Showing 61 - 80 results of 90 for search '"live action"', query time: 0.13s Refine Results
  1. 61

    Olive Face, Italian Voice: Constructing Super Mario as an Italian-American (1981–1996) by Marco Benoît Carbone

    Published 2022-12-01
    “…Approaching character development through voice acting by combining screen, stardom, celebrity, franchise, and digital games studies, the paper looks at the production and cultural history of two milestone video games from the Nintendo franchise, Super Mario Bros. (1985) and Super Mario 64 (1996), in relation to related artwork and character-licensed products, including the Super Mario Bros. film (Buena Vista Pictures 1993), and the animated/mixed live action Super Mario Bros. Super Show (DIC/Viacom 1989). …”
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    Article
  2. 62

    Boa noite, Malévola: o adormecer forçado e o despertar mutilado by Luciane de Paula, Ana Beatriz Maia Barissa

    Published 2023-10-01
    “…RESUMO O presente artigo tem como objetivo analisar a representação da violência sexual com foco na personagem Malévola, no live action homônimo produzido pela Disney (2014). A filosofia bakhtiniana da linguagem fundamenta a reflexão, com foco nas concepções de diálogo, sujeito, ideologia e enunciado. …”
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    Article
  3. 63

    Multi-Perspective stereoscopy from light fields by Kim, Changil, Hornung, Alexander, Heinzle, Simon, Matusik, Wojciech, Gross, Markus

    Published 2012
    “…We present several results on computer-generated content as well as live-action content.…”
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    Article
  4. 64

    GAMIFICATION OF MUSEUM SPACE IN THE ASPECT OF TYPOLOGY OF BEHAVIOR OF MUSEUM VISITOR by Olena Zajchenko

    Published 2017-10-01
    “…The author believes that the development of gamification of the museum and the temporary fusion of real space with the game method LARP (Live Action Games) and through popular digital applications is one of the constructive and promising opportunities for the development of museum dramaturgy and overcoming "museum boredom". …”
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    Article
  5. 65

    Using Live and Video Stimuli to Localize Face and Object Processing Regions of the Canine Brain by Kirsten D. Gillette, Erin M. Phillips, Daniel D. Dilks, Gregory S. Berns

    Published 2022-01-01
    “…To measure the equivalency of live and two-dimensional stimuli in the dog’s brain, during functional magnetic resonance imaging (fMRI) we presented dogs and humans with live-action stimuli (actors and objects) as well as videos of the same actors and objects. …”
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    Article
  6. 66

    From <i>Mulan</i> (1998) to <i>Mulan</i> (2020): Disney Conventions, Cross-Cultural Feminist Intervention, and a Compromised Progress by Zhuoyi Wang

    Published 2021-12-01
    “…Directed by the feminist filmmaker Niki Caro, Disney’s 2020 live-action remake of <i>Mulan</i> (1998) strove to be a more gender progressive, culturally appropriate, and internationally successful adaptation of the Chinese legend of Mulan than the animated original. …”
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    Article
  7. 67

    Artificial intelligence in digital visual effects by Ong, Victor

    Published 2021
    “…Visual effects have been used to create imaginative and realistic characters, or even replace actors and backgrounds using techniques that result in an almost seamless integration that appear as if shot with the live-action elements. Looking to the future, Artificial Intelligence (AI) development is growing. …”
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    Thesis-Master by Research
  8. 68

    The utilisation of animation techniques in film: an analysis of Sin City as a form of film art by Shahkat Ali, Muhamad Sham

    Published 2009
    “…It is strengthened with the merging of computer generated imagery, animation and live-action filming. This merging creates a complete yet evolving entity of its own, creating for example commercials or feature length pictures. …”
    Article
  9. 69

    “¡La Sirenita es como yo!”: diversidad intercultural, inclusión y autoestima infantil en TikTok by Mónica Bonilla-del-Río, Arantxa Vizcaíno-Verdú

    Published 2023-11-01
    “…Una muestra de ello son los populares vídeos-reacción que, ante lanzamientos cinematográficos como el teaser del live action de La Sirenita de Disney, construyen cadenas de interacción en las que se polemiza sobre la representación simbólica, la descentralización colonial, la ruptura estereotípica o el imaginario caucásico en la infancia. …”
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    Article
  10. 70

    Enhancing volleyball training: empowering athletes and coaches through advanced sensing and analysis by Fahim A. Salim, Dees B. W. Postma, Fasih Haider, Saturnino Luz, Bert-Jan F. van Beijnum, Dennis Reidsma

