Showing 1 - 20 results of 38 for search '"multiplayer online battle arena"', query time: 1.06s Refine Results
  1. 1

    Improved balance in multiplayer online battle arena games by Huang Chailong, Bruda Stefan D.

    Published 2020-12-01
    “…The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between players. …”
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    Article
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    Emotional analysis of multiplayer online battle arena games addiction by Enwu Huang, Enwu Huang, Yalong Xing, Xiaozhou Song

    Published 2024-05-01
    “…IntroductionMultiplayer Online Battle Arena (MOBA) games have garnered widespread popularity as a form of recreational activity. …”
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    Article
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    Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A<sup>2</sup>E) Enhanced by Attention Mechanisms by José A. Torres-León, Marco A. Moreno-Armendáriz, Hiram Calvo

    Published 2024-09-01
    “…In this paper, we propose a representation of the visual information about Multiplayer Online Battle Arena (MOBA) video games using an adapted unsupervised deep learning architecture called Convolutional Accordion Auto-Encoder (Conv_A<sup>2</sup>E). …”
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    Article
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    Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming by Amber Sousa, Amber Sousa, Sophia L. Ahmad, Tamzid Hassan, Kyle Yuen, Peter Douris, Hallie Zwibel, Hallie Zwibel, Joanne DiFrancisco-Donoghue, Joanne DiFrancisco-Donoghue

    Published 2020-05-01
    “…The current study examined physiological and cognitive changes after a session of esport gameplay for two types of games, first-person shooter and multiplayer online battle arena games. Increases in systolic blood pressure, increases in speed, and decreases in accuracy and inhibitory processes were found for esport gamers overall. …”
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    Article
  13. 13

    PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN by Hetty Karunia Tunjungsari, Dennis Lunardy

    Published 2016-10-01
    “…Results showed that in both groups, MMORPG (Massively Multiplayer Online Role Playing Games) and MMOBA (Massively Multiplayer Online Battle Arena), online games satisfaction mediates the influence of perceived value to virtual product purchase intention. …”
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    Article
  14. 14

    Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers by Jan Patrick Gutierrez

    Published 2021-01-01
    “…Multiplayer online battle arena (MOBA), the most popular video game genre, has increased in terms of the number of users online. …”
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    Article
  15. 15

    Video Game Music and Cultural Dissemination by Fan Li, Liuyan Song

    Published 2023-10-01
    “…As the internationally one of the most-played multiplayer online battle arena (MOBA) game, Honour of Kings (HoK) has created a unique cultural phenomenon apart from its gaming appeal. …”
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    Article
  16. 16

    Dota2 pre-game prediction by Wu, Hao

    Published 2020
    “…Dota2 is a very popular Multiplayer Online Battle Arena (MOBA) game. This project aimed to use only Dota2 pre-game data, which is essentially the hero draft picked by the two teams, to predict the game result and the game duration using Deep Learning. …”
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    Final Year Project (FYP)
  17. 17

    Deep reinforcement learning for real world problems by Wee, Andrew Chin Ho

    Published 2022
    “…Dota 2 is a popular Multiplayer Online Battle Arena (MOBA) video game. As an Esport, Dota 2 has a prize pool of over USD$40 million in 2021 for its annual flagship competition. …”
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    Final Year Project (FYP)
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    WHY DO GAMERS PURCHASE VIRTUAL ITEMS IN MOBA GAMES? by Andini Ginanti Tuzzahra, Primasatria Edastama

    Published 2024-04-01
    “…This study explores and analyzes multiplayer online battle arena (MOBA) gamers’ motivation, experience and purchasing behavior in purchasing virtual items. …”
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    Article
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    Internet gaming disorder and psychiatric symptoms in Bengaluru, India: Treatment implication for promotion of user mental health by R Archana, Manoj Kumar Sharma, Keshav J Kumar, Palaniappan Marimuthu

    Published 2019-01-01
    “…Majority of them were playing multiplayer online battle arena game and first person shooter game. …”
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    Article
  20. 20

    Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory by Tiansheng Xia, Xiaowu Lin, Xiaohong Mo, Qiaomei Su, Shiyao Ding

    Published 2024-10-01
    “…Abstract Multiplayer Online Battle Arena (MOBA) games are a popular genre in the current gaming field, and the highly competitive ranking mode is one of the core parts of the gameplay, and the study of the factors affecting players’ continuous willingness to play is a necessary issue to ensure the sustainable profitability of these games. …”
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    Article