Showing 181 - 200 results of 410 for search '"interactive media"', query time: 0.12s Refine Results
  1. 181

    ‘The Changes that Face Us’: Science Fiction as (Public) Legal Education by Craig Newbery-Jones

    Published 2022-11-01
    “…This distinction between less interactive and more interactive media draws upon previous work by Newbery-Jones in 2015 that examined the jurisprudence of video games and the phenomenology of justice. …”
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    Article
  2. 182

    Hz : a speculation into the future of sounds in the age of Anthropocene by Sim, Sheryl Zhi Ning

    Published 2020
    “…How do city dwellers then come to terms and respond to this evolving soundscape, and how does this affect them? Interactive Media Key Words: Anthropocene, Man & Nature, Machine, Technological Nature, Sound Art, Sound installation, Listening…”
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    Final Year Project (FYP)
  3. 183

    Sleep quality in the Brazilian general population: A cross-sectional study by Luciano F. Drager, Daniela Vianna Pachito, Rogerio Morihisa, Pedro Carvalho, Abner Lobao, Dalva Poyares

    Published 2022-12-01
    “…Being younger, female, having a partner sleeping in another bed or room, self-reported insomnia, and smart phone/interactive media use were predictors of poor sleep quality.…”
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    Article
  4. 184

    The Development of Interactive Learning Media to Improve Students' Motivation on Trigonometry by Saepuloh Saepuloh, Rudi Priyadi, Nani Ratnaningsih

    Published 2022-07-01
    “…Learning motivation increased seen from before and after using interactive media created using Articulate Storyline. There is also an increase in student learning outcomes based on the average pre-test and post-test results. …”
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    Article
  5. 185

    The Formative Elements of the Sense of Presence and Its Impact on the Identity of the Users of Video Games by Behroz Minaei, Ali Razi zade

    Published 2014-09-01
    “…Nowadays video games have provided an enriched environment for their users to make a sense of presence in interactive media. A sense of presence in the virtual space of video games leads to some sort of twin-concept or even further the unity of the user with the character within the game. …”
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    Article
  6. 186

    Interactive persuasive learning elements among elderly: A measurement model by Zulkifli, Abdul Nasir, Ahmad, Mazida, Abu Bakar, Juliana Aida, Che Mat, Ruzinoor, Noor, N.M.

    Published 2015
    “…Data was collected from 300 elderly respondents and each respondent was supplied with a laptop to enable him/her to use the interactive course ware.The data was analyzed using the Structural Equation Modeling (SEM) with Analysis of Moment Structures (AMOS).The results have shown that the measurement model fits the data.Therefore, the model is suitable for interactive media among elderly. Further, this study intends to identify the relationship between the interactive media features and persuasive learning elements among elderly.…”
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    Article
  7. 187

    The Effectiveness of Remediation Learning Strategy in Reducing Misconceptions on Chemistry: A Systematic Review by Kafita Krisnatul Islamiyah, Sri Rahayu, I Wayan Dasna

    Published 2022-06-01
    “…Integrating Information and Communication Technology (ICT) interactive media in implementing remedial learning strategies has a positive impact because interactive media can visualize abstract concepts. …”
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    Article
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    REGO : rescue on the go by Lay, Valerie Hsing Ern

    Published 2019
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    Final Year Project (FYP)
  10. 190

    Grown up by Tan, Chloe

    Published 2020
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    Final Year Project (FYP)
  11. 191
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    TimeOut by Lee, Christopher Zheng Yang

    Published 2020
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    Final Year Project (FYP)
  14. 194

    The pricing conundrum by Toh, Yixue

    Published 2022
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    Final Year Project (FYP)
  15. 195

    Stereo camera based finger detection by Wijono, Tadeus Gary.

    Published 2012
    “…Touch screens, mice and keyboards will be replaced by more intuitive interactive media/tools in the near future. One of the most intuitive approaches of interaction is bare-hand interaction, without wearing any sensors or manipulating equipment, humans can communicate with machines with bare-hand or hand gestures.…”
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    Final Year Project (FYP)
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    Art and games - development of Trivium. by Zhou, Xuanming., Ho, Qingxiang.

    Published 2009
    “…For my Final Year Project as an Animation student, I opted to create a digital game with a co-partner who was from the Interactive Media Major. To me, this seemed only natural; being part of a generation that has been brought up in an era of digital technology and gaming. …”
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    Final Year Project (FYP)
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    Immersion in narrative games by Suely Fragoso

    Published 2014-12-01
    “…Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. …”
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