Showing 221 - 240 results of 453 for search '"video game"', query time: 0.06s Refine Results
  1. 221

    Classic Nintendo Games Are (Computationally) Hard by Aloupis, Greg, Demaine, Erik D., Guo, Alan, Viglietta, Giovanni

    Published 2015
    “…We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. …”
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    Article
  2. 222

    Design and develop a game for young students to learn essential programming skills: KodeFlo by Lee, Jia Wei

    Published 2022
    “…This project aims to create a video game, named KodeFlo, that helps upper primary and lower secondary school students in learning programming concepts. …”
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    Final Year Project (FYP)
  3. 223

    Queer/ing transmediations: form, function, futurity by Lim, Kai Tjoon

    Published 2022
    “…Using a transmediative approach to queering, the dissertation examines three different primary sources that are by no means constrained by their categorisations: a novel, Bernardine Evaristo’s Girl, Woman, Other; a graphic narrative, Alison Bechdel’s Fun Home; and a video game, Hideo Kojima’s Death Stranding. As a verb, queerness queers its own binaries by enacting transdisciplinary movements which transgress the partitions that have hitherto cemented disciplinary divides. …”
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    Thesis-Master by Research
  4. 224

    GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games by Lim, Zi Qing, Qistina Fikriyah Binte Roslan

    Published 2023
    “…Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions, both negative and positive. …”
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    Final Year Project (FYP)
  5. 225

    Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent by Ong, Sher Li

    Published 2014
    “…However, this paper contends that through alternative game mechanics and game design in a video game like Silent Hill 2, the aforementioned assumptions about humans and monsters can be problematized. …”
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    Final Year Project (FYP)
  6. 226

    Magnocellular based visual motion training improves reading in Persian by Ebrahimi, L, Pouretemad, H, Khatibi, A, Stein, J

    Published 2019
    “…During the same period, the control group played a video game with the help of a practitioner. All measures were made just prior to the training and were repeated at the 6th, 12th training session and one month later. …”
    Journal article
  7. 227

    OrangeCode : Website to learn coding via gaming by Nasrul Arif, Zakria

    Published 2019
    “…Youths spend their day with video games whenever they have a free time. Therefore, the strategy is to convert knowledge concepts into video games so that the youths can learn while playing them. …”
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    Undergraduates Project Papers
  8. 228

    Mario Kart Is Hard by Waingarten, Erik, Bosboom, Jeffrey William, Demaine, Erik D, Hesterberg, Adam Classen, Lynch, Jayson R.

    Published 2017
    “…Nintendo’s Mario Kart is perhaps the most popular racing video game franchise. Players race alone or against opponents to finish in the fastest time possible. …”
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    Article
  9. 229
  10. 230

    Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore. by Chong, Gabriel Yew Mun., Teng, Scott Kie Zin., Siew, Amy Sok Cheng.

    Published 2009
    “…However, playing violent video games did strengthen proviolence attitudes. Results also show that those who were most satisfied with playing violent video games were more aggressive than those who were least satisfied. …”
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    Final Year Project (FYP)
  11. 231

    Design and implementation of a 2D exploration role playing game (C) by Du, Zhanke

    Published 2022
    “…The video game industry was established in the 1950s to 1960s and grew progressively in the 21st Century. …”
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    Final Year Project (FYP)
  12. 232

    Game for educational purpose using XNA game studio by Goh, Gavin.

    Published 2009
    “…Like video, film and even books have done in the past, video games are becoming a part of educational process. …”
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    Final Year Project (FYP)
  13. 233

    Animation and graphical model for crowd simulation by Khadafi, Muhammad.

    Published 2010
    “…Video game industry is an actively advancing industry in terms of advancement in hardware and graphical software. …”
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    Final Year Project (FYP)
  14. 234

    Nature-Inspired cognitive evolution to play Ms. Pac-Man by Tse, Guan Tan, Jason Teo, Patricia Anthony

    Published 2011
    “…So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. …”
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    Article
  15. 235

    Gaming Preferences and Personality among School Students by Balan Rathakrishnan, Soon Singh Bikar Singh, Azizi Yahaya

    Published 2023
    “…The third objective involves examining the differences in frequency in playing a video game based on age. The sample group comprised 420 school students aged between 12 and 17 years old, including hardcore and casual gamers. …”
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    Article
  16. 236

    Using Simulations as a Starting Point for Constructing Meaningful Learning Games by Klopfer, Eric, Purushotma, Ravi Krsna

    Published 2017
    “…For many school administrators and decision makers, the term “video games” holds numerous cultural associations which make their adoption in the education space challenging. …”
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    Article
  17. 237

    A Pattern Mining Approach to Study Strategy Balance in RTS Games by Bosc, Guillaume, Boulicaut, Jean-Francois, Raissi, Chedy, Kaytoue, Mehdi, Tan, Philip

    Published 2017
    “…Whereas purest strategic games such as Go and Chess seem timeless, the lifetime of a video game is short, influenced by popular culture, trends, boredom, and technological innovations. …”
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    Article
  18. 238

    Pose and paste — An intuitive interface for remote navigation of a multi-robot system by Lichtenstern, Michael, Angermann, Michael, Frassl, Martin, Berthold, Gunther, Julian, Brian J., Rus, Daniela

    Published 2021
    “…Lastly, we conduct a user study to compare P&P with a baseline interface composed of a traditional computer monitor and a video game controller. The quantitative results and qualitative discussions resulting from this user study highlight how such multi-robot interfaces can be further improved. © 2013 IEEE.…”
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    Article
  19. 239

    Creating Novel Interactions with EIT-Based Devices through a Mobile Enabled API by Verdejo, Joshua

    Published 2022
    “…Whether those are the buttons, triggers, and joysticks of a video game controller, or the flat, multi touch screens of mobile devices we have become used to, technology has pushed the limits on these physical and visible inputs. …”
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    Thesis
  20. 240

    Responsive Space Environments: New Paradigms in Blending Virtual and Physical Exploration through Human-Robot Operations by Haddad, Don D.

    Published 2023
    “…This research delves into the use cases, benefits, and challenges associated with Human-robot operations in virtual space analog environments, proposing innovative visualizations that work in tandem with automation to address challenges in mission planning and control, leveraging techniques akin to video game interfaces. In the pursuit of modeling and capturing the essence of distant environments, this research embarks on an investigation of cutting-edge 3D reconstruction techniques, expertly combined with high-definition rendering pipelines, to synthesize virtual environments sourced from real-world information and examine their role in planning and executing planetary exploration missions. …”
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    Thesis