Showing 1 - 20 results of 38 for search '"non-player character"', query time: 0.18s Refine Results
  1. 1

    Computational techniques for modeling non-player characters in games by Feng, Shu

    Published 2014
    “…Modeling of non-player characters (NPCs) is an important research area in the development of computer games. …”
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    Thesis
  2. 2

    Can Children Emulate a Robotic Non-Player Character's Figural Creativity? by Ali, S, Park, HW, Breazeal, C

    Published 2021
    “…In this paper, we study children's emulation of an AI-enabled social Non-Player Character (NPC) as a new type of game mechanism to elicit creative expression. …”
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    Article
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    Pengembangan Non-Player Character (NPC) Menggunakan Unity ML-Agents Pada Karting Microgame by Muhammad Yasir Anshari Haq, Muhammad Aminul Akbar, Tri Afirianto

    Published 2021-10-01
    Subjects: “…racing game, non-player character, unity ml-agents, reinforcement learning…”
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    Article
  5. 5

    Development of Non-Player Character for 3D Kart Racing Game Using Decision Tree by Nashrul Azhar Mas'udi, Eriq Muhammad Adams Jonemaro, Muhammad Aminul Akbar, Tri Afirianto

    Published 2021-06-01
    Subjects: “…racing game, unity, non-player character (npc), waypoint system, raycasting, decision tree…”
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    Article
  6. 6

    Aksi Penyerangan Non-Player Character (NPC) Menggunakan Metode Naive Bayes pada Shooter Game by Edi Siswanto, Alfa Faridh Suni

    Published 2021-11-01
    “… Aksi penyerangan pada non-player character (NPC) merupakan salah satu substansi penting dalam pembuatan game. …”
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    Article
  7. 7

    An Analysis of Persistent Non-Player Characters in the First-Person Gaming genre 1998-2007: a case for the fusion of mechanics and diegetics by Dan Pinchbeck

    Published 2009-10-01
    “… This paper describes the results of an analysis of persistent non-player characters (PNPCs) in the first-person gaming genre 1998-2007. …”
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    Article
  8. 8

    A MultiAgent Architecture for Collaborative Serious Game applied to Crisis Management Training: Improving Adaptability of Non Player Characters by M’hammed Ali Oulhaci, Erwan Tranvouez, Sébastien Fournier, Bernard Espinasse

    Published 2014-05-01
    “…SGs specific benefits include player immersion and detailed players’ actions tracking during a virtual exercise. Moreover, Non Player Characters (NPC) can adapt the crisis management exercise perimeter to the available stakeholders or to specific training objectives. …”
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    Article
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    Penerapan Artificial Intelligence pada Non Player Character Menggunakan Algoritma Collision Avoidance System dan Random Number Generator pada Game 2D "Balap Egrang" by Asep Saeful Milak, Eka Wahyu Hidayat, Aldy Putra Aldya

    Published 2020-10-01
    “…Game sejenis yang telah diobservasi memiliki kelemahan bersifat endless run dan juga tidak memiliki NPC (Non-Player Character) didalamnya. Selain itu, alasan penelitian ini dibuat karena untuk mengangkat permainan tradisional yang hampir dilupakan, untuk itu perlu dibuat game sejenis yang berbeda dari sebelumnya dengan menambahkan NPC didalam game dengan menerapkan beberapa Algoritma. …”
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    Article
  12. 12

    Virtual me (Online learning) by Tan, Weibin.

    Published 2013
    “…This project aims to further enhance the player experiences in the NTU Co-Space, by enhancing features to the currently existing Non-Player Characters in the game. A new teaching non-player character is developed in this project that allows players to learn from it. …”
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    Final Year Project (FYP)
  13. 13

    Penentuan Jarak Karakter Pemain dengan Karakter Bukan Pemain yang Harus Mengikuti Pemain pada Pengembangan Game Simulasi Mitigasi Bencana Erupsi Gunung by Henny Widowati, Rachma Putri Widhowati, Sulistyo Puspitodjati, D.L. Crispina Pardede

    Published 2020-02-01
    “… Game simulasi sering melibatkan karakter pemain (player character) dan karakter bukan pemain (non player character) (KBP/NPC), sebagaimana pada game simulasi mitigasi bencana erupsi gunung yang sedang dikembangkan. …”
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    Article
  14. 14

    The efficacy of exergames for social relatedness in online physical education by Brian J. Kooiman, Dwayne P. Sheehan

    Published 2015-12-01
    “…The results show that exergaming over the Internet can provide students with a social experience that results in increased relatedness between participants versus playing by themselves against a non-player character (NPC). This relatedness can help students access the social standards for physical education when enrolled in OLPE.…”
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    Article
  15. 15

    DESIGN AND IMPLEMENTATION OF MINIMAL MEMORY ABSTRACTION METHOD FOR REALTIME PATHFINDING HANDLING IN ANGRY DOG GAME by Listanto Tri Utomo, Farid Wahyudi

    Published 2021-10-01
    “…Perkembangan permainan komputer yang semakin kompleks dengan menyajikan grafis yang realistis dan NPC (Non Player Character) yang canggih menuntut pengembang menitikberatkan pengembangan pada aspek grafis dan kecerdasan buatan. …”
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    Article
  16. 16

    Behavior Trees in Robotics and AI : An Introduction / by Collendanchise, Michele, author, author

    Published 2019
    “…"Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game. Traditional design methods, such as finite state machines, are known to produce brittle behaviors when complexity increases, making it very hard to add features without breaking existing functionality. …”
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    Design and implementation of a 2D exploration role playing game (B) by Wang, Qiyu

    Published 2022
    “…The author was mainly responsible for the design aspect of the game, including the design of gameplay, writing Non-player Character (NPC) dialogues and mails, creating worlds’ and characters’ concept art and producing in-game assets. …”
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    Final Year Project (FYP)
  18. 18

    FACIAL ANIMATION AND EMPATHY IN THE LAST OF US PARTS I AND II by Steve Spence

    Published 2024-04-01
    “…Ellie began The Last of Us Part I (2013) as a non-player character (NPC) and, in some ways, an archetypal “damsel in distress,” but she evolved to become a fan favourite as well as the sequel’s protagonist and principal player-character (PC). …”
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    Article
  19. 19

    Creating makan places in co-space by Chung, Michele Huijing.

    Published 2013
    “…In the Modeling phase, these stalls were modeled into 3D using Autodesk 3ds Max 2010. A Cashier Non-Player Character (NPC) was designed and created and it will be placed at each stall. …”
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    Final Year Project (FYP)
  20. 20

    AI game design in VR hunting by Zhao, Kangqiao

    Published 2021
    “…AI design of a successful Non-Player Character (NPC) mainly depends on four major behaviour layers which include: Decision, Steering, Navigation and Locomotion. …”
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    Thesis-Master by Research