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801
Examining The Effects of Playing Difficulty and Playing Duration in Unwinnable Persuasive Games
Published 2023“…Based on the result, there are indeed benefits for game designers to increase playing difficulty and enable extended playtime when designing unwinnable persuasive games.…”
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Conference or Workshop Item -
802
Gamers' reasons for purchasing gaming virtual products: a systematic review
Published 2023“…It is the hope of this paper that these findings will increase gaming companies' understanding of what drives players to purchase virtual items. Game designers can grasp the needs of game users and better convert ideas into payment points so that game companies can get higher profits.…”
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803
Confirmatory Factor Analysis: User Behavior M-Commerce Gamification Service in Indonesia
Published 2022-06-01“…This finding provides insight for m-commerce companies and game designers to improve gamification mechanisms based on virtual points to motivate users to be more active and continue using gamification services. …”
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804
Circuit-based basic motor activity games: An innovative solution to improve the movement skills of children with dyspraxia in the context of physical education
Published 2023-12-01“…The instrument used was a series of four-pole games designed to measure students’ motor skills. The research procedure began by pretesting the students’ motor skills before the intervention. …”
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805
Circuit-based basic motor activity games: An innovative solution to improve the movement skills of children with dyspraxia in the context of physical education
Published 2023-12-01“…The instrument used was a series of four-pole games designed to measure students’ motor skills. The research procedure began by pretesting the students’ motor skills before the intervention. …”
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806
The effectiveness of krwanjang game implementation on sepak sila's skills in sepak takraw game at Surabaya sepak takraw academy
Published 2021-12-01“…Krwanjang game is a game designed to develop basic skills of playing sepak takraw from an early age. …”
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807
Brain activity and connectivity differences in reward value discrimination during effort computation in schizophrenia
Published 2021“…Twenty-eight adults with schizophrenia and twenty healthy volunteers underwent functional magnetic resonance while completing a lottery game designed to capture reward-related cognitive processes. …”
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Article -
808
Brain activity and connectivity differences in reward value discrimination during effort computation in schizophrenia
Published 2022“…Twenty-eight adults with schizophrenia and twenty healthy volunteers underwent functional magnetic resonance while completing a lottery game designed to capture reward-related cognitive processes. …”
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809
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View
Published 2021“…Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game designers and educators, and to find ways to maximize learner engagement. …”
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810
Iterative user and expert feedback in the design of an educational virtual reality biology game
Published 2021“…Cellverse is being designed by the Collaborative Learning Environments in Virtual Reality (CLEVR) team, an interdisciplinary team consisting of game designers, educational researchers, and graduate and undergraduate students. …”
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811
Design and development of an alchemy-related puzzle video game (A)
Published 2022“…This report focuses on the author’s contributions which includes the development of the game designs, consisting of art assets, animations and cutscenes, drawn using Clip studio Paint, which were then integrated onto Unity. …”
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Final Year Project (FYP) -
812
Development of Cognitive Training Game to Enhance Cognitive Process of Children with Learning Difficulty
Published 2021“…One of the encouraging findings in the current study is the neuro game designed by the researchers can be used as an inventory to measure individual attention level and accuracy response to stimuli.…”
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813
Reliable User Datagram Protocol as a Solution to Latencies in Network Games
Published 2018-11-01“…This suggests that game designers or researchers need to rely on a small-scale testbed to collect performance data. …”
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814
Rising in the ranks!: learning math or playing games?
Published 2023-12-01“…The MathExplorer app is a location-based mobile game designed to enhance and gamify math walks. In our broader research, we investigated a group of 18 middle grade learners who used MathExplorer to engage in math walks at a local nature preserve. …”
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815
Abordar a diversidade linguística no 1º ciclo: ideias das crianças
Published 2013-12-01“…In this perspective, we drew up an action plan consisting of a variety of activities and games designed for the task of raising awareness of the child to the linguistic and cultural diversity, applicable to a class of children in the fourth year of primary school. …”
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816
Effectiveness of a serious game for medical education on insulin therapy: a pilot study
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817
Reflecting the Cold War in “Atomic Heart”
Published 2024-03-01“…On the other hand, the positioning of the Soviet Union by game designers and screenwriters by exploiting the images and stereotypes of perception that were formed in Western culture during the Cold War is examined. …”
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818
Halcyon and on and on: an exploratory study of online collections of computer games
Published 2023-05-01“…Purpose – The purpose of this study is to survey the landscape of online collections of digital games. Design/methodology/approach – First, the study identifies existing sites hosting collections and criteria that make a collection valuable for research, then it reports on sites that fit the criteria and analyzes trends. …”
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819
Exploiting the power of Gamification in Journal club
Published 2022-04-01“…Key Words: Journal club, Gamification, Game designs, Student engagement. Continue …”
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820
Towards a Gerontoludic Manifesto
Published 2015-11-01“…As this manifesto is a first step that needs further abutment by a wider community, we welcome debate and additions from game designers and researchers to further this manifesto and to move beyond ageism in games.…”
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