Showing 801 - 820 results of 881 for search '"game design"', query time: 0.11s Refine Results
  1. 801

    Examining The Effects of Playing Difficulty and Playing Duration in Unwinnable Persuasive Games by Isnanda, Reza Giga, Santosa, Paulus Insap, Hartanto, Rudy

    Published 2023
    “…Based on the result, there are indeed benefits for game designers to increase playing difficulty and enable extended playtime when designing unwinnable persuasive games.…”
    Get full text
    Conference or Workshop Item
  2. 802

    Gamers' reasons for purchasing gaming virtual products: a systematic review by Huo, Shaohua, Wan Abas, Wan Anita, Waheed, Moniza

    Published 2023
    “…It is the hope of this paper that these findings will increase gaming companies' understanding of what drives players to purchase virtual items. Game designers can grasp the needs of game users and better convert ideas into payment points so that game companies can get higher profits.…”
    Article
  3. 803

    Confirmatory Factor Analysis: User Behavior M-Commerce Gamification Service in Indonesia by Ani Rakhmanita, Ratih Hurriyati, Vanessa Gaffar, Lili Adi wibowo

    Published 2022-06-01
    “…This finding provides insight for m-commerce companies and game designers to improve gamification mechanisms based on virtual points to motivate users to be more active and continue using gamification services. …”
    Get full text
    Article
  4. 804

    Circuit-based basic motor activity games: An innovative solution to improve the movement skills of children with dyspraxia in the context of physical education by M. Haris Satria, Nurman Ramadhan, Hilmy Aliriad, Mohamad Da’i

    Published 2023-12-01
    “…The instrument used was a series of four-pole games designed to measure students’ motor skills. The research procedure began by pretesting the students’ motor skills before the intervention. …”
    Get full text
    Article
  5. 805

    Circuit-based basic motor activity games: An innovative solution to improve the movement skills of children with dyspraxia in the context of physical education by M. Haris Satria, Nurman Ramadhan, Hilmy Aliriad, Mohamad Da’i

    Published 2023-12-01
    “…The instrument used was a series of four-pole games designed to measure students’ motor skills. The research procedure began by pretesting the students’ motor skills before the intervention. …”
    Get full text
    Article
  6. 806
  7. 807

    Brain activity and connectivity differences in reward value discrimination during effort computation in schizophrenia by Pretus, Clara, Bergé, Daniel, Guell, Xavier, Pérez, Victor, Vilarroya, Óscar

    Published 2021
    “…Twenty-eight adults with schizophrenia and twenty healthy volunteers underwent functional magnetic resonance while completing a lottery game designed to capture reward-related cognitive processes. …”
    Get full text
    Article
  8. 808

    Brain activity and connectivity differences in reward value discrimination during effort computation in schizophrenia by Pretus, Clara, Bergé, Daniel, Guell, Xavier, Pérez, Victor, Vilarroya, Óscar

    Published 2022
    “…Twenty-eight adults with schizophrenia and twenty healthy volunteers underwent functional magnetic resonance while completing a lottery game designed to capture reward-related cognitive processes. …”
    Get full text
    Article
  9. 809

    Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View by Ruiperez-Valiente, Jose A, Gaydos, Matthew, Rosenheck, Louisa, Kim, Yoon Jeon, Klopfer, Eric

    Published 2021
    “…Therefore, it is necessary to develop models that can measure quantitatively how learners are engaging with learning games to inform game designers and educators, and to find ways to maximize learner engagement. …”
    Get full text
    Article
  10. 810

    Iterative user and expert feedback in the design of an educational virtual reality biology game by Wang, Annie, Thompson, Meredith, Roy, Dan, Pan, Katharine, Perry, Judy, Tan, Philip, Eberhart, Rik, Klopfer, Eric

