-
1
Walking Simulators and Interactive Fiction in the Composition Classroom
Published 2019-08-01“…In answer to calls for a 21st century reconsideration of traditional procedures of classroom writing, I offer student-created interactive fiction (IF) as a classroom exercise that blends digital literacy, games-based pedagogy, and writing practice. …”
Get full text
Article -
2
Riddle Machines: The History and Nature of Interactive Fiction
Published 2021“…The idea that interactive fiction (IF) is potential narrative encourages the consideration of how it is potential – what space of narratives is defined – and of how the elements of IF correspond to narrative elements. …”
Get full text
Book -
3
Shaping Stories and Building Worlds on Interactive Fiction Platforms
Published 2015“…This paper investigates several subtle differences between these platforms, focusing on two systems for interactive fiction development. We consider how these platform differences may have influenced authors as they developed systems for simulation and storytelling. …”
Get full text
Get full text
Article -
4
Subversive Space(s) in Interactive Fiction: Exploring Adam Cadre’s Photopia
Published 2018-12-01“…Working within the framework of Digital Media Studies and drawing mainly on theories regarding interactivity and spatiality in Digital Media, the paper explores the significance of space as an integral element of interactive fiction, focusing on the case of Adam Cadre’s Photopia (1998). …”
Get full text
Article -
5
Imparting Systems Engineering Experience via Interactive Fiction Serious Games
Published 2023-06-01Subjects: Get full text
Article -
6
Coraline als begehbarer Roman
Published 2023-09-01Subjects: “…Interactive Fiction…”
Get full text
Article -
7
The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications
Published 2023-11-01“…First, I will posit that the level of being both an interactive work of fiction and a self-involving interactive fiction belongs to a fuzzy interval and that some works – and, therefore, some video games – are more immersive than others. …”
Get full text
Article -
8
Interactive Fiction in the Humanities Classroom: How to Create Interactive Text Games Using Twine
Published 2021-12-01Get full text
Article -
9
Creating a climate changed future with the sea level rise interactive-fiction game “Lagos2199”
Published 2022-09-01Get full text
Article -
10
Na Face das Ondas: Coordenadas sobre Literatura no Ecrã
Published 2013-07-01Subjects: Get full text
Article -
11
-
12
Gestes de lecture numérique et lecture immersive de science-fiction
Published 2022-12-01Subjects: Get full text
Article -
13
Métamorphoses du chapitre dans la scénarisation interactive
Published 2020-10-01Subjects: Get full text
Article -
14
-
15
Gamebooks and branching narratives in education: fostering sustainability competences to promote positive social change
Published 2024-01-01Subjects: Get full text
Article -
16
Choose Your Own Educational Resource: Developing an Interactive OER Using the Ink Scripting Language
Published 2021-06-01“…This article describes the potential of interactive fiction (IF), a type of text-based game, to serve as learning games. …”
Get full text
Article -
17
Choose Your Own Research Data Management Guidance
Published 2017-09-01“…In fact, the tool was written using interactive fiction software. It was tested with staff and students at the four UK universities within the GW4 collaboration.…”
Get full text
Article -
18
Curveship’s Automatic Narrative Style
Published 2011“…Curveship, a Python framework for developing interactive fiction (IF) with narrative style, is described. …”
Get full text
Get full text
Article -
19
Electronic Literature for All: Performance in Exhibits and Public Readings
Published 2013“…These are the lessons learned from two different types of events, an exhibit featuring adaptations of literary works into digital games, and a series of public readings of interactive fiction. The performative aspects of electronic literature affect the design of the event, and must be taken into account in order to create a successful and engaging experience for the attendants. …”
Get full text
Technical Report -
20
Creative Commons and Appropriation: Implicit Collaboration in Digital Works
Published 2016-03-01“…This paper presents practice-based research examining the effects of digital appropriation on two works of digital fiction (a hyperfiction and an interactive fiction), demonstrating how it alters the creative writer’s typical process, as well as the resulting narrative itself. …”
Get full text
Article