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Improved balance in multiplayer online battle arena games
Published 2020-12-01“…The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between players. …”
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Emotional analysis of multiplayer online battle arena games addiction
Published 2024-05-01“…IntroductionMultiplayer Online Battle Arena (MOBA) games have garnered widespread popularity as a form of recreational activity. …”
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Penerapan Algoritma K-Means Clustering pada Karakter Permainan Multiplayer Online Battle Arena
Published 2019-09-01Get full text
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What constitutes victims of toxicity - identifying drivers of toxic victimhood in multiplayer online battle arena games
Published 2023-06-01Subjects: Get full text
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“BEM-VINDOS À SUMMONER’S RIFT”: APONTAMENTOS SOBRE O PROCESSO DE PROFISSIONALIZAÇÃO DO LEAGUE OF LEGENDS
Published 2022-01-01Subjects: Get full text
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Identifying player skill of dota 2 using machine learning pipeline
Published 2024-05-01Subjects: Get full text
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Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A<sup>2</sup>E) Enhanced by Attention Mechanisms
Published 2024-09-01“…In this paper, we propose a representation of the visual information about Multiplayer Online Battle Arena (MOBA) video games using an adapted unsupervised deep learning architecture called Convolutional Accordion Auto-Encoder (Conv_A<sup>2</sup>E). …”
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Physiological and Cognitive Functions Following a Discrete Session of Competitive Esports Gaming
Published 2020-05-01“…The current study examined physiological and cognitive changes after a session of esport gameplay for two types of games, first-person shooter and multiplayer online battle arena games. Increases in systolic blood pressure, increases in speed, and decreases in accuracy and inhibitory processes were found for esport gamers overall. …”
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PENGARUH PERSEPSI NILAI PADA INTENSI PEMBELIAN PRODUK VIRTUAL YANG DIMEDIASI OLEH KEPUASAN
Published 2016-10-01“…Results showed that in both groups, MMORPG (Massively Multiplayer Online Role Playing Games) and MMOBA (Massively Multiplayer Online Battle Arena), online games satisfaction mediates the influence of perceived value to virtual product purchase intention. …”
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Do game transfer phenomena lead to flow? An investigation of in-game and out-game immersion among MOBA gamers
Published 2021-01-01“…Multiplayer online battle arena (MOBA), the most popular video game genre, has increased in terms of the number of users online. …”
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Video Game Music and Cultural Dissemination
Published 2023-10-01“…As the internationally one of the most-played multiplayer online battle arena (MOBA) game, Honour of Kings (HoK) has created a unique cultural phenomenon apart from its gaming appeal. …”
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Dota2 pre-game prediction
Published 2020“…Dota2 is a very popular Multiplayer Online Battle Arena (MOBA) game. This project aimed to use only Dota2 pre-game data, which is essentially the hero draft picked by the two teams, to predict the game result and the game duration using Deep Learning. …”
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Deep reinforcement learning for real world problems
Published 2022“…Dota 2 is a popular Multiplayer Online Battle Arena (MOBA) video game. As an Esport, Dota 2 has a prize pool of over USD$40 million in 2021 for its annual flagship competition. …”
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WHY DO GAMERS PURCHASE VIRTUAL ITEMS IN MOBA GAMES?
Published 2024-04-01“…This study explores and analyzes multiplayer online battle arena (MOBA) gamers’ motivation, experience and purchasing behavior in purchasing virtual items. …”
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Internet gaming disorder and psychiatric symptoms in Bengaluru, India: Treatment implication for promotion of user mental health
Published 2019-01-01“…Majority of them were playing multiplayer online battle arena game and first person shooter game. …”
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Players’ continuous willingness to play in MOBA game ranking mode: through the lens of self-determination theory and social comparison theory
Published 2024-10-01“…Abstract Multiplayer Online Battle Arena (MOBA) games are a popular genre in the current gaming field, and the highly competitive ranking mode is one of the core parts of the gameplay, and the study of the factors affecting players’ continuous willingness to play is a necessary issue to ensure the sustainable profitability of these games. …”
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