Showing 1 - 14 results of 14 for search '"indie game"', query time: 0.08s Refine Results
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    Playing with Fear: The Aesthetics of Horror in Recent Indie Games by Jan-Noel Thon

    Published 2020-04-01
    “… This article explores the aesthetics of horror that recent indie games offer to their players. Following a general discussion of how the audiovisual, ludic, and narrative aesthetics of indie games relate to the fiction emotions, gameplay emotions, and artifact emotions that these games in general and horror indie games in particular invite their players to experience, the article offers in-depth analyses of Amnesia: The Dark Descent, Neverending Nightmares, Darkwood, and The Forest. …”
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    How Games Move Us : Emotion by Design / by Isbister, Katherine, author

    Published 2016
    “…She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. …”
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    Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games by Tomasz Sawczuk

    “…Recent years, which have marked the release of titles such as Fallout 4 (Bethesda Game Studios, 2015) and Life Is Strange (Square Enix, 2015), attest to a certain amount of interest invested in Beat mythos by both indie game developers and the biggest game studios in the world, thereby opening a new chapter in representing the Beats in visual media. …”
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  13. 13

    Turnt, Trippy, and Tipsy: Video Games, Drugs, and Allo-Ludic Play by Mike Piero

    Published 2024-01-01
    “…Through a brief analysis of stimulants, depressants, and psychedelics in Triple-A and indie games, the essay argues for the importance of studying drugs in video games to understand the complex, intersecting histories of the rise of the video game medium alongside the changeful histories of US drug policies, laws, and enforcement.…”
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  14. 14

    Visual Attention and Emotion Analysis Based on Qualitative Assessment and Eyetracking Metrics—The Perception of a Video Game Trailer by Eva Villegas, Elisabet Fonts, Marta Fernández, Sara Fernández-Guinea

    Published 2023-12-01
    “…The methodology consisted of a three-step task test with potential users: the first step was to identify the perception of indie games; the second step was to use the eyetracking device (gaze plot, heat map, and fixation points) and link them to fixation points (attention), viewing patterns, and non-visible areas; the third step was to interview users to understand impressions and questionnaires of emotions related to the trailer’s storytelling and expectations. …”
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