Showing 41 - 54 results of 54 for search '"platform game"', query time: 0.09s Refine Results
  1. 41

    From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface by Patrick LeMieux

    Published 2014-12-01
    “…From the operations of the NES-4021, a parallel-to-serial shift register that governs controller input in Nintendo Entertainment System, to the history of moSMB.wmv, an early speedrunning video by Morimoto that went viral in 2003, tool-assisted speedruns transform twitch-based platform games into turn-based puzzles and single player experiences into massively multiplayer online games by playing the serial interface.…”
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    Article
  2. 42

    Students’ motivation towards English language learning during the pandemic covid-19 in Malaysia by Rina Devi Sukumaran, Farah Damia Mohd Nasir, Nurul Izni Abdul Rahman, Sharliana Che Ani, Nurul Husna Mohd Zuki

    Published 2021-12-01
    “…It can be seen clearly that teachers are exerting themselves to motivate their students’ online learning with varied strategies and learning resources such as online learning tools, online platforms, game-based learning, the adaptation of authentic materials, praises, and rewards.…”
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    Article
  3. 43

    Impact of Learning Computer Science in the Side Scrolling 2D Forms by JONATHAN Louis, Wirawan ISTIONO

    Published 2023-04-01
    “…Based on this level of acceptance, it can be concluded that the 2D Platformer game for OOP learning media with the Fisher-Yates algorithm can be an alternative OOP learning media for users.…”
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    Article
  4. 44

    Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction by Clément Personnic, Yannick Kernec’h

    Published 2018-12-01
    “…Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. …”
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    Article
  5. 45

    Playing dimensions during the Covid-19 pandemic: A qualitative analysis regarding gaming during lockdown for Romanian players by Dragoș M. Obreja

    Published 2021-12-01
    “…Afterwards, a thematic analysis of the main identified motives was performed, which determined the identification of four main reasons in support of gaming: gaming as communicational environment, gaming as a “pandemic education” platform, gaming as nostalgia and gaming as acquiring new skills, each with its own characteristics. …”
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    Article
  6. 46

    Game toolkit design and development by Chong, George Chuang Ming

    Published 2016
    “…Nowadays, a lot of mobiles apps game, PC games or Platform games have been developed under UNITY3D and released by plenty of developers into the market every day. …”
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    Final Year Project (FYP)
  7. 47

    Faciliter l'accès à l'apprentissage du français pour tous au sein de parcours adaptables de jeux éducatifs numériques by Mireille Rodi, Nathalie Dherbey Chapuis, Thierry Geoffre, Lionel Alvarez

    “…This article introduces the theoretical foundations and their pragmatic and didactic transpositions that have allowed the development of a digital platform, GamesHub. Within a universal design for learning approach, it proposes additional digital features for this purpose. …”
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    Article
  8. 48

    The potential of video game in Malay language learning for foreign students in a public higher education institution by Alias, Norlidah, Rosman, Fuziah, Rahman, Mohd Nazri Abd, DeWitt, Dorothy

    Published 2014
    “…It is found that narrative genre, and platformer games are suitable for foreign learners to learn Malay language. …”
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    Conference or Workshop Item
  9. 49

    Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice by Konstantinos Chorianopoulos, Michail Giannakos

    Published 2014-09-01
    “…The gameplay of the math video games embeds addition operations in a seamless way, which has been inspired by that of classic platform games. In this way, the students are adding numbers as part of popular gameplay mechanics and as a means to reach the video game objective, rather than as an end in itself. …”
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    Article
  10. 50

    A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation by Muhammad Hafis, Herman Tolle, Ahmad Afif Supianto

    Published 2019-12-01
    “…Result also shown that PCG are being used in multiple type of games, but similarly, based on the paper found, only certain types of game benefits PCG extensively such as action and platforming games while other model and genre of games have not seen much PCG application yet. …”
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    Article
  11. 51

    A Novel Framework for Mixed Reality–Based Control of Collaborative Robot: Development Study by Md Tanzil Shahria, Md Samiul Haque Sunny, Md Ishrak Islam Zarif, Md Mahafuzur Rahaman Khan, Preet Parag Modi, Sheikh Iqbal Ahamed, Mohammad H Rahman

    Published 2022-05-01
    “…MethodsThe framework uses Unity and Unity Hub as a cross-platform gaming engine and project management tool to design the mixed reality interface and digital twin. …”
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    Article
  12. 52

    Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review by Alaa Abd-alrazaq, Israa Abuelezz, Asma Hassan, AlHasan AlSammarraie, Dari Alhuwail, Sara Irshaidat, Hashem Abu Serhan, Arfan Ahmed, Sadam Alabed Alrazak, Mowafa Househ

    Published 2022-11-01
    “…The most common genres of serious games were role-playing games, puzzle games, and platform games. Unity was the most prominent game engine used to develop serious games. …”
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    Article
  13. 53

    Mobile phone cognitive bias modification research platform for substance use disorders : protocol for a feasibility study by Zhang, Melvyn, Ying, JiangBo, Song, Guo, Fung, Daniel Shuen Sheng, Smith, Helen

    Published 2018
    “…An open-sourced cross-platform gaming software from React Native was used in the current development. …”
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    Journal Article
  14. 54

    Game for learning by Low, Wei Rong

    Published 2021
    “…We settle on the idea of a 2D platformer game with a medieval theme, calling it ‘Tower Ascension’, as we believe it is a genre that students will be interested in. …”
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    Final Year Project (FYP)