Showing 261 - 280 results of 410 for search '"interactive media"', query time: 0.18s Refine Results
  1. 261

    3D game development cube-it : front-end web app development by Lee, Alyssa Jay Lin

    Published 2016
    “…It is one of the most common forms of interactive media that is usually used by companies and individuals to share information.These information can range from background of a company, to how an item can be purchased. …”
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    Final Year Project (FYP)
  2. 262

    Walter Benjamin on the Video Screen: Storytelling and Game Narratives by Carly A. Kocurek

    Published 2018-10-01
    “…This article considers the earmarks of storytelling as defined by Benjamin and by contemporary writer Larry McMurtry and argues this type of narrative experience can be offered via interactive media and, in particular, video games. After identifying the key characteristics of storytelling as set forth by Benjamin, the article proposes and advocates for a set of key characteristics of video game storytelling. …”
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    Article
  3. 263

    Improving Student Learning Outcomes With Educational Game-Based Interactive Learning Media by Atika Suri, Nadia Novriana, Dela Susanti

    Published 2022-06-01
    “…The results of this study showed an increase in student learning outcomes of the experimental group, which were classified as good by utilizing interactive media based on the Kahoot! Educational game. …”
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    Article
  4. 264

    Interactivity in the Wild by Jensen Klaus Bruhn

    Published 2005-05-01
    “…Finally, the interview discourses bear witness to how the understanding of interactive media forms within organizations is shaped, as well, by the wider social setting embedding both media and organizations.…”
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    Article
  5. 265

    Maintaining "Synk" in Detroit: Two Case Studies in the Remix Aesthetic by Carleton S. Gholz

    Published 2011-03-01
    “…Instead, utilizing digital mobile devices, audiences have increasingly become interactive media producers within an environment encouraged by savvy, former DJs. …”
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    Article
  6. 266

    Using Interactive Movie to Improve English Foreign Language Learners’ Outcome by Refika Andriani

    Published 2019-08-01
    “…There were several factors influenced the improvement: First, the interactive media was motivated. It can be seen from the teaching and learning process, the students were really enthusiastic in joining all the activities. …”
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    Article
  7. 267
  8. 268

    PWRR Algorithm for Video Streaming Process Using Fog Computing by Saba et al.

    Published 2019-09-01
    “…Some constraints of interactive media might be detached; such as augmented bandwidth usage and lateness. …”
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    Article
  9. 269

    Forging Emotions: a deep learning experiment on emotions and art by Amalia Foka

    Published 2023-04-01
    “…These methods have been applied to interactive media artworks, but they have focused on affect detection rather than affect generation. …”
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    Article
  10. 270

    Perancangan Storyboard Konten Animasi 3 Dimensi Untuk Edukasi Anak Usia Sekolah Dasar Tentang Mitigasi Penyebaran COVID-19 by Zulfan Zulfan, Nailis Sa’adah, Said Mustafa, Munawir Munawir, Erdiwansyah Erdiwansyah, Susmanto Susmanto, Taufik Hidayat

    Published 2022-02-01
    “…On the basis of the foregoing, it is necessary to carry out research on the creation of an interactive media based on multimedia content that can be used to educate on COVID-19 prevention, specifically for elementary school children. …”
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    Article
  11. 271

    Elsinta radio’s social message to build the value of communication wisdom and citizens cultural identity by Eko Digdoyo, Mukhlish Muhammad Maududi

    Published 2022-10-01
    “…As an interactive media, a radio has social responsibility to the community on the understanding the policy of multicultural education from language diversity point of view. …”
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    Article
  12. 272

    Zhang Ziyi and China’s Celebrity–Philanthropy Scandals by Elaine M Jeffreys

    Published 2010-09-01
    “…Zhang’s ‘failed pledge’ led fans and critics to accuse her in interactive media forums of both charity fraud and generating a nationwide crisis of faith in the philanthropic activities of the rich and famous. …”
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    Article
  13. 273

    Micro ARcade by Wong, Renee Tong Ling

    Published 2023
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    Final Year Project (FYP)
  14. 274
  15. 275

    Learning AIDS in Singapore: Examining the Effectiveness of HIV/AIDS Efficacy Messages for Adolescents Using ICTs by Chib, Arul, Lwin, May Oo, Lee, Zhuomin, Ng, Victoria W., Wong, Priscilla H. P.

    Published 2015
    “…The objective of this study was to assess adolescents‘ receptivity to the use of new interactive media for dissemination of sensitive health messages. …”
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    Journal Article
  16. 276

    Interactive highly realistic virtual reality as a tool for understanding the genesis and treatment of psychotic symptoms by Zányi, E, Selmanovic, E, Broome, M, Czanner, S, Birchwood, M, Chalmers, A, Singh, S

    Published 2009
    “…This paper presents a high-fidelity virtual environment to help better understand the environmental triggers for psychosis. © 2009 The Interactive Media Institute and IOS Press. All rights reserved.…”
    Journal article
  17. 277

    User difficulties in e-learning system by Ramadiani, Atan, Rodziah, Selamat, Mohd Hasan, Abdullah, Rusli, Che Pa, Noraini, Azainil

    Published 2016
    “…It took three months to get the user interface problems, such as login page, choice menus, and table of contents, content presentation, interactive media, and presentation of exercises, example solutions, and self-assessment. …”
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    Conference or Workshop Item
  18. 278

    Web-based Robo-PEM for introducing fuel cell implementation by Sendari, Siti, Jiono, Mahfud, Jasmine, Julianna, Puspitasari, Poppy, Suryanto, Heru, Diantoro, Markus, Nur, Hadi

    Published 2020
    “…The student learns PEMFC using a multi-platform interactive media application. This website could be suitable for school with students and teachers since the website consist of course and evaluation integrated with Science, Technology, Engineering, and Mathematic (STEM) model. …”
    Conference or Workshop Item
  19. 279

    C-NAR: Best Practice Tindakan Pembimbingan Berkelanjutan PPL PPG Prajabatan Universitas Negeri Medan by Faisal Faisal

    Published 2021-08-01
    “…The results showed that through the C-NAR, students, DPL, and GP PPG Prajabatan have succeeded in carrying out various continuous improvements in mentoring, among others. (1) exemplifying interactive learning patterns by GP virtually even though they are not from partner schools, (2) developing supplementary learning tools in the form of interactive teaching materials, interactive media, interactive worksheets, and interactive quizzes as interactive learning resources for students, and (3 ) facilitate parents with guidebooks for using supplementary teaching materials so that they are helpful in guiding students to study at home.…”
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    Article
  20. 280

    A Methodology to Produce Augmented-Reality Guided Tours in Museums for Mixed-Reality Headsets by Ana Martí-Testón, Adolfo Muñoz, J. Ernesto Solanes, Luis Gracia, Josep Tornero

    Published 2021-11-01
    “…It has switched from the display of information to offering emotive, immersive, and rich experiences with heritage. Virtual interactive media have the potential to put museums back into a relevant place in our increasingly digital society. …”
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    Article