Showing 761 - 780 results of 881 for search '"game design"', query time: 0.10s Refine Results
  1. 761

    From hobbyist to professional : the identities of esports and game development professionals in Singapore by Chua, Victoria Puay Ru

    Published 2021
    “…In this thesis, I look at identity work as a generic social process through studying the identities of esports professionals and game designers as they emerge in the process of professional socialization. …”
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    Thesis-Master by Research
  2. 762

    Multimedia elements of digital storytelling for Dyslexic children / Norzehan Sakamat, Siti Nabilah Sabri and Norizan Mat Diah by Sakamat, Norzehan, Sabri, Siti Nabilah, Mat Diah, Norizan

    Published 2017
    “…The elements are multimedia components, multi-sensory instructional approach, emotional design and games design. The relationship among all the elements were determine and described in details as it will be used to contribute to the design and development of the application in further works. …”
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    Article
  3. 763

    Rewind: Cbt-Based Serious Game To Improve Cognitive Emotion Regulations And Anxiety Disorders by Heng, Yew Ken

    Published 2023
    “…ReWIND is a CBT-based serious game designed specifically to improve cognitive emotion regulations and anxiety disorders of patients. …”
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    Thesis
  4. 764

    Rezension/Essay: Communities of Play – Emergent Cultures in Multiplayer Games and Virtual Worlds by Karl H. Stingeder

    Published 2013-12-01
    “…Es bilden sich Gemein­schaften, welche die Grenzen des Game Designs sprengen: Communities und soziale Bindungen, die nach Abschalten der Server durch Betreiber­firmen fortbestehen und gemeinsam neue Online-Heimstätten suchen. …”
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    Article
  5. 765

    An EEG Dataset of Neural Signatures in a Competitive Two-Player Game Encouraging Deceptive Behavior by Yiyu Chen, Siamac Fazli, Christian Wallraven

    Published 2024-04-01
    “…Here, we present a comprehensive dataset from an EEG-monitored competitive, two-player card game designed to elicit authentic deception behavior. …”
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    Article
  6. 766

    CogniChallenge: Multiplayer serious games’ platform for cognitive and psychosocial rehabilitation by Eliana Silva, Ricardo Lopes, Luís Paulo Reis

    Published 2023-11-01
    “…It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. …”
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    Article
  7. 767

    Alive: A Case Study of the Design of an AI Conversation Simulator by Eric Walsh

    Published 2020-04-01
    “… This article offers a case study of a game designed to encourage its players to reflect on the implications of Artificial Intelligence (AI) by considering the impact that advancements in AI might have on them personally or on the world more broadly. …”
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    Article
  8. 768

    Computer Game Scenario Representation: A Systematic Mapping Study by Maria-Eleni Paschali, Ioannis Stamelos

    Published 2023-03-01
    “…However, representing scenarios is a non-trivial task: (a) multiple aspects of the game need to be visualized; and (b) there is a plethora of representation approaches, out of which the game designer needs to select from. Aim: The goal of this work is to provide a panorama of the current scenario representation approaches, to aid game engineers in selecting the most fitting scenario representation approach and understand the existing designing options. …”
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    Article
  9. 769

    L’artiste pantocrator : le créateur de jeu vidéo au travail by Pascal Krajewski

    “…Le nouvel artiste créateur ne se retrouve plus dans la notion de pensée plastique mais met en œuvre une nouvelle forme de pensée créatrice, toute numérique et réticulaire, algorithmique, modulaire. Le game designer se rêve artiste pantocrator, tout puissant, capable de tout créer par la seule puissance du code et des appareils.…”
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    Article
  10. 770

    BCI Sensor Based Environment Changing System for Immersion of 3D Game by Ok-Hue Cho, Won-Hyung Lee

    Published 2014-05-01
    “…FPS game is a video game genre centered on gun shooting and projectile weapon-based combat through a first-person perspective; immersion is important factor in this game. FPS game designer makes efforts to raise player's immersion using interface, graphic effect, sound, and so forth. …”
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    Article
  11. 771
  12. 772

    Influence of normative beliefs on behavioral intention of Malaysian digital gamers to continue playing digital games by Md. Nor, Khalil, Ismail, Ishak, Mat Jusoh, Normal

    Published 2015
    “…Malaysian digital games designers are at the moment focusing on digital games which exploit one source multi use platforms for the cloud playable on PC, mobile systems and consoles. …”
    Article
  13. 773

    Modelling familiarity : towards age-friendly exergame design by Zhang, Hao

    Published 2020
    “…Based on this familiarity model, I propose a set of familiarity design guidelines to help game designers incorporate familiarity into the exergame design for older adults. …”
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    Thesis-Doctor of Philosophy
  14. 774

    Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning by Kuzma Mustač, Krešimir Bačić, Lea Skorin-Kapov, Mirko Sužnjević

    Published 2022-03-01
    “…Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for as long as possible. …”
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    Article
  15. 775

    Computer-based games in project management education: A review by Roksana Jahan Tumpa, Tayyab Ahmad, Leila Moslemi Naeni, Jaakko Kujala

    Published 2024-12-01
    “…As a result, it provides valuable insights and recommendations for educators, game designers and researchers to effectively integrate computer-based games within PM higher education. …”
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    Article
  16. 776

    Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research by Chioma Udeozor, Fernando Russo-Abegão, Jarka Glassey

    Published 2023-01-01
    “…These findings have implications for the design of games and classroom deployment of games, as these provide insights to game designers and educators on the factors to consider in the design and classroom deployment of games, respectively.…”
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    Article
  17. 777

    Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering by Miguel A. Teruel, Javier Sanchis, Nicolás Ruiz-Robledillo, Natalia Albaladejo-Blázquez, Rosario Ferrer-Cascales, Juan Trujillo

    Published 2024-03-01
    “…This work aims to create a serious game, namely “Attention Slackline'', to assess attention levels. The game, designed with expert input, requires players to concentrate on a specific point to recognize specific patterns while managing distractions. …”
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    Article
  18. 778

    Application of Grouped MCDM Technique for Ranking and Selection of Laptops in the Current Scenario of COVID-19 by Avinash Gaur

    Published 2023-08-01
    “…Prioritizing and selecting appropriate laptop devices is difficult because there are several options of laptops that are available in the market, and these are equipped with the latest features to do gaming, designing, attending online classes, and performing office and other everyday tasks. …”
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    Article
  19. 779

    Design and build a software or product for Microsoft imagine cup 2024 (A) by Ding, Man

    Published 2024
    “…In this paper, the development of the engaging 2-dimensional game, designed using Unity, and the construction of machine learning models for speech and voice analysis will be discussed in detail…”
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    Final Year Project (FYP)
  20. 780

    The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review by Yaqi Zhang, Yao Song

    Published 2022-09-01
    “…In terms of industrial applications, it provides game designers, developers of VR and AR applications, and planners of sustainable education guidelines for the adoption of immersive scenarios.…”
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    Article