Showing 841 - 860 results of 881 for search '"game design"', query time: 0.15s Refine Results
  1. 841

    Level up! A design-based investigation of a prototype digital game for children who are low-attaining in mathematics by Holmes, W

    Published 2013
    “…The second research cycle involved a second iteration of the game, designed in response to the feedback of teachers and children, which was researched in three schools. …”
    Thesis
  2. 842

    A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality? by Lap-Kei Lee, Xiaodong Wei, Kwok Tai Chui, Simon K. S. Cheung, Fu Lee Wang, Yin-Chun Fung, Angel Lu, Yan Keung Hui, Tianyong Hao, Leong Hou U, Nga-In Wu

    Published 2024-02-01
    “…This paper conducts a systematic review and delves into the new wave of research on serious games designed for innovative learning using augmented reality (AR), virtual reality (VR), and mixed reality (MR). …”
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    Article
  3. 843

    iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain by Mayra Carrión-Toro, Jose Aguilar, Marco Santórum, María Pérez, Boris Astudillo, Cindy-Pamela Lopez, Marcelo Nieto, Patricia Acosta-Vargas

    Published 2022-05-01
    “…The iKeyCriteria method has been applied in different computing domains, particularly for serious games design and virtual organizations, giving positive results in each context. …”
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    Article
  4. 844

    A cross-sectional study on extensive gaming in adolescents by Frida André, Emma Claesdotter-Knutsson, Maria Fridh, Carl Delfin, Anders Håkansson, Martin Lindström

    Published 2021-10-01
    “…The aim of this study was to explore extensive gaming among male and female adolescents and to investigate whether the frequency of often feeling low, often feeling anxious, self-reported ADHD, self-reported ASD, being satisfied with one’s own general health, poor sleep, loneliness, and having tried smoking, alcohol, and/or other substances differed among those with and without extensive gaming. Design and Methods: This study was based on data collected through a public health survey distributed in 2016 to pupils in 9th grade of primary school and in second grade of secondary school, including a total of 13498 participants. …”
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  5. 845

    Utilizing Constructed Neural Networks for Autism Screening by Eugenia I. Toki, Jenny Pange, Giorgos Tatsis, Konstantinos Plachouras, Ioannis G. Tsoulos

    Published 2024-04-01
    “…This study aimed to explore the use of machine learning techniques on a dataset collected from a serious game designed for children with autism to investigate how these techniques can assist in classification and make the clinical process more efficient. …”
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    Article
  6. 846

    Using gamification to enhance clinical trial start-up activities by Karen Lane, Ryan Majkowski, Joshua Gruber, Daniel Amirault, Shannon Hillery, Cortney Wieber, Dixie D Thompson, Jacqueline Huvane, Jordan Bridges, E. Paul Ryu, Lindsay M. Eyzaguirre, Marianne Gildea, Richard E. Thompson, Daniel E. Ford, Daniel Hanley

    Published 2022-01-01
    “…The gamification structures described in this article are part of a TIN website gamification toolkit, available online to the clinical trial scientific community. Methods: The game designers used existing electronic trial platforms to gamify the tasks required to meet trial start-up timelines to create friendly competitions. …”
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    Article
  7. 847

    An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning by Maria Cristina Costa, Paulo Santos, João Manuel Patrício, António Manso

    Published 2021-12-01
    “…PlanetarySystemGO includes a location-based mobile augmented reality game designed to promote learning about the celestial bodies and planetary systems of the Universe, and a web application that interacts with the mobile device application. …”
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    Article
  8. 848

    Physiological and affective responses of 30s‒30s intermittent small-sided game in elite handball players: A new alternative to intermittent running by Gilles Ravier, Claire Hassenfratz, Romain Bouzigon, Alain Groslambert

    Published 2019-09-01
    “…Objectives: To compare physiological and affective demands of a novel small-sided game designed in intermittent (30s‒30s) regimen opposing 3-a-side field players with 30s‒30s shuttle running and handball match play. …”
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    Article
  9. 849

    IKeWYSe – I Know What You See An educational tool for perspective-taking skills by Pio Alfredo Di Tore, Stefano Di Tore, Giuseppina Rita Mangione, Felice Corona, Jordi Conesa Caralt

    Published 2014-09-01
    “…This work represents the evolution for educational purposes of a narrative video game designed for the measurement of perspective taking skills. …”
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    Article
  10. 850

