introduces an online business game, designed to help teach entrepreneurial, transversal and mathematical skills using a real-world business environment. …”
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Article -
757
An Analysis of the Evaluation Methods being Applied to Serious Games for Autistic Children
Published 2024-01-01“…As contributions, this paper provides valuable insights into how serious games have been evaluated in this context and can be useful for researchers and game designers working in the field. …”
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758
Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)
Published 2020-12-01“…To this end, interactive games designed for a tabletop device were evaluated within an educational context. 27 children (3–14 years old), who had been diagnosed with ADHD, took part. …”
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759
Combined Method for Evaluating Accessibility in Serious Games
Published 2020-09-01“…Nowadays, one of the learning resources in the educational area are serious games, also called training games; they are games designed with a different purpose than fun, whose main objective is to reinforce the new concepts more creatively. …”
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760
Simulation and gaming of resource management in pediatric emergency medicine
Published 2020-03-01“…However, existing studies have not addressed the reciprocal relation between patient inflow and working systems in serious games design in order to reflect the logistical features of an emergency department and to facilitate the players improve the work performance of the system. …”
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