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221
Classic Nintendo Games Are (Computationally) Hard
Published 2015“…We prove NP-hardness results for five of Nintendo’s largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokemon. …”
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Article -
222
Design and develop a game for young students to learn essential programming skills: KodeFlo
Published 2022“…This project aims to create a video game, named KodeFlo, that helps upper primary and lower secondary school students in learning programming concepts. …”
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Final Year Project (FYP) -
223
Queer/ing transmediations: form, function, futurity
Published 2022“…Using a transmediative approach to queering, the dissertation examines three different primary sources that are by no means constrained by their categorisations: a novel, Bernardine Evaristo’s Girl, Woman, Other; a graphic narrative, Alison Bechdel’s Fun Home; and a video game, Hideo Kojima’s Death Stranding. As a verb, queerness queers its own binaries by enacting transdisciplinary movements which transgress the partitions that have hitherto cemented disciplinary divides. …”
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Thesis-Master by Research -
224
GGWP (Good Game, Well Played): friend or foe? Exploring social relationships in multiplayer online games
Published 2023“…Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions, both negative and positive. …”
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Final Year Project (FYP) -
225
Face on, face off : alternative depictions of humanity and monstrosity in silent hill 2 and amnesia : the dark descent
Published 2014“…However, this paper contends that through alternative game mechanics and game design in a video game like Silent Hill 2, the aforementioned assumptions about humans and monsters can be problematized. …”
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Final Year Project (FYP) -
226
Magnocellular based visual motion training improves reading in Persian
Published 2019“…During the same period, the control group played a video game with the help of a practitioner. All measures were made just prior to the training and were repeated at the 6th, 12th training session and one month later. …”
Journal article -
227
OrangeCode : Website to learn coding via gaming
Published 2019“…Youths spend their day with video games whenever they have a free time. Therefore, the strategy is to convert knowledge concepts into video games so that the youths can learn while playing them. …”
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Undergraduates Project Papers -
228
Mario Kart Is Hard
Published 2017“…Nintendo’s Mario Kart is perhaps the most popular racing video game franchise. Players race alone or against opponents to finish in the fastest time possible. …”
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Article -
229
TofuDraw : choreographing robot behavior through Digital Painting
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Thesis -
230
Liberty city in a fine city : an aggression and cultivation research study amongst youths in Singapore.
Published 2009“…However, playing violent video games did strengthen proviolence attitudes. Results also show that those who were most satisfied with playing violent video games were more aggressive than those who were least satisfied. …”
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Final Year Project (FYP) -
231
Design and implementation of a 2D exploration role playing game (C)
Published 2022“…The video game industry was established in the 1950s to 1960s and grew progressively in the 21st Century. …”
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Final Year Project (FYP) -
232
Game for educational purpose using XNA game studio
Published 2009“…Like video, film and even books have done in the past, video games are becoming a part of educational process. …”
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Final Year Project (FYP) -
233
Animation and graphical model for crowd simulation
Published 2010“…Video game industry is an actively advancing industry in terms of advancement in hardware and graphical software. …”
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Final Year Project (FYP) -
234
Nature-Inspired cognitive evolution to play Ms. Pac-Man
Published 2011“…So far however, there has been little discussion about the effectiveness of the application of these models to computer and video games in particular. The focus of this research is to explore the hybridization of nature-inspired computation methods for optimization of neural network-based cognition in video games, in this case the combination of a neural network with an evolutionary algorithm. …”
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Article -
235
Gaming Preferences and Personality among School Students
Published 2023“…The third objective involves examining the differences in frequency in playing a video game based on age. The sample group comprised 420 school students aged between 12 and 17 years old, including hardcore and casual gamers. …”
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Article -
236
Using Simulations as a Starting Point for Constructing Meaningful Learning Games
Published 2017“…For many school administrators and decision makers, the term “video games” holds numerous cultural associations which make their adoption in the education space challenging. …”
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Article -
237
A Pattern Mining Approach to Study Strategy Balance in RTS Games
Published 2017“…Whereas purest strategic games such as Go and Chess seem timeless, the lifetime of a video game is short, influenced by popular culture, trends, boredom, and technological innovations. …”
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Article -
238
Pose and paste — An intuitive interface for remote navigation of a multi-robot system
Published 2021“…Lastly, we conduct a user study to compare P&P with a baseline interface composed of a traditional computer monitor and a video game controller. The quantitative results and qualitative discussions resulting from this user study highlight how such multi-robot interfaces can be further improved. © 2013 IEEE.…”
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Article -
239
Creating Novel Interactions with EIT-Based Devices through a Mobile Enabled API
Published 2022“…Whether those are the buttons, triggers, and joysticks of a video game controller, or the flat, multi touch screens of mobile devices we have become used to, technology has pushed the limits on these physical and visible inputs. …”
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Thesis -
240
Responsive Space Environments: New Paradigms in Blending Virtual and Physical Exploration through Human-Robot Operations
Published 2023“…This research delves into the use cases, benefits, and challenges associated with Human-robot operations in virtual space analog environments, proposing innovative visualizations that work in tandem with automation to address challenges in mission planning and control, leveraging techniques akin to video game interfaces. In the pursuit of modeling and capturing the essence of distant environments, this research embarks on an investigation of cutting-edge 3D reconstruction techniques, expertly combined with high-definition rendering pipelines, to synthesize virtual environments sourced from real-world information and examine their role in planning and executing planetary exploration missions. …”
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Thesis