    The neural, cognitive and behavioural mechanisms of EGM play by Shao, R

    Published 2012
    “…Experiment 3-5 also tested a novel card-guessing game designed to provide valid behavioural measure of illusions of control. …”
    Thesis
  11. 851

    Games to support teaching clinical reasoning in health professions education: a scoping review by Gilbert Koelewijn, Marije P. Hennus, Helianthe S. M. Kort, Joost Frenkel, Thijs van Houwelingen

    Published 2024-12-01
    “…This scoping review outlines games designed to support teaching clinical reasoning in health professions education, with a specific emphasis on their alignment with the 8-step clinical reasoning cycle and the reflective practice framework, fundamental for effective learning.Methods A scoping review using systematic searches across seven databases (PubMed, CINAHL, ERIC, PsycINFO, Scopus, Web of Science, and Embase) was conducted. …”
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  12. 852

    Fake news during the war in Ukraine: coping strategies and fear of war in the general population of Romania and in aid workers by Mona Vintilă, Gianina-Mălina Lăzărescu, Argyroula Kalaitzaki, Otilia Ioana Tudorel, Cosmin Goian

    Published 2023-05-01
    “…We found no practical differences between the two groups as regards general health, level of resilience and perceived stress.Conclusion and recommendationsThe importance of discovering the reasons why people share false information is discussed, as is the need to adopt strategies to combat this behavior, including infographics and games designed to teach people how to detect fake news. …”
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  13. 853

    A Video Game for Entrepreneurship Learning in Ecuador: Development Study by Esteban Crespo-Martinez, Salvador Bueno, M Dolores Gallego

    Published 2023-10-01
    “…To create concept art for the video game, designers collected ideas from various games, known as “getting references.” …”
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    Article
  14. 854

    HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study by Ismael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Maryleidi Hernández-Arvizu, Maria Elena Navarro-Jiménez, Edwin Emeth Delgado-Pérez, Juan Martínez-Miranda, Humberto Pérez-Espinosa

    Published 2022-05-01
    “…HelperFriend is a vicarious experiential video game designed to promote 3 lifestyle behaviors among young children: physical activity, healthy eating, and socioemotional wellness. …”
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    Article
  15. 855

    The Role of AI in Serious Games and Gamification for Health: Scoping Review by Daniel Tolks, Johannes Jeremy Schmidt, Sebastian Kuhn

    Published 2024-01-01
    “…In future, the development of adaptive game designs with direct interaction between AI and games seems promising and should be a topic for future reviews.…”
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    Article
  16. 856

    Learning Urogenital Diseases in Oddity (LUDO)—a gamification-based innovation for learning urogenital diseases in emergency medicine by Asjad Mallick, Shahan Waheed

    Published 2024-01-01
    “….; Gamification '13: Proceedings of the first international conference on gameful design, research, and applications, 2013). LUDO is a timed, gamified exercise that offers residents an interactive and engaging platform to enhance their clinical knowledge related to urogenital disorders. …”
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  17. 857

    D-BOX: how to teach binary code using a game in primary school by Michele Domenico Todino, Lucia Campitiello, Stefano Di Tore

    Published 2020-12-01
    “…This paper intends to present a prototyping of D-BOX, an educational game designed to facilitate the teaching-learning process of binary code based on a system of small balls (marbles) and platforms. …”
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  18. 858

    The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game by Hong Ri, Xiaohan Kang, Mohd Nor Akmal Khalid, Hiroyuki Iida

    Published 2022-03-01
    “…It is expected that the results in this study enable game designers to improve each character’s perspective and examine possible enhancements from the viewpoint of entertainment.…”
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  19. 859

    Children’s learning-by-teaching with a social robot versus a younger child: Comparing interactions and tutoring styles by Lena Pareto, Lena Pareto, Sara Ekström, Sofia Serholt

    Published 2022-10-01
    “…The tutoring task consisted of teaching the tutee to play a two-player educational game designed to promote conceptual understanding and mathematical thinking. …”
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    Article
  20. 860

    Secure Preschool Education Using Machine Learning and Metaverse Technologies by Qifen Zhang

    Published 2023-12-01
    “…Within the metaverse, preschoolers can explore virtual worlds, participate in interactive simulations, and engage in educational games designed to enhance their cognitive and social development. …”
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