Showing 61 - 80 results of 444 for search '"video game"', čas poizvedbe: 0.08s Refine Results
  1. 61

    CMS.611J / 6.073J Creating Video Games, Fall 2013 od Tan, Philip B., Eberhardt, Richard, Verrilli, Sara

    Izdano 2013
    “...Design iteration across all aspects of video game development (game design, audio design, visual aesthetics, fiction, and programming) will be stressed. ...”
    Polni tekst
    Learning Object
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  6. 66

    Scenting entertainment: Virtual reality storytelling, theme park rides, gambling, and video-gaming od Spence, C

    Izdano 2021
    “...In this narrative review, I want to take a closer look at the use of scent in a range of both physical and digital environments, highlighting the successes (as in the case of scented theme park rides) and frequent failures (as, seemingly, in the context of scent-enabled video games). While digitally inducing meaningful olfactory sensations is likely to remain a pipe dream for the foreseeable future, the digital control of scent release/delivery provides some limited opportunities to enhance the multisensory experience of entertainment. ...”
    Journal article
  7. 67

    Limited memory solution of bound constrained convex quadratic problems arising in video games od Ferris, M, Wathen, A, Armand, P

    Izdano 2007
    “...The problem arises from physical simulations occurring within video games. The motivating problem is outlined, along with a simple interior point approach for its solution. ...”
    Journal article
  8. 68

    The ideal self at play: the appeal of video games that let you be all you can be. od Przybylski, A, Weinstein, N, Murayama, K, Lynch, M, Ryan, R

    Izdano 2012
    “...Video games constitute a popular form of entertainment that allows millions of people to adopt virtual identities. ...”
    Journal article
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    Revisiting video game ratings: shift from content-centric to parent-centric approach od Jiow, Hee Jhee, Athwa, Rayvinder, Chew, Ling Ling, Elias, Muhammad Helmi, Lim, Nina, Woo, Kenneth

    Izdano 2017
    “...The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability to manage their children’s consumption.While parents refer online to video games ratings (VGR) information to support their mediation efforts, there are many difficulties associated with such practice.This paper explores the popular VGR sites, and highlights the inadequacies of VGRs to capture the parents’ concerns, such as time displacement, social interactions, financial spending and various video game effects, beyond the widespread panics over content issues, that is subjective, ever-changing and irrelevant. ...”
    Polni tekst
    Conference or Workshop Item
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    What determines video game use? : the impact of users’ habits, addictive tendencies, and intentions to play od Hartmann, Tilo, Jung, Younbo, Vorderer, Peter

    Izdano 2013
    “...The present study explores the role of intentions, habits, and addictive tendencies in people’s video game use. The approach sets out from the assumption that both habits and addictive tendencies determine higher amounts of video game use. ...”
    Polni tekst
    Polni tekst
    Journal Article
  13. 73

    Translation strategies for video game literature : a case study of the authorized novelization for Assassin’s Creed od Yu, Tong

    Izdano 2020
    “...Video game industry has seen massive growth in the last two decades. ...”
    Polni tekst
    Thesis-Master by Coursework
  14. 74

    Making public policy fun: How political aspects and policy issues are found in video games od Akbar, Fitrawan, Kusumasari, Bevaola

    Izdano 2022
    “...The study of video games can be fun, and it is interesting to see what players can explore inside video games. ...”
    Polni tekst
    Conference or Workshop Item
  15. 75

    Making public policy fun: How political aspects and policy issues are found in video games od Akbar, Fitrawan, Kusumasari, Bevaola

    Izdano 2022
    “...The study of video games can be fun, and it is interesting to see what players can explore inside video games. ...”
    Polni tekst
    Article
  16. 76

    Making public policy fun: How political aspects and policy issues are found in video games od Akbar, Fitrawan, Kusumasari, Bevaola

    Izdano 2022
    “...The study of video games can be fun, and it is interesting to see what players can explore inside video games. ...”
    Polni tekst
    Article
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    Video game use, acceptance, and relationship experiences: a moderated actor-partner interdependence model od Norton, A, Brown, CC, Falbo, R, Hogan, B

    Izdano 2020
    “...With video game use widely accepted and practiced in a wide variety of households worldwide, it is important for researchers to understand links between video game use and romantic relational experiences. ...”
    Journal article
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    ‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv od Johnson, MR, Woodcock, J

    Izdano 2017
    “...This paper explores the lives and careers of video game live broadcasters, especially those who gain their primary real-world income through this practice. ...”
    Journal article