Showing 781 - 800 results of 881 for search '"game design"', query time: 0.14s Refine Results
  1. 781

    Impact of Intrinsic and Extrinsic Gaming Elements on Online Purchase Intention by Xiaomei Wu, Silvia Santana

    Published 2022-06-01
    “…The results of this research may help game designers to identify the right design features for the right customers, which has important practical implications for online business development.…”
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    Article
  2. 782

    Data-Assisted Persona Construction Using Social Media Data by Dimitris Spiliotopoulos, Dionisis Margaris, Costas Vassilakis

    Published 2020-08-01
    “…This work may be used to model personas and recommend suitable ones to designers of other products, such as advertisers, game designers and moviegoers.…”
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    Article
  3. 783

    Downpour! – Flood risk communication through interactive immersive street games by Jana Wendler

    Published 2019-01-01
    “…The game was created by a street game designer in collaboration with film-makers, environmental scientists and public institutions, with performances at the Manchester Science Festival and the Festival of Social Science 2016. …”
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    Article
  4. 784

    Who Narrates a Video Game? by Zlatko Bukač

    Published 2020-06-01
    “…Hideo Kojima, for example, is one of the most recognizable, if not the most renowned director and video game designer, whose every game (although developed in detail by many other people) is seen through the lenses of his vision and style. …”
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    Article
  5. 785
  6. 786

    Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games by Tomasz Sawczuk

    “…By, on the one hand, mapping out the categories of Beat references in video game narratives and, on the other, setting them against the backdrop of existing models of (mis)appropriating the Beats in visual culture, I will seek to explore the ways in which video game designers venture into the Beat ethos and I wish to address the implications this bears for the lineage of Beat pop-cultural presence. …”
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    Article
  7. 787
  8. 788

    The Impact of Mental Model in Older Adults’ Experience of Digital Games by Shu, Shi

    Published 2023
    “…The results of the study gives valuable implications for digital game designers to make the digital experience more accessible for the expanding aging demographic.…”
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    Thesis
  9. 789
  10. 790

    Review on serious-education games for slow learners by Siti Nuraishah, Nazri, Tuty Asmawaty, Abdul Kadir, Siti Normaziah, Ihsan

    Published 2023
    “…This study shows that games designed for education provide children with a great learning experience. …”
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    Conference or Workshop Item
  11. 791

    Deep Reinforcement Learning Algorithms for Path Planning Domain in Grid-like Environment by Maciej Grzelczak, Piotr Duch

    Published 2021-11-01
    “…In this paper, the applicability of the deep reinforcement learning algorithms with regards to the aforementioned problem is tested on a simulation game designed and implemented to pose various challenges such as constant change of delivery locations. …”
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    Article
  12. 792

    Battlespace Next(TM) by Nathaniel Flack, Alan Lin, Gilbert Peterson, Mark Reith

    Published 2020-06-01
    “…Battlespace NextTM (BSN) is a serious game designed to teach concepts integral to MDO and initiate discussion on military strategy while conserving time, money, and manpower. …”
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    Article
  13. 793

    Applying game-based learning to a primary school class in computer science terminology learning by Bolganay Kaldarova, Bakhytzhan Omarov, Lyazzat Zhaidakbayeva, Abay Tursynbayev, Abay Tursynbayev, Gulbakhram Beissenova, Bolat Kurmanbayev, Almas Anarbayev

    Published 2023-02-01
    “…The children were satisfied with its functionality and ease of use.DiscussionThe results can be useful for educators, instructional and game designers, and researchers from implementation, design and research perspectives.…”
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    Article
  14. 794

    Serious Games and the COVID-19 Pandemic in Dental Education: An Integrative Review of the Literature by Kawin Sipiyaruk, Stylianos Hatzipanagos, Patricia A. Reynolds, Jennifer E. Gallagher

    Published 2021-04-01
    “…Following consideration of inclusion and exclusion criteria, 15 articles on 11 serious games designed for dental education were included in this review. …”
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    Article
  15. 795

    Approaches to illuminate content-specific gameplay decisions using open-ended game data by Rosenheck, Louisa, Cheng, Meng-Tzu, Lin, Chen-Yen, Klopfer, Eric

    Published 2021
    “…In the context of the selected game quest, the three approaches were found to yield insights into different ways that students complete tasks in genetics, suggesting the potential for a set of more generalized guiding questions in the GLA field that could be adopted by learning games designers and data scientists to convey information about content-specific gameplay decisions in learning games.…”
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    Article
  16. 796

    Augmented reality to induce enjoyment in edutainment mobile game by Oo Yew, Beng Keat, Wahid, Noorhaniza, Murli, Norhanifah, A. Hamid, Rahayu

    Published 2018
    “…Edutainment-based game is a game designed to make the learning process become more fun. …”
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    Article
  17. 797

    Motives of using business games in corporate management by O.A. Khilukha

    Published 2019-08-01
    “…The author defines a business game as an element of innovative training technologies, which build professional qualities of a specialist by immersion in a specific situation modelled by the game designer. The game activity is the most important means for building the professional qualities of a specialist, a manager, in particular, it is able to change the way of thinking and behavior, become the incentive of creative activity, and contested action. …”
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    Article
  18. 798

    Disentangling real-world and virtual-world social norms: The persuasive elements and social psychological effects of a serious game by Traci Hong, Joshua Cabrera, Christopher E. Beaudoin

    Published 2023-03-01
    “…In the immersive environment of an online serious video game designed to depict social norms about excessive alcohol consumption, this study examines the effects of real-world and virtual-world social norms on alcohol use outcomes, centering on the persuasive elements of the One Shot game and its social psychological effects. …”
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    Article
  19. 799

    Usefulness of Digital Serious Games in Engineering for Diverse Undergraduate Students by Kimberly Cook-Chennault, Idalis Villanueva Alarcón, Gabrielle Jacob

    Published 2022-01-01
    “…We found that students had different expectations of educational digital games than games designed for entertainment used outside of classroom environments. …”
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    Article
  20. 800

    A Comparison between Online Quizzes and Serious Games: The Case of Friend Me by Lampros Karavidas, Georgina Skraparli, Thrasyvoulos Tsiatsos

    Published 2024-02-01
    “…The objective of our study is to evaluate the effectiveness of a serious game designed for the self-assessment of students concerning their knowledge of web technologies on students with an equivalent online quiz that uses the same collection of questions. …”
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    Article