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761
From hobbyist to professional : the identities of esports and game development professionals in Singapore
Published 2021“…In this thesis, I look at identity work as a generic social process through studying the identities of esports professionals and game designers as they emerge in the process of professional socialization. …”
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Thesis-Master by Research -
762
Multimedia elements of digital storytelling for Dyslexic children / Norzehan Sakamat, Siti Nabilah Sabri and Norizan Mat Diah
Published 2017“…The elements are multimedia components, multi-sensory instructional approach, emotional design and games design. The relationship among all the elements were determine and described in details as it will be used to contribute to the design and development of the application in further works. …”
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763
Rewind: Cbt-Based Serious Game To Improve Cognitive Emotion Regulations And Anxiety Disorders
Published 2023“…ReWIND is a CBT-based serious game designed specifically to improve cognitive emotion regulations and anxiety disorders of patients. …”
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Thesis -
764
Rezension/Essay: Communities of Play – Emergent Cultures in Multiplayer Games and Virtual Worlds
Published 2013-12-01“…Es bilden sich Gemeinschaften, welche die Grenzen des Game Designs sprengen: Communities und soziale Bindungen, die nach Abschalten der Server durch Betreiberfirmen fortbestehen und gemeinsam neue Online-Heimstätten suchen. …”
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Article -
765
An EEG Dataset of Neural Signatures in a Competitive Two-Player Game Encouraging Deceptive Behavior
Published 2024-04-01“…Here, we present a comprehensive dataset from an EEG-monitored competitive, two-player card game designed to elicit authentic deception behavior. …”
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766
CogniChallenge: Multiplayer serious games’ platform for cognitive and psychosocial rehabilitation
Published 2023-11-01“…It introduces multiplayer serious games designed for cognitive and psychosocial rehabilitation, offering competitive and cooperative game modes. …”
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Article -
767
Alive: A Case Study of the Design of an AI Conversation Simulator
Published 2020-04-01“… This article offers a case study of a game designed to encourage its players to reflect on the implications of Artificial Intelligence (AI) by considering the impact that advancements in AI might have on them personally or on the world more broadly. …”
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Article -
768
Computer Game Scenario Representation: A Systematic Mapping Study
Published 2023-03-01“…However, representing scenarios is a non-trivial task: (a) multiple aspects of the game need to be visualized; and (b) there is a plethora of representation approaches, out of which the game designer needs to select from. Aim: The goal of this work is to provide a panorama of the current scenario representation approaches, to aid game engineers in selecting the most fitting scenario representation approach and understand the existing designing options. …”
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Article -
769
L’artiste pantocrator : le créateur de jeu vidéo au travail
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Article -
770
BCI Sensor Based Environment Changing System for Immersion of 3D Game
Published 2014-05-01“…FPS game is a video game genre centered on gun shooting and projectile weapon-based combat through a first-person perspective; immersion is important factor in this game. FPS game designer makes efforts to raise player's immersion using interface, graphic effect, sound, and so forth. …”
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771
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772
Influence of normative beliefs on behavioral intention of Malaysian digital gamers to continue playing digital games
Published 2015“…Malaysian digital games designers are at the moment focusing on digital games which exploit one source multi use platforms for the cloud playable on PC, mobile systems and consoles. …”
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773
Modelling familiarity : towards age-friendly exergame design
Published 2020“…Based on this familiarity model, I propose a set of familiarity design guidelines to help game designers incorporate familiarity into the exergame design for older adults. …”
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Thesis-Doctor of Philosophy -
774
Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning
Published 2022-03-01“…Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for as long as possible. …”
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Article -
775
Computer-based games in project management education: A review
Published 2024-12-01“…As a result, it provides valuable insights and recommendations for educators, game designers and researchers to effectively integrate computer-based games within PM higher education. …”
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Article -
776
Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
Published 2023-01-01“…These findings have implications for the design of games and classroom deployment of games, as these provide insights to game designers and educators on the factors to consider in the design and classroom deployment of games, respectively.…”
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777
Measuring attention of ADHD patients by means of a computer game featuring biometrical data gathering
Published 2024-03-01“…This work aims to create a serious game, namely “Attention Slackline'', to assess attention levels. The game, designed with expert input, requires players to concentrate on a specific point to recognize specific patterns while managing distractions. …”
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Article -
778
Application of Grouped MCDM Technique for Ranking and Selection of Laptops in the Current Scenario of COVID-19
Published 2023-08-01“…Prioritizing and selecting appropriate laptop devices is difficult because there are several options of laptops that are available in the market, and these are equipped with the latest features to do gaming, designing, attending online classes, and performing office and other everyday tasks. …”
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779
Design and build a software or product for Microsoft imagine cup 2024 (A)
Published 2024“…In this paper, the development of the engaging 2-dimensional game, designed using Unity, and the construction of machine learning models for speech and voice analysis will be discussed in detail…”
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Final Year Project (FYP) -
780
The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review
Published 2022-09-01“…In terms of industrial applications, it provides game designers, developers of VR and AR applications, and planners of sustainable education guidelines for the adoption of immersive scenarios.…”
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Article