Showing 81 - 100 results of 444 for search '"video game"', Forespørselstid: 0.06s Refine Results
  1. 81

    The law and control of violent video games in Malaysia / Sharifah Nurashiqin Syed Alwi…[et al.] af Syed Alwi, Sharifah Nurashiqin, Mohd Yusof, Hetty Munira, Addnin, Nurul Aimuni, Azizan, Mohd Ramzi

    Udgivet 2009
    “...Video game invention had caused concern due to the violent acts and sensitive issues that are contain in the video game. ...”
    Få fuldtekst
    Student Project
  2. 82

    Pareto Ensembles for evolutionary Synthesis of Neurocontrollers in a 2D Maze-based video game af Tse, Guan Tan, Jason Teo, Kim, On Chin, Patricia Anthony

    Udgivet 2013
    “...The evidence from this study suggests that Pareto multi-objective paradigm and neural network ensembles can be effective for creating and controlling the behaviors of video game characters....”
    Få fuldtekst
    Article
  3. 83

    Pareto ensembles for evolutionary synthesis of Neurocontrollers in a 2D maze-based video game af Tse, Guan Tan, Jason Teo, Chin, Kim On, Patricia Anthony

    Udgivet 2013
    “...The evidence from this study suggests that Pareto multi-objective paradigm and neural network ensembles can be effective for creating and controlling the behaviors of video game characters....”
    Få fuldtekst
    Article
  4. 84
  5. 85

    Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks af Oei, Adam C., Patterson, Michael D

    Udgivet 2015
    “...Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. ...”
    Få fuldtekst
    Få fuldtekst
    Journal Article
  6. 86
  7. 87

    THE IMAGE OF AMERICAN WOMAN IN LITERATURE: AN ADAPTATION ANALYSIS IN TOMB RAIDER� VIDEO GAME, FILM AND SHORT STORY af , YOGA SUDARISMAN, , Prof. Dr. Siti Chamamah Soeratno

    Udgivet 2013
    “...This research examined the film that adapted from video game in relating with the image of American woman. ...”
    Thesis
  8. 88

    Violent video game engagement is not associated with adolescents' aggressive behaviour: Evidence from a registered report af Przybylski, AK, Weinstein, N

    Udgivet 2019
    “...In this study, we investigated the extent to which adolescents who spend time playing violent video games exhibit higher levels of aggressive behaviour when compared with those who do not. ...”
    Journal article
  9. 89

    The potential of video game in Malay language learning for foreign students in a public higher education institution af Alias, Norlidah, Rosman, Fuziah, Rahman, Mohd Nazri Abd, DeWitt, Dorothy

    Udgivet 2014
    “...The current study is aimed at investigating the potential of video game in teaching Malay language for foreign students in a Public Higher Education Institution (PHEI).The main objective is to consolidate the opinions of experts on types of video games, predicted year of appearance, and suitability of types of video games. ...”
    Få fuldtekst
    Conference or Workshop Item
  10. 90
  11. 91
  12. 92

    Positioning video game localisation as an elective course : a double case study of Persona 5 and Minion Rush af Neo, Esther Wan Xin

    Udgivet 2020
    “...For the case studies, a PlayStation 3 and 4 video game, Persona 5 (中:《女神异闻录5》) and a mobile app game, Minion Rush (中:《小黄人快跑》) are selected. ...”
    Få fuldtekst
    Thesis-Master by Coursework
  13. 93

    VIDEO GAMES DALAM PERSPEKTIF TEORI SIMULACRA JEAN BAUDRILLARD DAN KONTRIBUSINYA BAGI PENDIDIKAN DI INDONESIA af , RR Siti Murtiningsih H., SS., M.Hum., , Prof. Dr. H. Imam Barnadib, M.A.

    Udgivet 2014
    “...The title of the research is â��The Philosophy of Education of Video Games in the Perspective of Simulacra Theory of Jean Baudrillard and Its Relevance with Education in Indonesia.â�� In the era of digital age, it is clearly seen how video games penetrate the children daily life and it is believed to be an impact on their cognitive and affective processes. ...”
    Thesis
  14. 94

    Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia af Franceschini, S, Trevisan, P, Ronconi, L, Bertoni, S, Colmar, S, Double, K, Facoetti, A, Gori, S

    Udgivet 2017
    “...Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. ...”
    Journal article
  15. 95

    Towards a more versatile dynamic-music for video games: approaches to compositional considerations and techniques for continuous music af Davies, H, Dr. Huw Davies

    Udgivet 2015
    “...<p>This study contributes to practical discussions on the composition of dynamic music for video games from the composer’s perspective. Creating greater levels of immersion in players is used as a justification for the proposals of the thesis. ...”
    Thesis
  16. 96

    The Basic Needs in Games Scale (BANGS): a new tool for investigating positive and negative video game experiences af Ballou, N, Denisova, A, Ryan, R, Rigby, CS, Deterding, S

    Udgivet 2024
    “...Players’ basic psychological needs for autonomy, competence, and relatedness are among the most commonly used constructs used in research on what makes video games so engaging, and how they might support or undermine user wellbeing. ...”
    Journal article
  17. 97
  18. 98

    MENONTON TELEVISI DAN BERMAIN VIDEO GAMES SEBAGAI FAKTOR RISIKO GANGGGUAN PEMUSATAN PERHATIAN / HIPERAKTIVITAS PADA ANAK af , Lily Hayati, , DR. Indria Laksmi Gamayanti, MSi.

    Udgivet 2014
    “...This study aims to determine whether watching television and playing video games is a risk factor for GPP / H at primary school in the city of Yogyakarta. ...”
    Thesis
  19. 99

    The dynamics and frontiers of video game social research in communication studies-a scientometrics analysis based on CiteSpace and VOSviewer af Zhao, Fan, Alsagoff, Syed Agil, Abdullah, Karmilah, Wu, Xuanyi

    Udgivet 2023
    “...In this media-rich era, digital entertainment in the form of video games has a major impact on our social interaction and productivity in a borderless social mode. ...”
    Article
  20. 100