Showing 21 - 40 results of 90 for search '"live action"', query time: 0.14s Refine Results
  1. 21

    Automatic Detection of Earthquake-Damaged Buildings by Integrating UAV Oblique Photography and Infrared Thermal Imaging by Rui Zhang, Heng Li, Kaifeng Duan, Shucheng You, Ke Liu, Futao Wang, Yong Hu

    Published 2020-08-01
    “…First, a 3D live-action building model is constructed. A multi-view structure image for segmentation can be obtained based on this method. …”
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    Article
  2. 22

    Joseph Campbell’s Oriental mythology in Ghost in the Shell (1995) and Occidental mythology in Ghost in the Shell (2017) by Qiao Li, Edwin L. Phil Tan, Jianhua Yang

    Published 2023-12-01
    “…That is precisely the topic of discussion between the anime Ghost in the Shell (1995) and its live action film adaptation Ghost in the Shell (2017). …”
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    Article
  3. 23

    New game by Zhang, Haoran

    Published 2020
    “…New Game discusses the process and problems of creating the live action film of the same name. The report gives an analysis into how visual effects is produced, edited and composited.…”
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    Final Year Project (FYP)
  4. 24

    Progress by Cho, Justin Wei Li

    Published 2019
    “…The Final-Year Project (FYP) documented in this report was a Live-action Visual Effects short film titled Progress. …”
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    Final Year Project (FYP)
  5. 25

    Laboratoria nowoczesnej audiowizualności. Na marginesie książki Michała Bobrowskiego, Radosława Bomby, Poza ekranem kinowym. Postmedialne konteksty animacji, Wydawnictwo UMCS, Lubl... by Iwona Grodź

    Published 2023-06-01
    “…Autorzy książki Poza ekranem kinowym proponują spojrzenie na film przez pryzmat sztuki żywego planu (live‑action film – film zrealizowany przy użyciu techniki rejestracji w czasie rzeczywistym), ...…”
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    Article
  6. 26

    UNEARTHLY : integrating motion capture into a stylised 3D film by Leng, Carol Jia Yin

    Published 2020
    “…Although the market for motion capture has been growing steadily in the live-action CG and game industry, motion capture remains largely underused in stylised films due to the realistic nature of the data captured. …”
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    Final Year Project (FYP)
  7. 27

    Progress, and the magic of visual effects by Mohamed Ziyaad Mohd Siddique

    Published 2019
    “…The Final-Year Project (FYP) documented in this report was a Live-action Visual Effects short film titled Progress. …”
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    Final Year Project (FYP)
  8. 28

    Forward/progress by Chan, Wesley Jie Sheng

    Published 2019
    “…The Final-Year Project (FYP) documented in this report was a Live-action Visual Effects short film titled ​Progress. ​…”
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    Final Year Project (FYP)
  9. 29

    Ronald Searle and the Christmas Carol: between animation design and illustration, a story by Benvenuti, Davide, Albers, Kathrine

    Published 2022
    “…The 1843 A Christmas Carol by Charles Dickens is probably one of the most adapted pieces of literature we know of live-action, illustration and animation. Ronald Searle (1920-2011), one of the most influential British cartoonists and illustrators of the 20th Century, approached this subject four times over his long career, bringing his personal style to this important work of literature. …”
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    Conference Paper
  10. 30

    Digital Dance Theatre: The Marriage of Computers, Choreography and Techno/Human Reactivity by Kathryn Farley

    Published 2002-07-01
    “…I then consider the company’s mission of integrating media and live-action performance and investigate the unique techno/human relationship forged by their works. …”
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    Article
  11. 31

    Titiller la fiction historique d’un jeu by Michael Freudenthal

    Published 2023-12-01
    “…This article draws on ethnographic data from an observational participation in Legion: Siberian Story, a Czech live action role-playing game (or “larp”) inspired by local history and adapted for a foreign audience. …”
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    Article
  12. 32

    „THIS IS MORDOR!” USYTUOWANIE ZJAWISKA FANTASTYKI W RUCHU ODTWÓRSTWA HISTORYCZNEGO EPOK STAROŻYTNOŚCI I ŚREDNIOWIECZA by Katarzyna Antoszewska

    Published 2015-12-01
    “…Firstly it describes engagement of reenactors in RolePlaying Games (RPG) and Live Action Role-Playing (LARP) and also their active participation in fantasy convents. …”
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    Article
  13. 33

    Rettet das Wissen! by Gabriele Blümig, Anna Klostermann

    Published 2020-05-01
    “…Nach einem kurzen Abriss, woher das Konzept des Live-Action Escape Game stammt, liegt der Fokus auf den konkreten Arbeitsschritten, die mit der Umsetzung dieses an wissenschaftlichen Bibliotheken bisher wenig vertretenen Formats verbunden waren.…”
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    Article
  14. 34

    Little maud by Petrina Anne De Souza

    Published 2015
    “…What sets this film apart is the way the scenes are interweaved with a balance of live action and visual effects along with its near complete omission of dialogue, with the intention of exploring different approaches to which a story can be expressed…”
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    Final Year Project (FYP)
  15. 35

    The animals by Wee, Mark Nai De

    Published 2014
    “…The film is also inspired by the live-action film “The Elephant Man” (1980) by David Lynch, whom had himself based his film on the writings and journal entries of Dr Frederick Treves, a Victorian surgeon who tended to and cared for Joseph Merrick in the Royal London Hospital until Merrick’s death. …”
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    Final Year Project (FYP)
  16. 36

    Affliction by Toh, Geraldine Shu Yi

    Published 2015
    “…Through moments of live action depicting the silhouette of a pregnant woman struggling at fearful noises and thunderous sounds around her, the film transits into an abstract stop-motion scene inside her womb where the fetus faces several situations of violence and danger. …”
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    Final Year Project (FYP)
  17. 37

    Dothraki language change - linguistic implications and paradigm shift in conlang studies by Tan, Ian Jun

    Published 2019
    “…Lastly, the paper discusses a shift in paradigm of the usage of conlangs by placing it into a Live Action Roleplaying (LARP) community to allow for a naturalistic environment for a language to grow whilst we observe it, yet, allowing researchers control to manipulate various factors that could potentially affect language change.…”
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    Final Year Project (FYP)
  18. 38

    Conséquences narratives de la plateformisation des franchises cinématographiques : le cas de Disney+ by Anaïs Goudmand

    “…Previously scattered across a variety of media and devices, the films and TV series (live action and animated) they feature are now accessible on a single interface. …”
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    Article
  19. 39

    A Mimetic Method by Malthe Stavning Erslev

    Published 2022-10-01
    “… How does a practice of mimesis — as dramatic enactment in a live-action role-playing game (LARP) — relate to the design of artificial intelligence systems? …”
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    Article
  20. 40

    Affliction by Lim, Cordelia Ni Jie

    Published 2015
    “…Through moments of live action depicting the silhouette of a pregnant woman struggling at fearful noises and thunderous sounds around her, the film transits into an abstract stop-motion scene inside her womb where the fetus faces several situations of violence and danger. …”
    Get full text
    Final Year Project (FYP)