    Published 2021
    “…Cellverse is being designed by the Collaborative Learning Environments in Virtual Reality (CLEVR) team, an interdisciplinary team consisting of game designers, educational researchers, and graduate and undergraduate students. …”
    Get full text
    Article
  11. 811

    Design and development of an alchemy-related puzzle video game (A) by Chan, Jeannie Ting Ting

    Published 2022
    “…This report focuses on the author’s contributions which includes the development of the game designs, consisting of art assets, animations and cutscenes, drawn using Clip studio Paint, which were then integrated onto Unity. …”
    Get full text
    Final Year Project (FYP)
  12. 812

    Development of Cognitive Training Game to Enhance Cognitive Process of Children with Learning Difficulty by Chua, Bee Seok, Jasmine Adela Mutang, Tan, Cho Chiew

    Published 2021
    “…One of the encouraging findings in the current study is the neuro game designed by the researchers can be used as an inventory to measure individual attention level and accuracy response to stimuli.…”
    Get full text
    Get full text
    Article
  13. 813

    Reliable User Datagram Protocol as a Solution to Latencies in Network Games by Jun-Ho Huh

    Published 2018-11-01
    “…This suggests that game designers or researchers need to rely on a small-scale testbed to collect performance data. …”
    Get full text
    Article
  14. 814

    Rising in the ranks!: learning math or playing games? by Marc T. Sager, Maximilian K. Sherard, Saki Milton, Candace Walkington, Anthony J. Petrosino

    Published 2023-12-01
    “…The MathExplorer app is a location-based mobile game designed to enhance and gamify math walks. In our broader research, we investigated a group of 18 middle grade learners who used MathExplorer to engage in math walks at a local nature preserve. …”
    Get full text
    Article
  15. 815

    Abordar a diversidade linguística no 1º ciclo: ideias das crianças by Gorete Ribeiro, Daniela Coelho

    Published 2013-12-01
    “…In this perspective, we drew up an action plan consisting of a variety of activities and games designed for the task of raising awareness of the child to the linguistic and cultural diversity, applicable to a class of children in the fourth year of primary school. …”
    Get full text
    Article
  16. 816

    Effectiveness of a serious game for medical education on insulin therapy: a pilot study by Leandro A. Diehl, Pedro A. Gordan, Roberto Z. Esteves, Izabel C. M. M. Coelho

    “…Objective We report the preliminary assessment of InsuOnline©, a serious game designed for medical education on insulin therapy.Materials and methods We conducted a pilot study with 41 undergraduate medical students and Internal Medicine residents to assess the educational effectiveness of InsuOnline©, as compared to a traditional educational activity (lecture, cases discussion). …”
    Get full text
    Article
  17. 817

    Reflecting the Cold War in “Atomic Heart” by Sergey Belov

    Published 2024-03-01
    “…On the other hand, the positioning of the Soviet Union by game designers and screenwriters by exploiting the images and stereotypes of perception that were formed in Western culture during the Cold War is examined. …”
    Get full text
    Article
  18. 818

    Halcyon and on and on: an exploratory study of online collections of computer games by Keenan Cross

    Published 2023-05-01
    “…Purpose – The purpose of this study is to survey the landscape of online collections of digital games. Design/methodology/approach – First, the study identifies existing sites hosting collections and criteria that make a collection valuable for research, then it reports on sites that fit the criteria and analyzes trends. …”
    Get full text
    Article
  19. 819

    Exploiting the power of Gamification in Journal club by Muhammad Mustehsan Bashir, Rehan Ahmad Khan

    Published 2022-04-01
    “…Key Words: Journal club, Gamification, Game designs, Student engagement. Continue …”
    Get full text
    Article
  20. 820

    Towards a Gerontoludic Manifesto by Bob De Schutter, Vero Vanden Abeele

    Published 2015-11-01
    “…As this manifesto is a first step that needs further abutment by a wider community, we welcome debate and additions from game designers and researchers to further this manifesto and to move beyond ageism in games.…”
    Get full text
    Article