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321
Effects of feedback on deliberate practice in serious games
Published 2012“…Video Games have become an integral part of many people’s lifestyles. …”
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Final Year Project (FYP) -
322
Taking animation project learning into the virtual environment
Published 2017“…This project combines the cinematic aesthetic of film, the interactivity of video gaming and the immersion of virtual reality (VR) to create a compelling and unique visual experience, at a production quality level equal to an industry prototype. …”
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Conference Paper -
323
Building learning mini-games
Published 2011“…Nearly all children play video games, and gaming is common in college as well. …”
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Final Year Project (FYP) -
324
Observation of the Effects of Playing Games with the Human Brain Waves
Published 2015“…The purpose of this paper is to observe the human brain waves when a person playing video games. The game proposed is Counter Strike (CS) 1.6. …”
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Conference or Workshop Item -
325
Defense on unrestricted adversarial examples
Published 2023“…These advancements have led to new algorithms like Deep Reinforcement Learning (DRL), which can achieve great performance in fields such as image recognition and playing video games. However, DRL models are vulnerable to adversarial attacks that could lead to catastrophic results. …”
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Final Year Project (FYP) -
326
CACAni : cel shader
Published 2010“…With current advanced computer graphics technology, people have grown accustomed to graphical images seen in their daily life, especially in the field of video games and animations. Many shading techniques have been developed to suit different demands in their respective industries. …”
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Final Year Project (FYP) -
327
Socialization in virtual worlds : how the power gap affects the socialization process
Published 2015“…With every passing year, the number of people who play video games as a form of leisure activity increases and so does the importance of understanding the social aspects of the virtual realm. …”
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Final Year Project (FYP) -
328
Parents' perception about the factors that causes obesity among children At Innovation Center and Quality Unit Hospital Jitra / Siti Rozidah Hashim
Published 2011“…Parents' perception also believe, obesity is caused by the increase in technology that cause most of the time children spend watching television and video games than doing sports activities…”
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Thesis -
329
No effect of different types of media on well-being
Published 2022“…We explored the effect of media use during one week on well-being at the end of the week, differentiating time spent with a medium and use versus nonuse, over a wide range of different media types: music, TV, films, video games, (e-)books, (digital) magazines, and audiobooks. …”
Journal article -
330
Effects of virtual body motion on visually-induced motion sickness.
Published 2004“…To reduce possibilities of visually-induced motion sickness caused by animations, video games and movies, we need to develop an evaluation method of visually-induced motion sickness. …”
Conference item -
331
Inferring Structured World Models from Videos
Published 2022“…Advances in reinforcement learning have allowed agents to learn a variety of board games and video games at superhuman levels. Unlike humans - which can generalize to a wide range of tasks with very little experience - these algorithms typically need vast number of experience replays to perform at the same level. …”
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Thesis -
332
Hardware/ software interactive learning for Karnaugh Map
Published 2020“…By combining the three learning tools – videos, game, and hardware, this E-learning package will facilitate vivid visualization as well as comprehension of concepts related to the Karnaugh map.…”
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Final Year Project (FYP) -
333
Learning multi-agent competitive games with reinforcement learning
Published 2022“…For example, in the field of games which includes AI learning different on the board games, to video games like Starcraft and Dota. All of these examples involves the training of multi agents that either cooperate, compete or mixed. …”
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Final Year Project (FYP) -
334
Design and development of a third-person futuristic adventure game (C)
Published 2018“…Due to the steady growth and increasing popularity in computer and video games, it has been increasingly challenging for developers to build games that are constantly compelling to their target audiences. …”
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Final Year Project (FYP) -
335
Knowledge transfer: Benefits of playing MMORPGS towards enhancing IT managerial skills
Published 2014“…This study is concerned with the positive effects, learnability and real-life skill knowledge transfer of commercial off-the-shelf video games.While extensive studies being carried out in exploring skill transfer from virtual world to real world in domains such as education and healthcare, it is felt that further study is needed to explore if these skills can be applied towards enhancing IT managerial skills.The focus of this study is on Massively Multiplayer Online Role Playing Games (MMORPGs).MMORPGs are 3D online virtual worlds that allow players to interact with millions of other players through avatars.On the other hand, IT managerial skills definitions are determined by referencing the Skills Framework for Information Age (SFIA), a comprehensive ICT competency framework of nearly 100 IT professional skills.Thus this study is framed around answering the following question: What are the perceptions on the benefits of playing MMORPGs towards enhancing IT managerial skills?…”
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Conference or Workshop Item -
336
The Addiction of Electronic Sport (E-Sport) among UUM Undergraduate Students
Published 2020“…Electronic sport (E-sport) is a competitive playing of computer games and video games in a multi-player mode. This can be found either on the internet or locally during a large organized event that has been giving positive effects recently. …”
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Article -
337
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338
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Effects of exergaming on physiologic and metabolic responses in healthy adults : a systematic review
Published 2017“…Keywords: exergaming, active video games, energy expenditure, systematic review…”
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Final Year Project (FYP) -
340
Developmental change in predictive motor abilities
Published 2023“…To test the development of predictive processes over the life span, we designed a suite of interceptive tasks implemented as interactive video games. Four tasks involving interactions with a flying ball with titrated challenge quantified spatiotemporal aspects of prediction. …”
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Article