Showing 61 - 73 results of 73 for search '"parkour"', query time: 0.15s Refine Results
  1. 61
  2. 62

    A Hybrid User Experience Evaluation Method for Mobile Games by Qi Yu, Xiaoping Che, Siqi Ma, Shirui Pan, Yuxiang Yang, Weiwei Xing, Ximeng Wang

    Published 2018-01-01
    “…Experiments are performed with 300 testers who played mobile parkour games for at least five minutes. The accuracy and efficiency of the proposed method have been verified through real experiments and objective measures. …”
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    Article
  3. 63

    Developmental Outcomes for Young People Participating in Informal and Lifestyle Sports: A Scoping Review of the Literature, 2000–2020 by Reidar Säfvenbom, Anna-Maria Strittmatter, Guro Pauck Bernhardsen

    Published 2023-05-01
    “…Furthermore, positive associations are suggested between involvement in lifestyle sport contexts such as climbing, snowboarding, parkour, tricking, kiting, and surfing and (a) mental outcomes such joy, happiness, freedom, euphoria, motivation, self-efficacy, and well-being; (b) social outcomes such as gender equality, network building, social inclusion, interaction, friendship; and (c) behavioral outcomes such as identity, creativity, and expressions of masculinity and/or femininity. …”
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    Article
  4. 64

    “I am going out!” – lifestyle sports and physical activity in adolescents by K. Janeckova, Z. Hamrik, M. Matusova, P. Badura

    Published 2021-06-01
    “…Abstract Background Lifestyle sport activities (e.g. parkour or skateboarding) are considered attractive and beneficial for a long-term commitment to physical activity (PA) and might be a great opportunity for adolescents who do not feel comfortable in an organized or competitive atmosphere. …”
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    Article
  5. 65

    Editorial by Svend Brinkmann, Lene Tanggaard

    Published 2010-02-01
    “…Abbey and Zittoun offer a semiotic analysis of interview processes, Kristensen analyses power dynamics as reflected in people’s everyday lives, in casu modern traffic, Klausen reports a study of parkour, an art of urban movement, and Frimann & Jantzen present a cultural-poetic analysis of a short interaction sequence at a gas station. …”
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    Article
  6. 66

    An innovative campaign with gaming influencers and content creators (#RIProken) proves to be a successful formula to prevent youngsters from smoking by Veerle Maes, Anke Berckmans, Cathy Rigolle, Ann Gils

    Published 2023-04-01
    “…Aiming for a higher impact in 2022, we opted for a different and more accurate selection of influencers, introduced several extra features such as a #RIProken Parkour run in the popular Fortnite game and introduced #RIProken at GameForce, a popular gaming event. …”
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    Article
  7. 67

    Editorial by Svend Brinkmann, Lene Tanggaard

    Published 2010-02-01
    “…Abbey and Zittoun offer a semiotic analysis of interview processes, Kristensen analyses power dynamics as reflected in people’s everyday lives, in casu modern traffic, Klausen reports a study of parkour, an art of urban movement, and Frimann & Jantzen present a cultural-poetic analysis of a short interaction sequence at a gas station. …”
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    Article
  8. 68

    The Poor “Wealth” of Brazilian Football: How Poverty May Shape Skill and Expertise of Players by Luiz Uehara, Mark Falcous, Chris Button, Keith Davids, Duarte Araújo, Adelgício Ribeiro de Paula, John Saunders

    Published 2021-03-01
    “…For this purpose, design of open play areas and even parkour installations can provide affordances landscapes for physical activity and sports participation in urban settings.…”
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    Article
  9. 69

    Effect of transcranial direct current stimulation on the psychomotor, cognitive, and motor performances of power athletes by Sidney Grosprêtre, Yohan Grandperrin, Magali Nicolier, Philippe Gimenez, Chrystelle Vidal, Gregory Tio, Emmanuel Haffen, Djamila Bennabi

    Published 2021-05-01
    “…Eighteen healthy young males, all trained in a jumping sport (parkour) performed three experimental sessions: anodal tDCS applied either on the left dorsolateral prefrontal cortex (dlPFC, cathode in supraorbital area) or on the primary motor cortex (M1, cathode on contralateral shoulder), and a placebo condition (SHAM), each applied for 20 min at 2 mA. …”
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    Article
  10. 70
  11. 71

    A game for virtual reality players by Tan, Wei Ang

    Published 2023
    “…Recently, BoneLabs, a physics-based VR game, has shown the world the possibility of VR games. Ranging from parkouring to changing character models, BoneLabs can do things that VR games has not presented before. …”
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    Final Year Project (FYP)
  12. 72

    Concept of digital nomad: fundamental risks of digital economy development by E. L. Iakovleva, N. S. Seliverstova, O. V. Grigoryeva

    Published 2017-12-01
    “…It is determined that one of the most characteristic features of a modern person is hyper-mobility, e-parkourism. In addition, the paper describes the problems of anonymity in virtual space and the emergence of systems that provide anonymity of the individual, as well as the risks arising in connection with that. …”
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    Article
  13. 73

    DIGITAL MOBILITY OF THE FUTURE SPECIALIST: CURRENT TRENDS by Leonov Maksym

    Published 2023-12-01
    “…The most critical challenges associated with the widespread digital mobility to all spheres of current professional life have been identified, including digital inequality, the digital gap between generations and social groups, manipulative management of digital data, digital parkourism, digital stupidity, digital addiction, etc. …”
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    Article