Showing 221 - 240 results of 410 for search '"interactive media"', query time: 0.15s Refine Results
  1. 221

    Learning Media Recommendations and Criteria for the Validity of Junior High School Mathematics Learning Media Books by Sripatmi Sripatmi, Syahrul Azmi, Junaidi Junaidi, Nourma Pramestie Wulandari, Ulfa Lu’luilmaknun

    Published 2023-07-01
    “…The conclusion of this study is that interactive learning is an effective medium for mathematics education. Some interactive media that have an impact on math learning outcomes include interactive PowerPoints, instructional videos, and Geogebra. …”
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    Article
  2. 222

    Reaktualisasi Pendidikan Agama Islam untuk Anak dengan Gangguan Speech Delay by Ubaidillah Ubaidillah

    Published 2023-12-01
    “…Through learning methods adapted to the needs of these children, such as the use of visualization, interactive media, and alternative communication approaches, this re-actualization aims to provide equal access to religious understanding and experience. …”
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    Article
  3. 223

    DEVELOPMENT OF MATHEMATICS INTERACTIVE MULTIMEDIA WITH SCRATCH TO ENHANCE STUDENT'S MATHEMATICS UNDERSTANDING ABILITY by Ratu Sarah Fauziah Iskandar, Bambang Avip Priatna Martadiputra, Nurjanah Nurjanah

    Published 2023-01-01
    “…Interactive media is something that is important to be developed in order to improve students' mathematical understanding abilities. …”
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    Article
  4. 224

    Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds by Luka Perušić

    Published 2022-12-01
    “…It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. …”
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    Article
  5. 225

    FCJ-124 Interactive Environments as Fields of Transduction by Cristoph Brunner, Jonas Fritsch

    Published 2011-10-01
    “…The article analyses the way in which two technological assemblages, Voz Alta and the Impossible Room, provide different experiential fields experimenting with the transductive power of digital and interactive media. We emphasise the potential for creating new modes of experience. …”
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    Article
  6. 226

    Repenser la conscientisation aux enjeux écologiques dans l’industrie du jeu vidéo à partir de Freire by Marc-André Boisvert-Bondu, Simon Delome, Jenguiz Kanaani

    Published 2023-07-01
    “…Thus, the article discusses the inherent limits of the videogame industry and its games concerning “conscientisation”, from inception to marketing, offering avenues to harness the full potential of interactive media to fight the climate crisis. The article concludes by advocating for a re-evaluation of our institutions and reiterating the urgent need for an open dialogue on the climate crisis between the different players of the videogame industry.…”
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    Article
  7. 227

    Stories of iridescence by Lin, Vennessa Jingyi

    Published 2020
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    Final Year Project (FYP)
  8. 228
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  10. 230

    The ocean we so love by Ho, Yi Dan

    Published 2022
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    Final Year Project (FYP)
  11. 231

    Do not disturb by Lew, Trisha

    Published 2024
    “…Through research findings and the artistic mediums of interactive media, generative AI, and graphic design, this work serves as a contribution to the ongoing discourse surrounding the dialogue between society and hostile architecture, calling for future consideration of human-centric design in our urban spaces.…”
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    Final Year Project (FYP)
  12. 232
  13. 233

    Page65 by Chu, Isaac Weng Yip

    Published 2019
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    Final Year Project (FYP)
  14. 234

    LIIT space by Delgado, Rosete Tiffany Anne

    Published 2019
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    Final Year Project (FYP)
  15. 235

    Online korean skincare decision support system by Wahid, Norfaradilla, Low, Zhen Ying, Kasim, Shahreen, Hafit, Hanayanti

    Published 2017
    “…Despite the explosive growth of electronic commerce and the rapidly increasing number of consumers who use interactive media for pre-purchase information search and online shopping, very little is known about how consumers make purchase decisions in such settings. …”
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    Book Section
  16. 236

    The impact of Intelligent Virtual Assistants on Buying Behavior by Mariana Juganaru, Daniela Popescu, Sorina Girboveanu

    Published 2023-08-01
    “…The way in which virtual assistants can influence the marketing paradigm through various uses within the interactive media, present on the web, within eCommerce websites, but also through indirect action, starting from social media, is a very complex and interesting process, which is worth studying. …”
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    Article
  17. 237

    Ambiguity in utopian XR-games by Wolfgang Höhl

    Published 2023-06-01
    “…Ambiguity arises from discontinuity and decontextualization, from the deliberate omission of facts, and from the skillful superimposition of contradictory codes. An ontology of interactive media explains the elusive visual poetry and image perception. …”
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    Article
  18. 238

    USING INTERACTIVE LECTORA INSPIRE SOFTWARE TO IMPROVE LEARNING OUTCOMES DURING PANDEMIC COVID-19 by Uus Toharudin

    Published 2023-05-01
    “…One of the obstacles to the development of interactive learning media is the lack of mastery of interactive media development technology by teachers, so that the development of interactive learning materials with computers is not optimal. …”
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    Article
  19. 239

    Pandera by Chan, Joey Ker En

    Published 2021
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    Final Year Project (FYP)
  20. 240

    Grains by Kiang, Daryl Jun

    Published 2022
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    Final Year Project (FYP)