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Computer graphics : from pixels to programmable graphics hardware /
Published 2014“…"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. …”
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Full-3D edge tracking with a particle filter
Published 2006“…The system exploits graphics hardware in a novel manner, allowing it not only to perform hidden line removal for each particle but also to evaluate pose likelihoods directly on the graphics card. …”
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Hardware-assisted 2D/3D intensity-based registration for assessing patellar tracking
Published 2004“…The main advantage of the method was that it allowed the assessment of patellar tracking to be done using commonly available graphics hardware.…”
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A review on level of detail
Published 2004“…While the performance of graphics hardware also seen a drastic rise in these years, however, ability to produce enormous data sets overload the capabilities of the state-of-the-art graphics chip. …”
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Sky view factor as a parameter in applied climatology rapid estimation by the SkyHelios model
Published 2011-02-01“…Going a step further it is even possible to use modern graphics hardware as general-purpose array processors. …”
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Very High Frame Rate Volumetric Integration of Depth Images on Mobile Devices
Published 2015“…They provide dense and photorealistic 3D reconstructions, and parallelised implementations on GPUs achieve real-time performance on modern graphics hardware. To run such methods on mobile devices, providing users with freedom of movement and instantaneous reconstruction feedback, remains challenging however. …”
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Interactive rendering of light scattering in dust molecules using particle systems
Published 2018“…The scattering of light is computed by using fragment shaders and 2D texture by making use of the graphics hardware, while using ParticleEngine technique generates the dust. …”
Article