-
281
Chasing the crown
Baskı/Yayın Bilgisi 2022“…A feature article exploring the esports and video gaming scene in Singapore to identify why we have lagged in this aspect and what is being done to help Singapore position herself on the global map in these industries.…”
Tam Metin Erişim
Final Year Project (FYP) -
282
Microsoft kinect for early education
Baskı/Yayın Bilgisi 2013“…Kinect sensor is applied widely in research field and video games industry. Currently in the market, there are some video games integrated with Kinect sensor for educational use. …”
Tam Metin Erişim
Final Year Project (FYP) -
283
The rationalization process of online game cheating behaviors
Baskı/Yayın Bilgisi 2020“…The present study investigates a unique deviant behavior in online video gaming communities–game cheating–to further understand the scope of online deviant social behaviors. …”
Tam Metin Erişim
Journal Article -
284
MIT Researchers Turn to Unity 3D Game Engine for Supercomputer Diagnostics
Baskı/Yayın Bilgisi 2021“…To speed up the process of monitoring, diagnosing, and fixing problems with multi-billion-dollar supercomputers researchers from the Laboratory and MIT have developed a new technology to visualize node monitoring, offering real-time system reporting in the Unity 3D game engine found in many video games.…”
Tam Metin Erişim
Makale -
285
A study on physics engines - the indispensable component in current computer games
Baskı/Yayın Bilgisi 2011“…Physics engine adds physics concepts and systems into video games and movies to enhance their realism. Most of video games and movies nowadays make use of physics engine to provide consumers with greater experience. …”
Tam Metin Erişim
Final Year Project (FYP) -
286
Syamir Azri represents Malaysia in the FISU eSports Challenge Football FIFA 20
Baskı/Yayın Bilgisi 2020“…Pekan, 16 July 2020 – The love to play football video games has encouraged the Bachelor of Electrical and Electronic Engineering (Power System) student, Muhammad Syamir Azri Nazli Lim, 24 to engage seriously in this sport until he successfully qualified to represent Malaysia in the FISU tournament eSports Challenge Football FIFA 20.…”
Tam Metin Erişim
Gazete -
287
Super Mario Bros. Is Harder/Easier than We Thought
Baskı/Yayın Bilgisi 2016“…We also analyze the complexity of the less general case where the screen size is constant, the number of on-screen sprites is constant, and the game engine forgets the state of everything substantially off-screen, as in most, if not all, Super Mario Bros. video games. In this case we prove that the game is solvable in polynomial time, assuming levels are explicitly encoded; on the other hand, if levels can be represented using run-length encoding, then the problem is weakly NP-hard (even if levels have only constant height, as in the video games). …”
Tam Metin Erişim
Tam Metin Erişim
Makale -
288
14 functions for interactive hero-centric story generation
Baskı/Yayın Bilgisi 2020“…With an increasing awareness of the various emotional and cognitive benefits that game-based interactive learning brings to education [1], modern storytelling in the form of video games has become a popular digital education tool. …”
Tam Metin Erişim
Final Year Project (FYP) -
289
Brain control games and applications
Baskı/Yayın Bilgisi 2018“…Nonetheless, despite several studies exploring the capability of EEG headset as video gaming tool, it has yet gained much recognition. …”
Tam Metin Erişim
Final Year Project (FYP) -
290
Design and Testing of Virtual Reality Cycling Exergame Using Handheld Controller
Baskı/Yayın Bilgisi 2022“…Nowadays, people are busy with gadgets, social media and playing video games that tends their bodies to physically inactive. …”
Tam Metin Erişim
Makale -
291
Project persephone
Baskı/Yayın Bilgisi 2015“…In this project, inspirations taken from the classic Greek tale of Hades and Persephone were used as a basis for digital concept arts, ideal for production of video games, animation or graphic novels. This project seeks not to re-enact the tale as it is told in various sources, but an extraction of interesting elements for modern day story telling in the form of visuals.…”
Tam Metin Erişim
Final Year Project (FYP) -
292
3D painting
Baskı/Yayın Bilgisi 2013“…Scientists are doing research in various fields, such as photographing, making movies, developing video games and so on. Maybe one day, the world famous oil paintings and Chinese paintings could all be in 3D. …”
Tam Metin Erişim
Tam Metin Erişim
Student Research Poster -
293
Deep learning for autonomous aiming combat vehicle
Baskı/Yayın Bilgisi 2022“…Deep learning is currently allowing reinforcement learning (RL) to scale to previously unsolvable issues, such as learning to play video games straight from observation input like image pixels. …”
Tam Metin Erişim
Final Year Project (FYP) -
294
Federation internationale de football association video gamers' experience of need satisfaction, and their intention to play actual football : the moderating role of perceived comp...
Baskı/Yayın Bilgisi 2016“…The increased pervasiveness of video gaming has led to more interest among researchers in this particular activity in recent years. …”
Tam Metin Erişim
Final Year Project (FYP) -
295
The Rendered Body: Queer Utopian Thinking in Digital Embodiment
Baskı/Yayın Bilgisi 2022“…In order to do this, I will draw on video games studies' rich field of avatar and body theory, queer theory's concepts of gender instability and failure, animation's tools of abstraction and imagination, and sf studies' figuring of radical possibility.…”
Tam Metin Erişim
Tez -
296
View synthesis in 3D video
Baskı/Yayın Bilgisi 2012“…3D video, as an emerging technology which covers the whole system from stereo video capturing to 3D display is attracting not only consumers who want to enjoy more realistic stereo views in movies, video games or televisions, but also researchers working on related field. …”
Tam Metin Erişim
Final Year Project (FYP) -
297
A survey of life-long reading habits among UiTM undergraduates / Soo Kum Yoke, Evelyn Sharmannie and Ahmad Azman
Baskı/Yayın Bilgisi 2007“…It will thus look at the internal and external factors such as self-motivation, availability of reading materials, role of peers, role of motivators (i.e. family, teachers, government, media) and competition from modern devices (i.e. computer, video games, television etc) that challenges the acquisition of life-long reading habits.…”
Tam Metin Erişim
Makale -
298
A ceaseless becoming : narratives of adolescence across media
Baskı/Yayın Bilgisi 2009Tam Metin Erişim
Tam Metin Erişim
Tez -
299
A cooking simulation mobile application using Manomotion
Baskı/Yayın Bilgisi 2021“…Cooking simulation video games may be an effective tool for teaching children how to cook, but existing games in the market lack realism and interactivity. …”
Tam Metin Erişim
Final Year Project (FYP) -
300
Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
Baskı/Yayın Bilgisi 2015Tam Metin Erişim
Makale