Showing 41 - 53 results of 53 for search '"reality program"', query time: 0.14s Refine Results
  1. 41
  2. 42

    The impact of a mixed reality technology-driven health enhancing physical activity program among community-dwelling older adults: a study protocol by Michael Joseph S. Dino, Michael Joseph S. Dino, Michael Joseph S. Dino, Kenneth W. Dion, Kenneth W. Dion, Peter M. Abadir, Chakra Budhathoki, Chakra Budhathoki, Chien-Ming Huang, William V. Padula, Cheryl R. Dennison Himmelfarb, Cheryl R. Dennison Himmelfarb, Patricia M. Davidson, Patricia M. Davidson, Patricia M. Davidson

    Published 2024-05-01
    “…Finally, a qualitative sample of participants (n = 6) as key informants shall be obtained from the experimental group using purposive selection.DiscussionThis study protocol will examine the health impact of a promising mixed reality program in health promotion among older adults. …”
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    Article
  3. 43

    The staff perspectives of facilitators and barriers to implementing virtual reality for people living with dementia in long-term care by Joey Wong, Joey Wong, Karen Lok Yi Wong, Karen Lok Yi Wong, Winnie Kan, Winnie Kan, Catherine Wu, Mona Upreti, Mona Upreti, Mary Van, Mary Van, Alisha Temirova, Alisha Temirova, Hadil Alfares, Hadil Alfares, Kayla Wen, Kayla Wen, Vaishali Sharma, Vaishali Sharma, Christine Wallsworth, Jim Mann, Lily Wong, Lillian Hung, Lillian Hung

    Published 2024-11-01
    “…This paper aims to report staff perspectives on VR adoption in a 2-year study on a virtual reality program at three Canadian LTC homes.MethodsOur interdisciplinary team (clinicians, people living with dementia and family partners, trainees, and researchers) explored the facilitators and barriers to implementing VR in LTC, guided by the Consolidated Framework for Implementation Research (CFIR) and intersectionality supplemented CFIR. …”
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    Article
  4. 44

    3D web game by Tan, Lynn Wenjing.

    Published 2009
    “…This part was essential in anticipation of what to expect, as well as to provide a foundation of knowledge in virtual reality programming.…”
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    Final Year Project (FYP)
  5. 45

    Cutting-edge technology transfer also advances forensic science by Mgr. Martin Karlík

    Published 2023-10-01
    “…CBF Forensics, a Purdue University Northwest (PNW) startup in Indiana, has launched two new products: virtual reality programming for forensic crime scene training and a system to quantify the amount of THC in manufactured CBD and hemp products. …”
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    Article
  6. 46

    IT-technologies ‒ a Development Audio-Visual Interface"Arkhangelsk: Center, Chumbarov-Luchinsky, Solombala ‒ Walking around the City" by Andrey Karelin, Efim Karelin

    Published 2022-03-01
    “…The practical implementation of virtual and augmented reality programs involves the use of dynamic visualization programs and external interfaces. …”
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    Article
  7. 47

    Increasing student numeracy ability through learning e-module statistics integrated with flipbook and augmented reality by Ika Santia, Darsono Darsono, Aprilia Dwi Handayani, Aan Nurfahrudianto, Encil Puspitoningrum

    Published 2023-11-01
    “…The use of flipbooks and augmented reality programs as an effort to integrate knowledge, pedagogy, and technology in an effort to improve numeracy. …”
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    Article
  8. 48

    Features of Anxiety and Self-Regulation of Mental Activity in a Virtual Environment by V.V. Selivanov, P.A. Pobokin

    Published 2024-04-01
    “…At the formative stage, students were involved in conducting virtual reality programs from the first person. The reliability of differences in indicators of situational anxiety (p = 0.000711, (p ≤ 0.05)), personal anxiety (p = 0.000609, (p ≤ 0.05)) and behavioral styles on all scales after the subjects' work in a virtual environment was confirmed by the Wilcoxon statistical criterion.…”
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    Article
  9. 49

    Effectiveness of using visual reality Software in lighting design for TV Shows and to which extent the virtual reality matches the implemented show by SAFWAT ABOTAWILLA, WAEL ANANY, Sherif Shoaier

    Published 2023-12-01
    “…The thesis examines the effectiveness of augmented reality programs and visualization programs designed to assist in lighting design, the extent to which they are used, and the extent of their impact on artistic creativity in lighting design.The research discussed the steps of implementing and designing lighting for the technical show, lighting standards and rules, how to deal with the idea of ​​​​the presentation and working on it, reading the scenario, and creating a timetable for the implementation of the design before the presentation with sufficient time and developing a plan for the implementation of lighting and the types of lighting that can be divided into the used light units and how to install and suspend them and then adjust their places and adjust Its directions, adjusting clarity, how to integrate it into the recursive line of the artistic presentation, the importance of the experimental presentations for the technical presentation, and writing notes to modify the design according to the variables, and how to reach the best design.The thesis presented some applications of programs dedicated to lighting design in virtual reality, such as ESP-VISION, WYSIWYG, ETC AUGMENT3D and MA3D, and the thesis presented some applications that can use screens with multi-touch feature.Then the researcher implemented an application show for a competition program for Nabati poetry, and different Camera shots were shown between virtual reality and real reality.…”
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  10. 50

    Systematic review of research on reality technology-based forest education by Mercan Gamze, Varol Selçuk Zümrüt

    Published 2024-01-01
    “…Additionally, virtual reality programs offered immersive experiences that enhanced participants’ emotional connection to the subject matter. …”
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    Article
  11. 51

    Learning to direct attention: Consequences for procedural task training programs by Monique D. Crouse

    Published 2024-10-01
    “…Procedural training programs such as augmented and virtual reality programs often present cues that direct trainees' attention to particular locations and/or items to facilitate learning. …”
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    Article
  12. 52

    Assessing and recovering Alzheimer’s disease: a comparative analysis of standard neuropsychological approaches and virtual reality interventions with the use of digital storytellin... by Fabrizio Stasolla, Mariacarla Di Gioia, Irene Messina, Francesco Treglia, Anna Passaro, Antonio Zullo, Mirella Dragone

    Published 2024-07-01
    “…The evolution of AD assessment and rehabilitation has recently been tackled with the introduction of Virtual Reality (VR) technologies.ObjectivesTo evaluate the use of storytelling and reminiscence therapy in virtual reality programs as a complementary and enhancing modality alongside standard assessment and rehabilitation for Alzheimer’s patients. …”
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    Article
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