Showing 121 - 140 results of 444 for search '"video game"', query time: 0.05s Refine Results
  1. 121

    Fortune run: a mobile game showcasing cultural celebration in Malaysia by Chong, Yong Khong, A Hamid, Rahayu, Wahid, Noorhaniza, Murli, Norhanifah, Othman, Muhammad Fakri

    Published 2018
    Subjects: “…GV1469.15 - 1469.62 Computer games. Video games. Fantasy games…”
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    Article
  2. 122
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  7. 127

    A world of hurt : representations of suffering in the "Silent Hill" franchise by Ong, Sher Li

    Published 2018
    “…The conversation surrounding violence in video games has always focused on the morality of violence in video games. …”
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    Thesis
  8. 128
  9. 129

    Relationship between emotional regulation, friendship quality and media violence exposure and aggressive behaviour among primary school children in Selangor by Kong, Luo Lan

    Published 2013
    “…The study also found that video game violence exposure and TV programme violence exposure were positively correlate with aggressive behaviour among children. …”
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    Thesis
  10. 130

    Harmful compared to what? The problem of gaming and ambiguous causal questions by Magnusson, K, Johansson, F, Przybylski, AK

    Published 2024
    “…Results: Not only does exposure to video games encompass multiple different factors, but also not playing video games is equally ambiguous. …”
    Journal article
  11. 131

    New game by Li, Zi Hong

    Published 2020
    “…Our film is about a video game addict will be running away from monsters that chases him down. …”
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    Final Year Project (FYP)
  12. 132

    Learning automatons in a game engine by Raina, Prashant

    Published 2012
    “…The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. …”
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    Final Year Project (FYP)
  13. 133

    Identifying and overcoming performance bottlenecks in modern console hardware by Tan, Brian Kian How

    Published 2015
    “…The new generation of video game consoles (Microsoft Xbox 360 and Sony Playstation 3) provides an unprecedented increase in processing power over its predecessors. …”
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    Thesis
  14. 134

    Design and development of a third-person futuristic adventure game (B) by Pare, Ocampo Jessica Anne

    Published 2018
    “…This report looks into the developmental process of a video game. Before development, the elements that motivate video game play were identified: high-quality graphics, interesting game mechanics and compelling narratives. …”
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    Final Year Project (FYP)
  15. 135

    Gaming Like a State: Historical Strategy Game Victoria and "Keyboard Politics" in China by Wang, Jiaqi

    Published 2023
    “…Specifically, the study focuses on Victoria, a video game that allows one to "game like a state" in its simulation of the long-nineteenth-century global history. …”
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    Thesis
  16. 136

    Three dimensional motion capture data compression by Wong, Zhi Long

    Published 2014
    “…Motion capture(Mocap) is the technique of recording patterns of movement digitally for the purpose of film making and video gaming and one of the immense factor to produce the best video game and film possible is to produce a rich quality of the motion captured. …”
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    Final Year Project (FYP)
  17. 137

    KARAKTERISTIK BRAND COMMUNITY DAN IMPLIKASINYA PADA LOYALITAS: STUDI KASUS ATAS KOMUNITAS XBOX DAN PLAYSTATION VGI INDONESIA by , Dody Rachmatullah Syahhery Iskawijar, , Dr. Ike Janita Dewi

    Published 2011
    “…The tight of competitive market lately make video game company must protect their consumer loyalty. …”
    Thesis
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    The position of game localization training within academic translation teaching by Loi, Chek Kim, Mehmet Cem Odacıoğlu, Şaban Köktürk, Nazan Müge Uysal

    Published 2016
    “…The video game industry which originated in 1960s is now an important entertainment industry mostly thanks to the digital revolution, especially as of 2000s. …”
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    Article
  20. 140

    Easy to use and incredibly difficult: on the mythical border between interface and gameplay by Juul, Jesper, Norton, Marleigh

    Published 2015
    “…In video game literature and video game reviews, video games are often divided into two distinct parts: interface and gameplay. …”
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    Article