Showing 821 - 840 results of 881 for search '"game design"', query time: 0.11s Refine Results
  1. 821

    Participatory Research through Gastronomy Design: A designerly move towards more playful gastronomy by Wilde, Danielle, Bertran, Ferran Altarriba

    Published 2019-04-01
    “…We then conducted a series of dinners – designed with and for experts, enthusiasts and novices – to explore these opportunities, and tested the resulting method through a workshop with student chefs and game designers. We present the method: Participatory Research through Gastronomy Design (PRGD), using the case of its development to explicate its characteristics. …”
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    Article
  2. 822

    Problemas de acción colectiva en procesos de pacificación: oportunismo e instituciones by Laura Zamudio González

    Published 2011-01-01
    “…This is when the introduction of "rules of the game" designed specifically to tackle opportunism become critical for the success of a pacifications effort. …”
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    Article
  3. 823
  4. 824

    Role of theory-of-mind in strategic sophistication and prosociality amongst children : an experimental study by Lee, Pei Qi

    Published 2020
    “…In the field of game theory, there have been a plethora of strategic games designed to mimic human interactions. In our current study, a simplified version of the race game (HIT) and level-k reasoning game (stickers game) were employed to measure individual’s abilities to put themselves in the shoes of others, and their abilities to infer how others will respond to their actions (decisions). …”
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    Final Year Project (FYP)
  5. 825

    Design and development of interactive digital social activity space for the elderly by Aung, Pyae

    Published 2012
    “…This study suggests that the digital social activity games could positively affect on the elderly users and the game designers should create more interactive social games for the elderly to promote their social lifestyles.…”
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    Thesis
  6. 826

    Paving the way by Chew, Pei Shwen, Chew, Paul Qi Yang, Chia, Rachel Yi Theng, Lee, Fiona Xue Qi

    Published 2017
    “…Roadshows were held in nine secondary schools, with games designed around recommended path-sharing behaviour. …”
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    Final Year Project (FYP)
  7. 827

    Ludic linguistics: a revisited taxonomy of fictional constructed language design approach for video games by Purnomo, SF Luthfie Arguby, Nababan, Mangatur, Santosa, Riyadi, Diah Kristina

    Published 2017
    “…Linguists, departing from this new taxonomy, might cooperate with game designers to design comprehensive conlangs, specifically designed for video games, which conform and correspond to the game genres and immersion levels.…”
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    Article
  8. 828

    RUSSIA AND BULGARIA: FROM «MEMORIAL WARS» TO THE SEARCH FOR COMMON PAST by K. A. Pakhaluk

    Published 2018-09-01
    “…It is noted that only in the 2010s Russian diplomacy began to pay special attention to such «symbolic games», designed to provide the moral basis for foreign policy through reference to the historical role that Russia plays on the international arena. …”
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    Article
  9. 829

    Gaminguistics: Proposing an Ethnography of Communication for Video Game Avatars by Giyoto Giyoto, SF. Luthfie Arguby Purnomo, Lilik Untari, SF. Lukfianka Sanjaya Purnama, Nur Asiyah

    Published 2019-09-01
    “…Departing from this ACTION, analysts are able to employ this fomula as an approach to reveal how the avatars ethnographically communicate in the prosthetic culture of video games. Game designers are able to benefit on how to design avatar based communication in regard to their characteristics and game genres.…”
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    Article
  10. 830

    An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study by David Labrosse, Clara Vié, Hana Hajjam, Clément Tisseron, Dimitri Thellier, Ilaria Montagni

    Published 2024-03-01
    “…A cocreation approach can improve the acceptability of these interventions by involving different stakeholders (eg, end users, game designers, and health professionals) to obtain audience-specific games. …”
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    Article
  11. 831
  12. 832

    The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale by Ai Ni Teoh, Roberto Dillon, Divjyot Kaur

    Published 2023-09-01
    “…Being able to quantify gaming motivation in a valid, systematic way has important implications for game designers and gaming user experience researchers. …”
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    Article
  13. 833

    Development Of Module Teaching Materials With Predict - Oberve - Explain (POE) Models Based On Gamification On Triangle Materials by Nurhaliza Nurhaliza, Laila Maharani, Rizki Wahyu Yunian Putra

    Published 2020-01-01
    “…The development of ICT technology has had an impact on the development of the games industry, which makes educators more creative in designing their learning processes. Some game designers have studied deeper about psychology or other sciences that study human motivation and behavior. …”
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    Article
  14. 834
  15. 835

    Transfer of learning: Analysis of dose-response functions from a large-scale, online, cognitive training dataset. by Allen M Osman, Paul I Jaffe, Nicole F Ng, Kelsey R Kerlan, Robert J Schafer

    Published 2023-01-01
    “…The present observational study involved 107,000 users of Lumosity, a commercial program comprising computer games designed to provide CT over the internet. In addition to training with Lumosity games, these users took an online battery of cognitive assessments (NeuroCognitive Performance Test, NCPT) on two or more occasions separated by at least 10 weeks. …”
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    Article
  16. 836

    An experimental multi-model approach to instrument the sensemaking process at the team-level by Vazquez Rodarte, Ignacio Salvador

    Published 2023
    “…Also, there are heuristics that emerged from the teams when they had to judge which of their proposed in-game designs was better —even though none of them actually met the requirements. …”
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    Thesis
  17. 837
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  19. 839

    Brain game based on auditory attention detection (AAD) by Ngiam, Jing Xiang

    Published 2021
    “…This project involves the development of a real-time neurofeedback Brain Computer Interface (BCI) Unity game designed for normal hearing subjects, using EEG signals acquired from Muse 2 headset to decode the subject’s attentional state in the game. …”
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    Final Year Project (FYP)
  20. 840

    Can the London 2012 Olympics 'inspire a generation' to do more physical or sporting activities? An overview of systematic reviews. by Mahtani, K, Protheroe, J, Slight, S, Demarzo, M, Blakeman, T, Barton, C, Brijnath, B, Roberts, N

    Published 2013
    “… OBJECTIVE: To examine if there is an increased participation in physical or sporting activities following an Olympic or Paralympic games. DESIGN: Overview of systematic reviews. METHODS: We searched the Medline, Embase, Cochrane, DARE, SportDISCUS and Web of Knowledge databases. …”
    Journal article