Showing 861 - 880 results of 881 for search '"game design"', query time: 0.12s Refine Results
  1. 861
  2. 862

    Analysis of wheelchair falls in team sports at the Paralympic Games: video-based descriptive comparison between the Rio 2016 and Tokyo 2020 games by Yukio Urabe, Kazuki Fukui, Junpei Sasadai, Makoto Komiya, Noriaki Maeda, Reia Shimizu, Akira Suzuki, Shogo Tsutsumi, Satoshi Arima, Tsubasa Tashiro, Kazuki Kaneda, Mitsuhiro Yoshimi, Rami Mizuta, Takeru Abekura, Hinata Esaki, Tomoki Terada

    Published 2022-08-01
    “…Objectives To identify the fall characteristics of athletes in wheelchair rugby and wheelchair basketball during the Tokyo 2020 Paralympic Games and descriptively compare these with those of the Rio 2016 Paralympic Games.Design Cross-sectional analysis.Primary and secondary outcome measures We obtained video footage from the International Paralympic Committee of the Tokyo 2020 Paralympic Games that included 8 teams from each of the 18 wheelchair rugby and 10 wheelchair basketball games (men and women). …”
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  3. 863

    In search of finalizing and validating digital learning tools supporting all in acquiring full literacy by Heikki Lyytinen, Natalia Louleli, Natalia Louleli

    Published 2023-08-01
    “…The new digital ComprehensionGame designed by the first author motivates pupils to read in effective way by concurrently elevating their school achievements by connecting the training to daily reading lessons. …”
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    Article
  4. 864

    Design Foundations for Emotional Game Characters by Geneva Smith, Jacques Carette

    Published 2020-04-01
    “…Together with readily identifiable elements of emotion processing, such as attention and action selection, an engine can be designed and customized to meet the needs of game designers with minimal impact on computational resources. …”
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    Article
  5. 865

    Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation by Corinne Ammann-Reiffer, Andrina Kläy, Urs Keller

    Published 2022-07-01
    “…The participants, accompanied by their physiotherapists, moved freely around a 4.4 by 10-meter VE, displaying a magical forest and featuring various gamified everyday activities in different game designs. Using their hands, represented in the VE, the participants could interact with the virtual objects placed throughout the VE and trigger visual and auditory feedback. …”
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    Article
  6. 866

    THE ATTRACTIVENESS OF A DIDACTIC GAMIFICATION MODEL TESTED IN A POSTGRADUATE PROGRAM by Remus VĂIDĂHĂZAN

    Published 2020-06-01
    “… Gamification has emerged as a new approach in solving daily tasks, in various fields, by applying the concepts used by digital game designers, being defined by some promoters of this system as “a process of using game thinking and game mechanisms to involve the user in solving problems” (Zichermann, 2011). …”
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  7. 867

    Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, ass... by Naïma Gradi, Adrien Chopin, Daphné Bavelier, Tomer Shechner, Swann Pichon

    Published 2024-01-01
    “…This trial contrasts a child-friendly, “action-like” video game designed to improve attentional control abilities in a progressive and stepwise manner (Eco-Rescue), a casual puzzle video game selected to act as a positive distraction tool (Bejeweled) and finally a control group with no assigned training intervention to control for possible test-retest effects (No-training). …”
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  8. 868

    Alter Game: A Study Protocol on a Virtual “Serious Game” for Relapse Prevention in Patients With Gambling Disorder by Rosaria Giordano, Rosaria Giordano, Maria Anna Donati, Lorenzo Zamboni, Lorenzo Zamboni, Francesca Fusina, Francesca Fusina, Caterina Primi, Fabio Lugoboni

    Published 2022-04-01
    “…No. 69346) is verifying the efficacy of an innovative psychological treatment for GD based on the integration of traditional CBT therapy and an immersive VR cue exposure therapy using a serious virtual game, which is a game designed for purposes other than entertainment. …”
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    Article
  9. 869

    Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied by Lara van Peppen, Tjitske J E Faber, Vicki Erasmus, Mary E W Dankbaar

    Published 2022-12-01
    “…MethodsWe investigated a web-based multiplayer game designed for training students’ interprofessional teamwork skills. …”
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  10. 870

    Improved Digital Therapy for Developmental Pediatrics Using Domain-Specific Artificial Intelligence: Machine Learning Study by Peter Washington, Haik Kalantarian, John Kent, Arman Husic, Aaron Kline, Emilie Leblanc, Cathy Hou, Onur Cezmi Mutlu, Kaitlyn Dunlap, Yordan Penev, Maya Varma, Nate Tyler Stockham, Brianna Chrisman, Kelley Paskov, Min Woo Sun, Jae-Yoon Jung, Catalin Voss, Nick Haber, Dennis Paul Wall

