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From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface
Published 2014-12-01“…From the operations of the NES-4021, a parallel-to-serial shift register that governs controller input in Nintendo Entertainment System, to the history of moSMB.wmv, an early speedrunning video by Morimoto that went viral in 2003, tool-assisted speedruns transform twitch-based platform games into turn-based puzzles and single player experiences into massively multiplayer online games by playing the serial interface.…”
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42
Students’ motivation towards English language learning during the pandemic covid-19 in Malaysia
Published 2021-12-01“…It can be seen clearly that teachers are exerting themselves to motivate their students’ online learning with varied strategies and learning resources such as online learning tools, online platforms, game-based learning, the adaptation of authentic materials, praises, and rewards.…”
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43
Impact of Learning Computer Science in the Side Scrolling 2D Forms
Published 2023-04-01“…Based on this level of acceptance, it can be concluded that the 2D Platformer game for OOP learning media with the Fisher-Yates algorithm can be an alternative OOP learning media for users.…”
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44
Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
Published 2018-12-01“…Many video games genres give themselves over to time manipulation like platforms games, shooting games or even role playing games. …”
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45
Playing dimensions during the Covid-19 pandemic: A qualitative analysis regarding gaming during lockdown for Romanian players
Published 2021-12-01“…Afterwards, a thematic analysis of the main identified motives was performed, which determined the identification of four main reasons in support of gaming: gaming as communicational environment, gaming as a “pandemic education” platform, gaming as nostalgia and gaming as acquiring new skills, each with its own characteristics. …”
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46
Game toolkit design and development
Published 2016“…Nowadays, a lot of mobiles apps game, PC games or Platform games have been developed under UNITY3D and released by plenty of developers into the market every day. …”
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Final Year Project (FYP) -
47
Faciliter l'accès à l'apprentissage du français pour tous au sein de parcours adaptables de jeux éducatifs numériques
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48
The potential of video game in Malay language learning for foreign students in a public higher education institution
Published 2014“…It is found that narrative genre, and platformer games are suitable for foreign learners to learn Malay language. …”
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Conference or Workshop Item -
49
Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice
Published 2014-09-01“…The gameplay of the math video games embeds addition operations in a seamless way, which has been inspired by that of classic platform games. In this way, the students are adding numbers as part of popular gameplay mechanics and as a means to reach the video game objective, rather than as an end in itself. …”
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50
A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation
Published 2019-12-01“…Result also shown that PCG are being used in multiple type of games, but similarly, based on the paper found, only certain types of game benefits PCG extensively such as action and platforming games while other model and genre of games have not seen much PCG application yet. …”
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51
A Novel Framework for Mixed Reality–Based Control of Collaborative Robot: Development Study
Published 2022-05-01“…MethodsThe framework uses Unity and Unity Hub as a cross-platform gaming engine and project management tool to design the mixed reality interface and digital twin. …”
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Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
Published 2022-11-01“…The most common genres of serious games were role-playing games, puzzle games, and platform games. Unity was the most prominent game engine used to develop serious games. …”
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53
Mobile phone cognitive bias modification research platform for substance use disorders : protocol for a feasibility study
Published 2018“…An open-sourced cross-platform gaming software from React Native was used in the current development. …”
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Journal Article -
54
Game for learning
Published 2021“…We settle on the idea of a 2D platformer game with a medieval theme, calling it ‘Tower Ascension’, as we believe it is a genre that students will be interested in. …”
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Final Year Project (FYP)