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HOW GANDHI WENT NUCLEAR: POTENTIALITY OF THE ARCHIVERSE IN CIVILIZATION VI
Published 2021-06-01Subjects: Get full text
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163
Children of Kubaba: Serious Games, Ritual Toys, and Divination at Iron Age Carchemish
Published 2022-09-01Subjects: Get full text
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164
THE FUTURE, THE CRISIS, AND THE FUTURE OF REPLAY STORY
Published 2021-06-01Subjects: Get full text
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165
Gamified Dinosaurs and Prehistoric Play: The Jurassic Park Ludo Mix
Published 2023-12-01Subjects: Get full text
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166
Carnivalesque, creativity, and the becomings: a critical assessment of the politics of resistance in Batman: Arkham Asylum
Published 2024-02-01Subjects: Get full text
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167
Virtual Reality Design: How Head-Mounted Displays Change Design Paradigms of Virtual Reality Worlds
Published 2016-09-01Subjects: Get full text
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168
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Spanish colonial architecture as selective authenticity in historical digital games
Published 2020-06-01Subjects: “…historical game studies…”
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172
The everyday lives of video game developers: Experimentally understanding underlying systems/structures
Published 2009-03-01Subjects: Get full text
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173
Psychasthenia Studio and the Gamification of Contemporary Culture
Published 2018-06-01Subjects: Get full text
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174
Critical analysis of Diable III The irreal game mith Análisis crítico de Diablo III. El mito del juego irreal.
Published 2012-12-01Subjects: “…game studies…”
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175
Second person: Role-playing and story in games and playable media, edited by Pat Harrigan and Noah Wardrip-Fruin [book review]
Published 2009-03-01Subjects: Get full text
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176
Análisis crítico de Diablo III. El mito del juego irreal.
Published 2012-12-01Subjects: “…game studies…”
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Mundos y Sistemas: entendiendo el Diseño de la Gameplay Ética
Published 2022-11-01Subjects: Get full text
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179
Interactive Digital Narratives as Complex Expressive Means
Published 2022-05-01Subjects: Get full text
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Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature
Published 2017-07-01Subjects: Get full text
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