Showing 1 - 20 results of 437 for search '"video game"', query time: 0.06s Refine Results
  1. 1

    Virtuous video games : cultivating character with violent video games by Cheong, Qi Yun

    Published 2019
    “…The inclusion of violence in video games has attracted controversy and debates amongst many for a long time now. …”
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    Final Year Project (FYP)
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    Health in video games by Qian, Zelda Wei

    Published 2023
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    Student Research Poster
  3. 3

    Video Games and Computer Aided Instruction by Krugler, Ken

    Published 2023
    “…This document will briefly outline the evolution of video games, discuss current video game theory, and describe a program to teach typing on the IBM Personal Computer.…”
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  4. 4

    Emerging narratives : video games on the rise. by Soo, Cho Wei.

    Published 2011
    “…Art has always had a symbiotic relationship with entertainment and video games as a new primarily interactive media has captured the imaginations of this generation. …”
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    Final Year Project (FYP)
  5. 5

    Individual differences and video game training by Yu, Pei Han

    Published 2015
    “…Video game research in the recent decades suggests a causal relationship between video game experience and enhanced cognition. …”
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    Final Year Project (FYP)
  6. 6

    No game, no gain : the effects of video games by Chan, Sim Mun, Poon, Charlene, Oh, Priscilla Jing Shuang

    Published 2015
    “…As technology dominates modern lifestyles, video games have become a routine part of children and adolescents’ lives. …”
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    Final Year Project (FYP)
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    An exploration of the representation of Asian females in video games by Buk, Persisca Le Ping

    Published 2021
    “…In this report, I will be exploring the representation of Asian females in video games and how the game relates to it, and the process of my Final Year Project (FYP) development.…”
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    Final Year Project (FYP)
  11. 11

    The effects of video game on executive functioning and creativity. by Tan, Sonia Iman Ying.

    Published 2013
    “…This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a significant increase in executive functioning (task switching, selective attention and response inhibition) in non-gamers who played “Cut the Rope”, a physics-based puzzle video game. Our aim was to discover the unique features the game possesses that contribute to this gain. …”
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    Final Year Project (FYP)
  12. 12

    Analysis of brand recall in FIFA video games by Seet, Xi Ning

    Published 2019
    “…However, participants with higher interest levels in video games attained higher scores, and had lower levels of unaided recall. …”
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    Final Year Project (FYP)
  13. 13

    Short Course by FK Reinforcement Learning on Video Game by Mritha, Ramalingam

    Published 2021
    “…PEKAN, 18 August 2021 - A short course training on Reinforcement Learning on Video Game was organized by FK and conducted virtually by FK academicians, Ts. …”
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    UMPSA News
  14. 14

    Video Games for Empathy and Understanding Towards Human Migration by Casillas, Enrique

    Published 2024
    “…Video games have recently started playing a more important role in education, though there is limited research on how they can be used to generate empathy and understanding towards their subject matters. …”
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    Thesis
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    Moral decisions in video games and players' intergroup attitudes by Koek, Dominic Wei Jie

    Published 2021
    “…Past studies have argued that being bad in video games could encourage prosocial outcomes due to heightened moral sensitivity and guilt among players. …”
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    Final Year Project (FYP)
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    The impact of video games on the speed of visual processing in individuals by Yeo, Hui Ting, Nur Amirah Mohammad Noor, Siti Raudah Redzuan

    Published 2015
    “…Video games are being consumed by people of all ages and a significant amount of time and money are spent on these games. …”
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    Final Year Project (FYP)
  20. 20

    Video game play is positively correlated with well-being by Johannes, N, Vuorre, M, Przybylski, AK

    Published 2021
    “…<p>People have never played more video games, and many stakeholders are worried that this activity might be bad for players. …”
    Journal article