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Playing with Fear: The Aesthetics of Horror in Recent Indie Games
Published 2020-04-01“… This article explores the aesthetics of horror that recent indie games offer to their players. Following a general discussion of how the audiovisual, ludic, and narrative aesthetics of indie games relate to the fiction emotions, gameplay emotions, and artifact emotions that these games in general and horror indie games in particular invite their players to experience, the article offers in-depth analyses of Amnesia: The Dark Descent, Neverending Nightmares, Darkwood, and The Forest. …”
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Performance Analysis of Indie Gaming Projects on Crowdfunding Platforms: Evidence from Kickstarter.com
Published 2023-12-01Get full text
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There Is No Immersion: Critical Intervention through Hypermediacy in Metagames
Published 2021-09-01Subjects: Get full text
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Reconfiguring Daoist Cultivation ina Video Game A Case Study of AMAZING CULTIVATION SIMULATOR
Published 2023-05-01Subjects: “…chinese indie game…”
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Trends and Research in Digital Game Project Management: A Systematic Literature Review
Published 2023-10-01Subjects: Get full text
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Types of Gameplay in Newsgames. Case of Persuasive Messages about COVID-19
Published 2021-11-01Subjects: Get full text
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O Antropoceno e suas relações com a história dos games
Published 2023-12-01Subjects: Get full text
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For the girls, gays, and theys: LGBTQ+ stakeholder communication and alignment of video game brands
Published 2023-06-01Subjects: Get full text
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Grapefruit, ou le détournement des jeux vidéo par les règles
Published 2023-12-01Subjects: Get full text
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How Games Move Us : Emotion by Design /
Published 2016“…She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. …”
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Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games
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Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play
Published 2024-01-01“…Through a brief analysis of stimulants, depressants, and psychedelics in Triple-A and indie games, the essay argues for the importance of studying drugs in video games to understand the complex, intersecting histories of the rise of the video game medium alongside the changeful histories of US drug policies, laws, and enforcement.…”
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Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics—The Perception of a Video Game Trailer
Published 2023-12-01“…The methodology consisted of a three-step task test with potential users: the first step was to identify the perception of indie games; the second step was to use the eyetracking device (gaze plot, heat map, and fixation points) and link them to fixation points (attention), viewing patterns, and non-visible areas; the third step was to interview users to understand impressions and questionnaires of emotions related to the trailer’s storytelling and expectations. …”
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