Showing 181 - 200 results of 444 for search '"video game"', 查询时间: 0.06s Refine Results
  1. 181

    VideoTrace: rapid interactive scene modelling from video van den Hengel, A, Dick, A, Thormählen, T, Ward, B, Torr, PHS

    出版 2007
    “...VideoTrace is a system for interactively generating realistic 3D models of objects from video---models that might be inserted into a video game, a simulation environment, or another video sequence. ...”
    Conference item
  2. 182

    Investigating the motivational and psychosocial dynamics of dysregulated gaming: evidence from a preregistered cohort study Przybylski, AK, Weinstein, N

    出版 2019
    “...<p>The American Psychiatric Association (APA) and World Health Organization (WHO) have called for research investigating the clinical relevance of dysregulated video-game play. A growing number of exploratory studies have applied self-determination theory to probe the psychological dynamics of problematic gaming, but little is known about these dynamics in adolescents&mdash;the targets of most concerns&mdash;or the extent to which dysregulated gaming, in turn, affects functioning. ...”
    Journal article
  3. 183

    Classic Nintendo games are (computationally) hard Aloupis, Greg, Demaine, Erik D, Guo, Alan Xinyu, Viglietta, Giovanni

    出版 2019
    “...We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. ...”
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    文件
  4. 184

    Recursed is not recursive: A jarring result Demaine, ED, Kopinsky, J, Lynch, J

    出版 2022
    “...Recursed is a 2D puzzle platform video game featuring “treasure chests” that, when jumped into, instantiate a room that can later be exited (similar to function calls), optionally generating a “jar” that returns back to that room (similar to continuations). ...”
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    文件
  5. 185

    Smart platform architecture for family of products Soh, De Jun

    出版 2020
    “...Methods used include product line commonality index, function structure, design structure matrix (DSM), generational variety index (GVI) and system dynamics. A case study on video game console platform, Nintendo Switch was done to validate the methodologies and identify effective platform modules in a PSS....”
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    Final Year Project (FYP)
  6. 186

    Gamification of production and work processes in manufacturing industry and its impact on industrial efficiency Dharmawan, Joshua

    出版 2021
    “...This study aims to explore the viability of video games to develop Industry 4.0 mainly on the fields. ...”
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    Final Year Project (FYP)
  7. 187

    Game design and development for startups in the Singapore market Ham, Kai Jie

    出版 2022
    “...Over the years, the digital gaming industry has boomed since the birth of the first video game in 1952. The introduction of game development engines in the late 1990’s has further propelled the ability of companies to create high end games. ...”
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    Final Year Project (FYP)
  8. 188

    Serious virtual reality game Tan, Jin Shan

    出版 2024
    “...Virtual Reality (VR) in the video game industry have been continuously growing in recent years and is projected to grow even more. ...”
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    Final Year Project (FYP)
  9. 189

    Wakeful resting enhances memory for stories Ng, Hui Shin

    出版 2014
    “...Subjects were assigned to either a wakeful resting condition or an alternative condition of task engagement during which they had to play a video game. Results showed that those assigned to the wakeful resting condition scored significantly higher than those who were in the task engagement condition in a subsequent test. ...”
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    Final Year Project (FYP)
  10. 190

    Game-like course objects Qiu, Yang

    出版 2014
    “...Leap Motion Controller has the potential to become a good video game peripheral. It represents the current trend of the gaming industry which is to bring the visual world into reality. ...”
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    Final Year Project (FYP)
  11. 191

    Human motion capture data compression Wang, Dian

    出版 2015
    “...Motion capture is becoming more and more important in current society and has been used in many sectors of industry, agriculture, transport, education, health and sports, especially in the medicine industry, sports science, sports coaching, modern animation and video game production and other fields. Three main categories of motion capture systems in modern society are optical systems, magnetic systems and mechanical systems. ...”
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    Thesis
  12. 192

    Wearable brain computer interface (BCI) system Lum, Jabez Hong Bang

    出版 2016
    “...These signals that are captured will go through a processing system that is specially programmed for visual studio application, allowing user to remotely operate a conveyor belt with the aids of prior training video game. In this project, it will be addressing Hybrid BCI Pulse Sensor and BCI X-Ray Trainer which aims to locate an ideal location on the forehead that will provide the best heart rate signal in reference to the conventional finger feedback site. ...”
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    Final Year Project (FYP)
  13. 193

    Assistant Agents for Sequential Planning Problems Macindoe, Owen

    出版 2016
    “...These planning techniques will be demonstrated across a range of video game domains....”
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    文件
  14. 194
  15. 195

    Total Tetris: Tetris with Monominoes, Dominoes, Trominoes, Pentominoes,... Demaine, Erik D, Demaine, Martin L, Eisenstat, Sarah Charmian, Hesterberg, Adam Classen, Lincoln, Andrea I, Lynch, Jayson R.

    出版 2020
    “...We consider variations on the classic video game Tetris where pieces are k-ominoes instead of the usual tetrominoes (k = 4), as popularized by the video games ntris and Pentris. ...”
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    文件
  16. 196

    Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch Brewer, Johanna, Romine, Morgan, Taylor, TL

    出版 2022
    “...Aligning ourselves with the growing cohort of design activists, we present a case study of the GLHF pledge, an interactive public awareness campaign promoting positivity in video game live streaming. We discuss the design and deployment of a community-driven moderation intervention for GLHF, intended to empower the inclusive communities emerging on Twitch. ...”
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    文件
  17. 197

    Using Adaptive Parsing to Integrate Dialogue Scripts in Game Development Taylor, Temi

    出版 2024
    “...For people without programming experience, integrating their work into the main project forms a common bottleneck in video game development. Particularly for dialogue writing, existing approaches for moving the text into the codebase are either highly tedious or excessively heavyweight for faster paced projects. ...”
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    Thesis
  18. 198
  19. 199
  20. 200

    Using Variable-Rate Alerting to Counter Boredom in Human Supervisory Control Mkrtchyan, A. A., Macbeth, J. C., Solovey, E. T., Ryan, J. C., Cummings, M. L.

    出版 2014
    “...The test bed consists of a video game-like simulation environment, which allows a single opera-tor the ability to supervise multiple unmanned vehicles. ...”
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    Presentation