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841
Level up! A design-based investigation of a prototype digital game for children who are low-attaining in mathematics
Published 2013“…The second research cycle involved a second iteration of the game, designed in response to the feedback of teachers and children, which was researched in three schools. …”
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842
A Systematic Review of the Design of Serious Games for Innovative Learning: Augmented Reality, Virtual Reality, or Mixed Reality?
Published 2024-02-01“…This paper conducts a systematic review and delves into the new wave of research on serious games designed for innovative learning using augmented reality (AR), virtual reality (VR), and mixed reality (MR). …”
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843
iKeyCriteria: A Qualitative and Quantitative Analysis Method to Infer Key Criteria since a Systematic Literature Review for the Computing Domain
Published 2022-05-01“…The iKeyCriteria method has been applied in different computing domains, particularly for serious games design and virtual organizations, giving positive results in each context. …”
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844
A cross-sectional study on extensive gaming in adolescents
Published 2021-10-01“…The aim of this study was to explore extensive gaming among male and female adolescents and to investigate whether the frequency of often feeling low, often feeling anxious, self-reported ADHD, self-reported ASD, being satisfied with one’s own general health, poor sleep, loneliness, and having tried smoking, alcohol, and/or other substances differed among those with and without extensive gaming. Design and Methods: This study was based on data collected through a public health survey distributed in 2016 to pupils in 9th grade of primary school and in second grade of secondary school, including a total of 13498 participants. …”
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845
Utilizing Constructed Neural Networks for Autism Screening
Published 2024-04-01“…This study aimed to explore the use of machine learning techniques on a dataset collected from a serious game designed for children with autism to investigate how these techniques can assist in classification and make the clinical process more efficient. …”
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846
Using gamification to enhance clinical trial start-up activities
Published 2022-01-01“…The gamification structures described in this article are part of a TIN website gamification toolkit, available online to the clinical trial scientific community. Methods: The game designers used existing electronic trial platforms to gamify the tasks required to meet trial start-up timelines to create friendly competitions. …”
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847
An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning
Published 2021-12-01“…PlanetarySystemGO includes a location-based mobile augmented reality game designed to promote learning about the celestial bodies and planetary systems of the Universe, and a web application that interacts with the mobile device application. …”
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848
Physiological and affective responses of 30s‒30s intermittent small-sided game in elite handball players: A new alternative to intermittent running
Published 2019-09-01“…Objectives: To compare physiological and affective demands of a novel small-sided game designed in intermittent (30s‒30s) regimen opposing 3-a-side field players with 30s‒30s shuttle running and handball match play. …”
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849
IKeWYSe – I Know What You See An educational tool for perspective-taking skills
Published 2014-09-01“…This work represents the evolution for educational purposes of a narrative video game designed for the measurement of perspective taking skills. …”
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850
The neural, cognitive and behavioural mechanisms of EGM play
Published 2012“…Experiment 3-5 also tested a novel card-guessing game designed to provide valid behavioural measure of illusions of control. …”
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851
Games to support teaching clinical reasoning in health professions education: a scoping review
Published 2024-12-01“…This scoping review outlines games designed to support teaching clinical reasoning in health professions education, with a specific emphasis on their alignment with the 8-step clinical reasoning cycle and the reflective practice framework, fundamental for effective learning.Methods A scoping review using systematic searches across seven databases (PubMed, CINAHL, ERIC, PsycINFO, Scopus, Web of Science, and Embase) was conducted. …”
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852
Fake news during the war in Ukraine: coping strategies and fear of war in the general population of Romania and in aid workers
Published 2023-05-01“…We found no practical differences between the two groups as regards general health, level of resilience and perceived stress.Conclusion and recommendationsThe importance of discovering the reasons why people share false information is discussed, as is the need to adopt strategies to combat this behavior, including infographics and games designed to teach people how to detect fake news. …”
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853
A Video Game for Entrepreneurship Learning in Ecuador: Development Study
Published 2023-10-01“…To create concept art for the video game, designers collected ideas from various games, known as “getting references.” …”
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854
HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study
Published 2022-05-01“…HelperFriend is a vicarious experiential video game designed to promote 3 lifestyle behaviors among young children: physical activity, healthy eating, and socioemotional wellness. …”
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855
The Role of AI in Serious Games and Gamification for Health: Scoping Review
Published 2024-01-01“…In future, the development of adaptive game designs with direct interaction between AI and games seems promising and should be a topic for future reviews.…”
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856
Learning Urogenital Diseases in Oddity (LUDO)—a gamification-based innovation for learning urogenital diseases in emergency medicine
Published 2024-01-01“….; Gamification '13: Proceedings of the first international conference on gameful design, research, and applications, 2013). LUDO is a timed, gamified exercise that offers residents an interactive and engaging platform to enhance their clinical knowledge related to urogenital disorders. …”
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857
D-BOX: how to teach binary code using a game in primary school
Published 2020-12-01“…This paper intends to present a prototyping of D-BOX, an educational game designed to facilitate the teaching-learning process of binary code based on a system of small balls (marbles) and platforms. …”
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858
The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game
Published 2022-03-01“…It is expected that the results in this study enable game designers to improve each character’s perspective and examine possible enhancements from the viewpoint of entertainment.…”
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859
Children’s learning-by-teaching with a social robot versus a younger child: Comparing interactions and tutoring styles
Published 2022-10-01“…The tutoring task consisted of teaching the tutee to play a two-player educational game designed to promote conceptual understanding and mathematical thinking. …”
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860
Secure Preschool Education Using Machine Learning and Metaverse Technologies
Published 2023-12-01“…Within the metaverse, preschoolers can explore virtual worlds, participate in interactive simulations, and engage in educational games designed to enhance their cognitive and social development. …”
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