Showing 21 - 40 results of 66 for search '"platform games"', query time: 0.55s Refine Results
  1. 21
  2. 22

    AN ANALYSIS OF WINNING STREAK'S EFFECTS IN LANGUAGE COURSE OF "DUOLINGO" by Duy Huynh, Hiroyuki Iida

    Published 2017-12-01
    Subjects: “…duolingo; gamified learning platform; game in education;winning streak; game refinement theory; attractiveness; game progress model…”
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    Article
  3. 23

    Development of attention-controlled game with real-time signal processing by Lu, Yuhao

    Published 2017
    “…The game integrates gameplay elements from Role-Playing Games(RPGs), incorporating conflicts and level challenges, and Action Games, more specifically Platform Games as a subgenre. Real-time computation of attention scores involves ratio of theta to beta band power in EEG signals, and determines the velocity of the avatar. …”
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    Final Year Project (FYP)
  4. 24

    Implementation of Virtual Reality in Game Platformer by Heri Suharyadi, Dian Ahkam Sani, Mohammad Zoqi Sarwani

    Published 2020-01-01
    “…The realization of virtual reality is implemented on an application in the form of a game that will load the genre of platform games, where the genre of this game is highly respected by lovers of games on the Android platform. …”
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    Article
  5. 25

    From NES-4021 to moSMB3.wmv: Speedrunning the Serial Interface by Patrick LeMieux

    Published 2014-12-01
    “…From the operations of the NES-4021, a parallel-to-serial shift register that governs controller input in Nintendo Entertainment System, to the history of moSMB.wmv, an early speedrunning video by Morimoto that went viral in 2003, tool-assisted speedruns transform twitch-based platform games into turn-based puzzles and single player experiences into massively multiplayer online games by playing the serial interface.…”
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    Article
  6. 26

    Game toolkit design and development by Chong, George Chuang Ming

    Published 2016
    “…Nowadays, a lot of mobiles apps game, PC games or Platform games have been developed under UNITY3D and released by plenty of developers into the market every day. …”
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    Final Year Project (FYP)
  7. 27

    Faciliter l'accès à l'apprentissage du français pour tous au sein de parcours adaptables de jeux éducatifs numériques by Mireille Rodi, Nathalie Dherbey Chapuis, Thierry Geoffre, Lionel Alvarez

    “…This article introduces the theoretical foundations and their pragmatic and didactic transpositions that have allowed the development of a digital platform, GamesHub. Within a universal design for learning approach, it proposes additional digital features for this purpose. …”
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    Article
  8. 28

    Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice by Konstantinos Chorianopoulos, Michail Giannakos

    Published 2014-09-01
    “…The gameplay of the math video games embeds addition operations in a seamless way, which has been inspired by that of classic platform games. In this way, the students are adding numbers as part of popular gameplay mechanics and as a means to reach the video game objective, rather than as an end in itself. …”
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    Article
  9. 29

    Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review by Alaa Abd-alrazaq, Israa Abuelezz, Asma Hassan, AlHasan AlSammarraie, Dari Alhuwail, Sara Irshaidat, Hashem Abu Serhan, Arfan Ahmed, Sadam Alabed Alrazak, Mowafa Househ

    Published 2022-11-01
    “…The most common genres of serious games were role-playing games, puzzle games, and platform games. Unity was the most prominent game engine used to develop serious games. …”
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    Article
  10. 30

    InSight - a touch of imagination by Loo, Dawn Shu Xian

    Published 2017
    “…Insight is a 3D platformer game where you play as Sam, a boy who uses his imagination to aid himself in retrieving his stolen belongings from bullies. …”
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    Final Year Project (FYP)
  11. 31

    John Doe by Lim, Wei Siong

    Published 2014
    “…John Doe is a 2D platform game, with exploration and puzzle solving elements. …”
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    Final Year Project (FYP)
  12. 32

    Warpy boy 2D puzzle game for Xbox live indie games. by Loo, Joanne Ling.

    Published 2010
    “…Warpy Boy is an art-focused 2D puzzle platform game that emphasizes heavily on the visual and interactive aesthetics of games, and games as an art form. …”
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    Final Year Project (FYP)
  13. 33

    DETERMINING THE DEGREE OF PLAYER ENGAGEMENT IN A COMPUTER GAME WITH ELEMENTS OF A SOCIAL CAMPAIGN USING COGNITIVE NEUROSCIENCE TECHNIQUES by Konrad BIERCEWICZ, Mariusz BORAWSKI, Anna BORAWSKA, Jarosław DUDA

    Published 2022-12-01
    “…The survey was conducted using a 2D platform game created in Unity based on observations of 28 recipients. …”
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    Article
  14. 34

    Augmented reality mobile application by Sun, Wangli

    Published 2020
    “…The project mainly used the cross platform game development engine Unity to design a fruit cutting game by integrating DuMix AR SDK launched by Baidu. …”
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    Final Year Project (FYP)
  15. 35

    Lynn by Quah, Tammie Tian Li

    Published 2018
    “…Lynn is a 2.5-dimensional side-scrolling puzzle-platformer game set in a cyberpunk world. With technology being ever-changing and constantly improving at rapid rates, Lynn must attempt to save her aged and outdated robot caretaker, AX, from breaking down and possibly shutting down completely. …”
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    Final Year Project (FYP)
  16. 36

    Development of a mobile app for technology-enhanced learning (TEL) of Karnaugh map (K-map) by Soh, Wei Ren

    Published 2023
    “…The game is developed using Unity engine, a powerful cross-platform game development tool, and utilizes GitHub for version control.…”
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    Final Year Project (FYP)
  17. 37

    A serious game design and development by Nyi, Ye Htut

    Published 2023
    “…The game was designed as a 3D platformer game genre with multiple levels and quizzes. …”
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    Final Year Project (FYP)
  18. 38

    Innovative Language Teaching and Learning at University: Integrating Informal Learning into Formal Language Education by Min Huang

    Published 2020-02-01
    “…Focusing on the exploration of innovative technologies for the purpose of language learning, the editors present a variety of approaches, including online courses, Wikipedia, social networking apps, online learning platforms, game-based tasks, video-based support, and Twitter. …”
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    Article
  19. 39

    Platform Paradox by Takeaki WADA, Takeyasu ICHIKOHJI, Fumihiko IKUINE

    Published 2014-04-01
    “…The utilization of development platforms (game engines and middleware) standard within this industry during the 2000s, causing global homogenization in development technology. …”
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    Article
  20. 40

    Simulation-based Serious Games for Science Education and teacher assessment by Seungho Baek, Ji-Young Park, JungHyun Han

    Published 2016-09-01
    “…The PC game “Force and Motion” implemented frictional/gravitational/magnetic force simulations, in the mobile game “State Change of Water,” particle-based fluid simulations were implemented, and in the PC- and mobile-based multi-platform game “Earth and Moon,” a solar system simulation was implemented. …”
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    Article