    Published 2022-04-01
    “…ConclusionsThis work validates that mobile games designed for pediatric therapies can generate high volumes of domain-relevant data sets to train state-of-the-art classifiers to perform tasks helpful to precision health efforts.…”
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  11. 871

    استخدام الألعاب التعليمية الإلكترونية من خلال تطبيقات تكنولوجية ودورها في الكشف عن ابداعات الطلبة من وجهة نظر معلمات المرحلة الأساسية، "دراسة حالة" مدرسة بنات ظهر المالح الأساسية "... by إبراهيم عبد الله النوري, نادية محمد مخزومي, فداء سعيد خندقجي

    Published 2022-08-01
    “…The current study aimed highlight on educational electronic games designed based on educational content and their role in revealing the creative aspects of students, by knowing the perspectives of primary school teachers after training them on these games and using different technological applications in Dahr El Maleh Basic Girls School as a case study. …”
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  12. 872

    The Efficacy of a Smartphone Game to Prevent HIV Among Young Africans: Protocol for a Randomized Controlled Trial in the Context of COVID-19 by Victor Mudhune, Gaëlle Sabben, Ken Ondenge, Calvin Mbeda, Marissa Morales, Robert H Lyles, Judith Arego, Richard Ndivo, Robert A Bednarczyk, Kelli Komro, Kate Winskell

    Published 2022-03-01
    “…We are assessing the efficacy of Tumaini, a smartphone game designed to prevent HIV among young Africans. Against the background of COVID-19, meaningful alteration of the research protocol was necessary to ensure successful implementation and retention of the study participants in ongoing research. …”
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    Article
  13. 873

    Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis by Alaa Abd-alrazaq, Israa Abuelezz, Rawan AlSaad, Eiman Al-Jafar, Arfan Ahmed, Sarah Aziz, Abdulqadir Nashwan, Javaid Sheikh

    Published 2023-04-01
    “…Among the interventions used to improve learning among older adults are serious games, which are participative electronic games designed for purposes other than entertainment. …”
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  14. 874

    Towards a more versatile dynamic-music for video games: approaches to compositional considerations and techniques for continuous music by Davies, H, Dr. Huw Davies

    Published 2015
    “…The aim of this paper is to build upon, and further hybridise, two techniques used by composers and by video game designers to increase further the reactive agility and memorability of the music for the player. …”
    Thesis
  15. 875

    Automatic generation of neural game controller using single and bi-objective evolutionary optimization algorithms for RTS Game by Chang, Kee Tong

    Published 2015
    “…Reinforcement is the process of strengthening an army and it is a crucial issue in gaming design as well. It is also the focus of most players in planning their gameplay strategy. …”
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    Thesis
  16. 876

    Investigating user-centered human computation games : the roles of perceived enjoyment and its antecedents by Pe-Than, Ei Pa Pa

    Published 2016
    “…In addition, this research provides evidence about the effects of HCG genres on perceived output quality. Therefore, game designers should place high priority on creating personality-targeted HCG designs, and develop quality control mechanisms or game features that could enhance players’ perceptions of output quality.…”
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    Thesis
  17. 877

    Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis by Arlen C Moller, Caio Victor Sousa, Kelly Jihyeon Lee, Dar Alon, Amy Shirong Lu

    Published 2023-05-01
    “… BackgroundResearch on digital games designed to increase physical activity (PA), also known as exergames or active video games (AVGs), has proliferated over the past 2 decades. …”
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  18. 878
  19. 879

    Goal oriented model for persuasive storytelling in improved game experience for elderly by Pan, Zhengxiang

    Published 2021
    “…Finally, the contributions in this thesis can eventually help serious game designers or researchers alike find new ways to improve health games from new coaching perspectives.…”
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    Thesis-Doctor of Philosophy
  20. 880

    An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study by Andrea Tacchino, Michela Ponzio, Paolo Confalonieri, Letizia Leocani, Matilde Inglese, Diego Centonze, Eleonora Cocco, Paolo Gallo, Damiano Paolicelli, Marco Rovaris, Loredana Sabattini, Gioacchino Tedeschi, Luca Prosperini, Francesco Patti, Placido Bramanti, Elisabetta Pedrazzoli, Mario Alberto Battaglia, Giampaolo Brichetto

    Published 2023-11-01
    “…A team composed of 1 physical therapist, 2 game programmers, and 1 game designer developed the first version of MS-FIT that integrated the knowledge and experience of the team with MS literature findings related to Pilates exercises and balance interventions based on exergames. …”
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