    Published 2024-04-01
    “…The second application is the “bump-set-spike” trainer, which uses automatic action recognition to provide real-time feedback about performance to steer player behaviour in volleyball, as an example of rich learning environments enabled by live action detection. In addition to describing these applications, we detail the system components and architecture and discuss the implications that our system might have for sports in general and for volleyball in particular.…”
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    Article
  11. 71

    Magnus-Forces Analysis of Pitched-Baseball Trajectories Using YOLOv3-Tiny Deep Learning Algorithm by Bor-Jiunn Wen, Che-Rui Chang, Chun-Wei Lan, Yi-Chen Zheng

    Published 2022-05-01
    “…As the baseball thrown by the pitcher is fast, and live-action TV videos like sports and concerts are typically at least 24 fps or more, this study used YOLOv3-tiny algorithm to speed up the calculation. …”
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    Article
  12. 72

    Espaços de formação profissional e ampliação do acesso de novos atores sociais ao campo audiovisual by Denise Regina Szabo, Nara Lya Cabral Scabin

    Published 2023-07-01
    “…Além de uma escola, que oferece cursos livres gratuitos de 800 horas nas áreas de live action e animação, o CAV dispõe de um “Núcleo de Produção” que realiza produções independentes e produções para a Secretaria de Cultura da cidade, além de apoiar produtores locais. …”
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    Article
  13. 73
  14. 74

    The influences of Malaysian animated Public Service Announcements (PSAs) on public health and safety campaign and its effectiveness among students / Dzaa Imma Abd Latiff, Mohd Amir... by Abd Latiff, Dzaa Imma, Mohd Zulkifli, Mohd Amirul Akhbar, Abd Ghani, Siti Nur Farah Faadiah

    Published 2013
    “…A sample of 285 students watched four animated PSAs and four live action PSAs. Two of each represented animated spoke characters and non spoke characters with a goal to evaluate students responses on positive attitudes. …”
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    Article
  15. 75

    Collaborating with patients and caregivers to create web-based educational resources for people affected by cirrhosis by Emily Johnson, Ashley Hyde, Derek Drager, Michelle Carbonneau, Vincent Bain, Jan Kowalczewski, Puneeta Tandon

    Published 2023-12-01
    “…Results: This 2-year process resulted in a 55-page website and 78 animated and live-action videos on cirrhosis complications, procedures, nutrition, and exercise. …”
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    Article
  16. 76

    Using Functional Connectivity to Examine the Correlation between Mirror Neuron Network and Autistic Traits in a Typically Developing Sample: A fNIRS Study by Thien Nguyen, Helga O. Miguel, Emma E. Condy, Soongho Park, Amir Gandjbakhche

    Published 2021-03-01
    “…Hemodynamic responses, including oxy- and deoxy-hemoglobin were measured in the central and parietal cortex of 30 healthy participants using a 24-channel functional Near-Infrared spectroscopy (fNIRS) system during a live action-observation and action-execution task. Functional connectivity was derived from oxy-hemoglobin data. …”
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    Article
  17. 77

    Differential tracking of linguistic vs. mental state content in naturalistic stimuli by language and Theory of Mind (ToM) brain networks by Paunov, Alexander M, Blank, Idan A, Jouravlev, Olessia, Mineroff, Zachary, Gallée, Jeanne, Fedorenko, Evelina

    Published 2023
    “…Using functional magnetic resonance imaging (fMRI), we recorded neural activity as participants (n = 43) listened to stories and dialogues with mental state content (+linguistic, +ToM), viewed silent animations and live action films with mental state content but no language (−linguistic, +ToM), or listened to an expository text (+linguistic, −ToM). …”
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    Article
  18. 78
  19. 79

    A Digital Toolkit (M-Healer) to Improve Care and Reduce Human Rights Abuses Against People With Mental Illness in West Africa: User-Centered Design, Development, and Usability Stud... by Dror Ben-Zeev, Suzanne Meller, Jaime Snyder, Dzifa A Attah, Liam Albright, Hoa Le, Seth M Asafo, Pamela Y Collins, Angela Ofori-Atta

    Published 2021-07-01
    “…They provided suggestions for who should be depicted as the toolkit protagonist and ranked their preferred content delivery modality in the following order: live-action video, animated video, comic strip, and still images with text. …”
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    Article
  20. 80

    A loose principle for Sabah folktales animated character design: Adoption of Kansei Approach by Teddy Marius Soikun

    Published 2019
    “…‘Appeal’ can be defined as anything intriguing that draws and maintains attention. “Whereas the live-action actor has charisma, the animated character has appeal” (Thomas & Johnston, 1995). …”
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    Thesis